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Light Mechs Too Powerful


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#281 Dogstar

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Posted 14 June 2021 - 12:07 PM

View Postpattonesque, on 14 June 2021 - 09:47 AM, said:

those lights have their strengths and are v. playable now but none of them are OP. Most of them are ended or effectively ended by one good alpha -- except for the commando, and while it is very tanky I wouldn't say its firepower is overwhelming


I did point out that they are not overpowered in general but that they have a feature that gives them an advantage over other light mechs, like being teeny tiny or having a gazillion weapons. It also goes without saying that any light is vulnerable to a stonking alpha.

#282 Meep Meep

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Posted 14 June 2021 - 01:15 PM

In a good players hands and map willing the ecm lights especially the stealth variety can be damn annoying to outright game winners but that is more a function of player skill than the mechs being inherently powerful. You still die in a flash once they catch on to you. Lights in general need a nice QoL pass so they fit more in the role of a real time shooter instead of trying to force lore roles made for dice and paper games.

#283 SCRAPMETAL99

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Posted 14 June 2021 - 03:35 PM

View Postjustcallme A S H, on 13 June 2021 - 10:45 PM, said:

A single screenshot, with the key information blanked out, is completely useless and contributes nothing to the discussion.

only info missing is player names which can be construed as name and shame

in all honesty i think lights are op as well lights should not be doing as much if not more dmg than assaults no matter how skilled they are lihgts have limited wieght fair call they are fast they are manuvablew they are small but they shouldnt have a high dmg output compared to an assault whose biggest thinbg is firepower

#284 Y E O N N E

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Posted 14 June 2021 - 03:44 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:35 PM, said:

only info missing is player names which can be construed as name and shame

in all honesty i think lights are op as well lights should not be doing as much if not more dmg than assaults no matter how skilled they are lihgts have limited wieght fair call they are fast they are manuvablew they are small but they shouldnt have a high dmg output compared to an assault whose biggest thinbg is firepower


Baloney.

Fire 10 times at 500 meters in my BNC-3S, that's 730 damage. Fire 10 times in my Locust 1E at 500 meters and that's 120 damage. Fire 10 times in that same Locust at 310 meters and it's still only 300 damage. It takes a lot of firing with a correspondingly high amount of regular exposure to much bigger weapons than yours to get the damage out in Lights. The advantage you have is size and agility, but decent players in non-potato 'Mechs can easily wipe out half your 'Mech with one or two casual shots.

Stop playing potato builds that effectively turn your Assaults into over-armored, oversized Mediums and find out just how easy it is to pump out damage.

#285 pattonesque

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Posted 14 June 2021 - 03:47 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:35 PM, said:

only info missing is player names which can be construed as name and shame

in all honesty i think lights are op as well lights should not be doing as much if not more dmg than assaults no matter how skilled they are lihgts have limited wieght fair call they are fast they are manuvablew they are small but they shouldnt have a high dmg output compared to an assault whose biggest thinbg is firepower


it takes an extraordinary amount of work, comparatively, to do as much damage in a light as in an assault. Assaults can mount more weapons, higher-damage weapons, and more heatsinks compared to lights.

#286 LordNothing

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Posted 14 June 2021 - 03:56 PM

View PostFuzzyNZ, on 13 June 2021 - 07:09 PM, said:

Ah here is proof that Light mechs are NOT OP.

Team 1 stomped Team 2.
Team 2 had more lights.

Lights not OP.


Posted Image


was probibly just a team that wanted to do a wolf pack. i mean thats a good way to gimp your team's tonnage, but if you are dropping as a group and doing a fairly decent job of wolfpacking, its worth as much as that extra tonnage would be if not more. that said you can say the same thing about a group of boom hammers or ultraviolets.

Edited by LordNothing, 14 June 2021 - 03:56 PM.


#287 MechNexus

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Posted 14 June 2021 - 03:57 PM

like, it's simple maths that bigger mechs can pack bigger guns. When a light outdamages assaults and heavies, that speaks more about the pilots involved (or just awful luck) than the mechs themselves.

Edited by MechNexus, 14 June 2021 - 03:58 PM.


#288 SCRAPMETAL99

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Posted 14 June 2021 - 03:59 PM

then why do lights get close to top dmg in 99% of matches then

#289 JP Josh

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Posted 14 June 2021 - 04:01 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:59 PM, said:

then why do lights get close to top dmg in 99% of matches then

because the bad players die quickly.

#290 MechNexus

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Posted 14 June 2021 - 04:03 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:59 PM, said:

then why do lights get close to top dmg in 99% of matches then


Simple.
  • Lights that get ignored or don't get hit tend to live longer, and thus have more time to do damage. (I play the 2PPC Panther a lot, and this is usually the reason why I can outdamage something twice my weight)
  • Light pilots tend to be either really bad and barely break 200dmg tops, or be really bloody good. You only ever remember the latter.
  • You're playing with really crappy players.


#291 pattonesque

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Posted 14 June 2021 - 04:10 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:59 PM, said:

then why do lights get close to top dmg in 99% of matches then


this is an absurd lie

look I'll put something out there: lights feel OP to bad players because they cannot hit them, and it's even worse when bad players drop in assault mechs because lights will eat them alive, which runs contra to the expectation they have when dropping in an assault, which is that they are invulnerable.

#292 SCRAPMETAL99

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Posted 14 June 2021 - 04:13 PM

well ive been told im one of ther worst pilots out by to many to count yet i am able to jump in most lights and get close to top dmg quiet often in fact and 99% of the time im well over 200 dmg not bad for such a crap piloit right saying something i think it is either im not as crap as most of you would like or lights are a bit op

[color=#FFFFFF]https://imgur.com/gB1aWZH[/color]

[color=#FFFFFF]ill continue shall i ...................[/color]

#293 pattonesque

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Posted 14 June 2021 - 04:15 PM

View PostSCRAPMETAL99, on 14 June 2021 - 04:13 PM, said:

well ive been told im one of ther worst pilots out by to many to count yet i am able to jump in most lights and get close to top dmg quiet often in fact and 99% of the time im well over 200 dmg not bad for such a crap piloit right saying something i think it is either im not as crap as most of you would like or lights are a bit op

[color=#FFFFFF]https://imgur.com/gB1aWZH[/color]



you lose more often than you win and you die significantly more often than you kill things.

I will absolutely bet you, since your go-to single screenshot is you doing a decent-but-not-exceptional amount of damage with a light, that you routinely do not come close top damage in a match when playing lights and that your 99% comment is closer to 10-15%. You just remember those more than the bad games.

Edited by pattonesque, 14 June 2021 - 04:18 PM.


#294 pattonesque

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Posted 14 June 2021 - 04:32 PM

Like, OK, if we're going small sample sizes and cherry-picking here, lemme give you an example just from my own stats

I used to play the ACH-PRIME back when it was monstrously powerful, just completely OP. I put 229 games into it and did 91,010 damage. That's an average of 397 per match. Not bad!

I like trying to make weird special snowflake builds work, so I spent a combined 59 games trying to make a SRM/MPL ZEU-5S and CGR-3K work. These are mechs that are either unrated on grimmechs or do not have builds listed. I did a combined 21283 damage in those mechs for an average of 434 damage per match.

Now, that's comparing a light that, at the time, was best-in-class (they used to call it the Arctic Cheater) with two assaults that you basically never see. And I still did more damage in them per match. The Cheetah has a way higher KDR because it's easier to chase down and pick off wounded enemies in it, but the fact remains that my two worst assaults still outdamaged my best light.

Once you go into the actual good assaults it gets to be a greater disparity.

View PostSCRAPMETAL99, on 14 June 2021 - 04:26 PM, said:

[redacted]


this is childish and I'd like you to stop it

are you telling me, also, that a 250-damage match is something for you to write home about, as a light? I'll say this again: your publicly available stats are at odds with your perception of your own skill.

Edited by Ekson Valdez, 15 June 2021 - 02:42 AM.
quote cleanup


#295 MechNexus

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Posted 14 June 2021 - 04:36 PM

View Postpattonesque, on 14 June 2021 - 04:32 PM, said:

this is childish and I'd like you to stop it

are you telling me, also, that a 250-damage match is something for you to write home about, as a light? I'll say this again: your publicly available stats are at odds with your perception of your own skill.

Agreed. I honestly dont even know where to begin with that.

#296 dario03

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Posted 14 June 2021 - 04:41 PM

View PostSCRAPMETAL99, on 14 June 2021 - 03:59 PM, said:

then why do lights get close to top dmg in 99% of matches then


Have you screenshotted every game for a while and then gone back and checked (with or without excluding yourself)? Because I have seen this come up before and everytime I went back and checked screenshots this wasn't the case. Its always been assaults getting the most highest damage games.

#297 pattonesque

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Posted 14 June 2021 - 04:42 PM

View PostSCRAPMETAL99, on 14 June 2021 - 04:40 PM, said:

[redacted]


OK, again, your publicly-available stats are telling me that if you perceive yourself to be some kind of unstoppable juggernaut in a light, you're probably doing some extreme cherry-picking.

Edited by Ekson Valdez, 15 June 2021 - 02:42 AM.
quote cleanup


#298 MechNexus

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Posted 14 June 2021 - 04:43 PM

View PostSCRAPMETAL99, on 14 June 2021 - 04:40 PM, said:

[redacted]


Chill. Have a cup of tea. These aren't rational arguments/responses.

Edited by Ekson Valdez, 15 June 2021 - 02:43 AM.
quote cleanup


#299 Y E O N N E

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Posted 14 June 2021 - 04:45 PM

View PostSCRAPMETAL99, on 14 June 2021 - 04:13 PM, said:

well ive been told im one of ther worst pilots out by to many to count yet i am able to jump in most lights and get close to top dmg quiet often in fact and 99% of the time im well over 200 dmg not bad for such a crap piloit right saying something i think it is either im not as crap as most of you would like or lights are a bit op

[color=#FFFFFF]https://imgur.com/gB1aWZH[/color]

[color=#FFFFFF]ill continue shall i ...................[/color]


200 damage is a pretty sad target for any 'Mech, Light or otherwise, since all 'Mechs are treated equally by the game modes and need to be equally capable on the field. It shouldn't be hard to get more than 200 damage in anything, even a Light, since all you have to do is pull the trigger 6 or 7 times while in optimum range with a Light...or 3-4 times while in optimum range with an Assault.

I am a Light main. Sorting by average damage, I don't have a Light in my top 10 'Mechs. In fact, 7 of them are Assaults, 2 are Heavies, and 1 is a Medium. The damage ranges from 536 (BNC-3S) to 752 (WHM-6D).

Now, most of those 'Mechs are not played regularly, so the numbers are skewed by a low number of games. If I filter to only 'Mechs with >100 games played, I have only 4 Lights in my Top 10...and that's mostly because I don't have a lot of 'Mechs meeting 100+ matches. The other 6 comprise 4 Assaults and 2 Heavies...and all of those Assaults are meh ones (NSR-9S, NSR-9FC, MAD-4A, MAL-2P). Range of damage is 440 (MAD-5D) to 522 (FLE-17).

Point is, I am potato in Assaults and I can still match my best Lights while doing potato things because all I need is about 45 seconds of sustained combat to dish out that much damage in big 'Mechs. Lights need 2-3 times that.

View PostSCRAPMETAL99, on 14 June 2021 - 04:26 PM, said:

[redacted]


The game is recording your results. We don't have to say so when the game does it for us.

Edited by Ekson Valdez, 15 June 2021 - 02:43 AM.
quote cleanup


#300 pattonesque

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Posted 14 June 2021 - 05:03 PM

View PostSCRAPMETAL99, on 14 June 2021 - 04:49 PM, said:

[redacted]


I actually watched your Canyon Network match, where you ended up with 410 damage. Not bad! You had to work real hard to get it, you shot the Sleipnir in the shield arm a lot, and the moment you were under pressure from a Cheetah you freaked out and shot nothing three or four times. You also backed straight up -- if the Cheetah pilot were good, he'd have killed you.

You were third on your team in damage. Say, who was first? What mech was he using? How much damage did he do?

Edited by Ekson Valdez, 15 June 2021 - 02:44 AM.
quote cleanup






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