Already sent this email/feedback/complaint to technical@mwomercs.com
Our QP game summary as below URL:
http://www.dropbox.c...12115932130.png
I suspect that MWO QP match-maker prioritized a 4-man Team vs a 3-man Team, and all else did not matter to the match-maker. Which needs to be improved.
To be fair, this is by far the worst match-making game I've seen, ever.
Usually it's 4 Assaults vs 1 Assault for "bad" MWO QP match-making game.
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Dear MWO Technical Support, technical@mwomercs.com
Re: Bug Report: Match Maker for MechWarrior Online
0. MechWarrior Online Quick Play game date June 2nd 2021, Match ID#270112115932130
1. Please address this very serious flaw in MWO Quick Play matchmaker program decision making, details as below. This game was the most lop-sided EVER!
Please address this.
2. Our game opponent side had FIVE (5) Assaults, and against our side had FIVE (5) Lights!
All else being equal for Heavy/Medium mechs.
Opponent side:
5 Assault**
5 Heavy
2 Medium
0 Light** (ie: NO Light mechs)
Our side:
0 Assault** (ie: NO Assault mechs)
5 Heavy
2 Medium
5 Light**
3. Details of our Opponent's side (please refer to our attached ScreenShot):
Assault: DWF-W, BLR-3M, HGN-733, KGB-000B, DWF-UW
Heavy: SNS-Prime, SNS-C, EBJ-B, MAD-BH2, CPLT-K2
Medium: ACW-1, NVA-S
Light: None/Nil
4. Details of our own side (please refer to our attached ScreenShot):
Assault: None/Nil
Heavy: MDD-Prime, TBR-C, WHM-6D, MDD-RV, WHM-BW
Medium: TBT-7M, HBK-4G
Light: PIR-2, FLE-7, RVN-3L, ACH-E, PIR-A
Conclusion: Please address this very serious flaw in MWO Quick Play matchmaker program decision making; this game was the most lop-sided EVER!
Please address this.
B.rgds / w0qj
2-June-2021
User: w0qj
Edited by w0qj, 02 June 2021 - 08:02 PM.