KingCobra37, on 08 June 2021 - 09:52 AM, said:
If ASSAULT mechs are hella squishy then isn’t that same MEDIUM hunchback 2c with high alpha even easier
to kill compared to them?
No why would it be easier to kill? It has a significantly smaller profile thats easier to hide. Its more agile. Its way faster. It has high mounted hardpoints that are ideal for poking and minimal exposure.
If anything the hunchback is harder to kill than most assaults when played correctly.
Now I agree in a straight up 1v1 fight where both mechs are facing off against eachother an assault is much tougher. But the hunchback doesnt play by that set of rules. It goes the guerilla warfare route. it flanks behind enemy mechs and shoots them in the back while theyre distracted by its teammates. And it excels at that. Its possibly even too good at it.
___, on 09 June 2021 - 09:15 AM, said:
Yep. This camping is f*cking out of control. Hats off to the cauldron! You have succeeded in turning MWO into Call of Duty!
Trying to maneuver my small pulse grasshopper into position is the worst hell when Comp players and members of the cauldron pop out from cover for .0001 seconds to zap my center torso for over 100 damage. I had 4 games in a row last night where I did zero f*cking damage!!!!
This state of balance is beginning to have a real physical toll on me..
The players behind Cauldron have always pushed sniping metas over brawling ones.
They always start by buffing Gauss/PPCs. Then they want mobility buffs so they can deadzone their mechs better. Then they want reduced ghost heat limits on PPCs and/or desyncing of Gauss/PPC for ghost heat. Then they want jumpjet buffs. All while nerfing lowskill weapons and keeping TTK as low as they can. And now even the map changes hurt brawlers. I suspect its all working towards the same endgame of bringing poptarting back lol. Its not the first time theyve tried to bring poptarting back either.
If they hadnt already done most of the above id probably call it conspiratorial. But theyre following the script almost exactly. Jumpjet buffs are coming next...
justcallme A S H, on 07 June 2021 - 03:25 PM, said:
I mean you think the SCR is a good LRMboat... It's one of the worst Mediums to use.
Because it is a good LRMboat. It has many characteristics that make a good LRMboat. It carries lots of LRMs. It goes fast. It has a solid complement of backup lasers. It can get and hold its own locks. It doesnt cost your team an assault slot.
Youre just closeminded against anything that isnt a top tier mech. Which is unfortunate. And no im not claiming the LRMstormcrow is a top tier build by any means. But its certainly far from the "worst" medium. Its a perfectly capable mech for quickplay.
Vxheous, on 08 June 2021 - 04:55 AM, said:
A 2+6 Hunch IIc A that you're describing runs insanely hot, and cannot alpha constantly the way you describe. Even the 2+4 Hunch IIc A runs relatively hot (62 alpha) but is vastly more manageble. The reason that laser vom got buffed is because it was extremely weak compared to ballistic builds. That massive heat investment into laser vom has to be able to do that damage, or its not worth using at all (like the last 2ish years)
You do realize you dont have to fire all 8 lasers right? Maybe that hadnt occurred to you.
Just because you have 8 lasers doesnt mean you always have to fire 8 lasers. Theyre called weapon groups.
I can also choose to fire a 62 damage alpha simply by firing less lasers. Or I can fire even less lasers than that depending how close my heat is to 100%.
So no the build only runs as hot as you choose to run it. Yes its hot when it fires 8 lasers. But when you need it to do 75 damage it can. And with 22 DHS it absolutely can repeat that alphastrike every 10 seconds or so. Or you can cycle through smaller laser groups and ride your heat close to 100%. it all depends on the situation.
And I still contend that clan laser vomit did not need to be buffed. PGI nerfed clan laser vomit for a reason. Specifically because it was too easy to pack on a 62-75 damage alpha at medium range for a relatively small tonnage/critslot commitment and then run a huge engine to go like 80+ kph while still managing 22-25 heatsinks. The hellbringer is still one of the worst offenders.
Your argument that laser vomit needed buffs because ballistics are better doesnt make sense. Because IS ballistics are nearly as good as Clan ballistics. Yet you dont see IS laser vomit getting buffed. IS laser alphas still do considerably less damage than clan laser alphas. If what you were saying was true it would stand to reason that IS laser alphas need significant buffs too.
I find it curious that Cauldron would buff clan laser vomit but not significantly buff underperforming lasers like the IS large laser which is still absurdly weak for the 5 tons it weighs compared to a clan heavy laser which does twice the damage for less tonnage. A 6 large laser stalker for example still only manages a 54 damage alpha which is considerably less than any clan laser vomit mech (and it has to fire 3/3 because of ghost heat). And 6 large lasers is a massive 30 tons!!! While clan mechs can manage a 62-75 damage laser alpha without ghost heat with roughly the same range for what? 12-14 tons? why did clan laser vomit get buffed while the plight of the large laser was ignored?
Edited by Khobai, 09 June 2021 - 09:17 PM.