Not offensive, just ignorant.
I tend to see it from players like you who think they're the bees-knee.
Capt Deadpool, on 09 June 2021 - 01:05 PM, said:
The skill ceiling of this game is not as high as you seem to believe it is, go play CS 1.6 or CS-GO for a while and get back to me... Decent amateur level comp players cannot even play in public servers because at a certain skill level the masses cannot even discern between skill and aimbot/well hax. Ask me how I know... (though I am well, well past my physical prime when I was competing). This is not even to mention the higher level pros, who literally are examples of some of the best reaction and aiming ability on the planet earth if you watch matches, what they do is absolutely inhuman and yet done completely without cheats. So I would be careful of accusing people in-game because it only makes you look like a tater....
Counter-Strike is only high-level of play in public servers because the general playerbase has been playing the game for over a decade at a minimum on the same 6 map rotation without pause. The same guns, the same maps, the same techniques and "tactics" used and refined over 10+ years.
And yeah, it is not hard to attain a god-level of aiming in a game when you invest hundreds of thousands of hours into the thing.
Skill is a time investment, true talent is something you have or don't have. That is why 95% of the players in pubs are not in leagues.
But for me having good aim is just the start. Because sadly even with the best aim you can't react fast enough when someone with equal skill catches you unaware with your pants down. When a competition between the best happens, its not a matter of who has the best aim, its a matter of who falters first and screws up the game plan. True high level play and not the notch or two below that level of play for those not rounded enough to be bench-warmers.
But where am I going with this you wonder? I'll get there eventually. Anyways, as someone who actually has experience in high-end league play in an obscure game from before even CS was a mod, from where I lead clans, competed with the best and did it all, all the while stomping TFC pubs as a revolutionary sniper; speaking from such experience means I am able to take into account more than a simple "get gud scrub".
Because sadly as a solo-pubber you have to make do with who you're teamed with. As someone who runs his Battlemaster exclusively because he loves it, I can't be expected to counter lights at the same time as I am needed to initiate combat as an Assault. If I catch a light unaware I can make them regret their decision, but aside from you forcing me to toot my own horn, I don't make my arguments based around my singular ability to demolish lights and the enemy opposition, otherwise I would come off just as ignorant as you if I was talking to someone else who had a problem with something else.
No, the issue with lights being overpowered is due to the fact their broken jank meta builds that can quickly turn a match in the favor of one team or another faster than you can reply to this post. Kind of hard for me or any assault to do much of anything when a pair of lights working in tandem slowly snowballs your team and you end up an entire lance down before the Assaults even reach brawling range; the assaults that run their brawling builds in the hopes of one-striking those pesky lights able to back-core them with little to no effort.
Khobai is onto something when he says newer players end up getting railed because it is true, they don't know how to effectively counter them or how to try to ignore them while focusing on the real threat (the other assault lance). This reinforces bad behavior because they end up throwing together ineffective counters or other jank meta builds that are useless outside of 90% of combat situations (the other 10% being the push where everybody brings guns to bear).
This leads to endless deathballing nascar because people don't want to risk playing loose enough to where an effective counter or help to fend off a light isn't close enough and you get back-cored or lose an arm. And what do you think happens next? Everybody ends up playing passively expecting someone to bust out a wonder build that magically solves the tactical conundrum people nascar'd themselves into.
The vast majority of the issues surrounding lights can easily be fixed if they simply resized them because even at a piddling 100m trying to hit their torso is like trying to snipe from T-spawn in Dust 2 with a non-sniper. Then factor in the lag shield and their move speed which means even my RAC/5 with free arm movement has trouble keeping up with them and people expect newer players or people who bring torso-focused builds with poor movement range ala fafnirs, atlai, or whatever other 100-ton you care to muster should just magically shoot through their combined lag-shield and movement speed? Yeah ok.
PS. This is the 3rd time my rating has been reset. Just a matter of time before I claw my way upto Tier 1 again. And what do you think I will see when I get their? An improvement over Tier 3 randomness? Hahaha, no. Just no.
Edited by Nine-Ball, 09 June 2021 - 02:16 PM.