Daneel Hazen, on 24 June 2021 - 01:53 PM, said:
Kuaron, on 24 June 2021 - 01:55 PM, said:
I’d rather penalize weapon systems if needed. At least I’d not be buffing them. To create some, so to call, skill sink for more depth in using your giant multi-ton war machine, allow something like fixing the torso location and move the arms separately (solving the problem of unpopular arm mounts compared to torso mounts at the same time) instead encouraging the pre-buff already borderline silly torso twisting even more.
I understand your worry guys. I also would rather penalize a few weapons than buff most of them. All these mass buffs upon buffs on weapons run counter to decreasing TTK. Those on high have a strange and deep-rooted prejudice against nerfing the few outlier weapons that are too strong and so are instead buffing all the rest to bring them up to par with those outliers.
Who ever said ERL's needed more range? Heavy lasers are hot? They're SUPPOSED to be, that's the trade off for high damage and light weight..
It's a 'stronger is better' mentality.. when in reality it's all relative. If you go the nerf route by lowering damage and giving weapons more splash damage instead of pinpoint (for example), then yes you have 'supposed weak' weapons, but guess what, so will your opponent.. only diff is, TTK will go up, more players will feel they are contributing to a match because half the team won't be dead 3 minutes into a match; battles will feel like actual battles and match times will start to last more than 5 minutes.
They say agility will help with survivability but in reality all these agility buffs are being countered by the weapon buffs. We are seeing higher and higher pinpoint damage alphas coupled with more and more duration buffs. Assaults got mobility? Great.. but so did all the lights and mediums that swarm them and they'll be able to grossly out maneuver that assault just as before if not more. Also, an assaults team will run away from that assault just as quick as before because everyone got agility buffs. You give a mech agility (turn rate, accel, etc) and they are more likely to zip away). We're chasing our tail here.. when will this silly cycle end? (nascar comes to mind with all these buffs and counter buffs).
They say mech resize will also help increase TTK but as we learned from the previous resize, it took something like a year to implement, and now with many more mechs and bolt-ons to deal with, not to mention a skeleton crew running the show.. I find it highly unlikely we'll ever see a resize. If anything it will be doled a hand-full of mechs at a time over years.
Edited by DAEDALOS513, 24 June 2021 - 03:26 PM.