MechaGnome, on 12 June 2021 - 02:26 AM, said:
I never said they were easy to play.. i said they are overpowered when used right. Agility is meaningless with out mech re-scales.. until we can effectively shoot light mechs in front of us we are screwed by lights.
They are all op because of the speeds they can do and the crappy servers cannot keep up.. Obviously things like urbies and Adders aren't as dangerous speed wise but can still boat a medium to heavy amount of damage.
Yes sure keep BSing, after all these years and you still don't.. And MWO Host State Rewind is garbage and doesn't work right..
If you can't hit lights, the servers have nothing to do with it. If you strike a light, the light WILL take damage. Host rewind works and the servers are fully capable of handling a reasonable (~250 ms) level of ping. If you cannot shoot a light, it's because your aim was not good enough to shoot that light. That is not to say it's entirely your fault for not having enough skill because even the MOST skilled players cannot always shoot a light. It's by design, because the only way of making lights playable in a game where they have so little armor (which is double what it originally would have been) is to make them able to juke damage through skillful evasive play.
If you want to talk about servers that couldn't keep up with lights and where lag shields actually DID exist, then the games you want to talk about are
literally every Mechwarrior game before MWO. MW3 and 4 were
notorious with regards to lag shields and having to aim whole mech lengths ahead of where the target was.
Khobai, on 12 June 2021 - 06:30 AM, said:
no one has abstracted anything. the lore says battlemechs are 8m-14m tall. thats the range.
so if an assault is ever more than twice the height of a light then its not accurate to the lore.
since you know the height range of mechs scaling the mechs should be a fairly simple matter.
20 ton mechs are 8m tall
100 ton mechs are 14m tall
everything else is proportionally in between based on tonnage
its easy. PGI just screwed it up.
which is why we have an atlas thats 18m-20m tall and is something like 30% bigger than it should be. the king crab is probably the worst offender its like 40% oversized.
Lore must, in all cases, be subjugated in the interests of game balance. Lore may be used to
inform game balance, but no further. This is especially true with Battletech, which is notorious for having inconsistent lore and a storied history of author's pets (until they get unceremoniously killed, sometimes by some other author). Perhaps some assaults are oversized, yes, but that is a form of balance in and of itself, along with attempting to imbue them with a sense of spectacle. The fact that lights are viable at all in a game where every past entry has had bigger ALWAYS being better is a testament to good balance, not bad.