1453 R, on 22 June 2021 - 02:02 PM, said:
WHY, Khobai?
Don't just say "I feel like this is true, so it should be true". Present reasoning as to why heavy and assault jump jets should be terrible while lights and 40-ton mediums, but ONLY forty-ton mediums, can fly to Bermuda?
I've already stated my argument: equipment uniformity as a very important part of BattleTech lore and the 'feel' of the universe/setting. Equipment is the same regardless of where it's mounted or what it's mounted on, with very few exceptions. Jump jets are only a half-exception - they weigh more for larger machines because otherwise the formula would be overly punitive to lighter 'Mechs, but the performance one jump jet offers to any given 'Mech is the same. The equipment is uniform, it simply weighs more for a larger design the same way a larger 'Mech can equip a larger engine to get the same movement profile as a smaller one. A 5/8 assault 'Mech, in the source material, moves exactly the same way as a 5/8 light 'Mech.
Obviously balance concerns prevent that from remaining true in MWO, but the spirit of it is still there. Vastly under-engined light 'Mechs like the absolutely god-*******-awful Cougar get weapon and durability quirks to grant them much increased firepower over their fellows even over and above what their increased payload weight already offers, while vastly over-engined Fatbros such as Mr. Gargles are generally granted much better base mobility values than other 'Mechs. 'Mechs that spend an inordinate amount of their limited tonnage on an oversized engine are allowed to be better at moving than more typical 'Mechs. 'Mechs that undercut their own engine and drop their mobility profile well below the norm for their weight class are allowed to be much better gun platforms than more typical 'Mechs.
AND 'MECHS THAT SPEND A BUNCH OF TONNAGE ON JUMP JETS ARE ALLOWED TO JUMP BETTER THAN 'MECHS THAT SPEND LITTLE OR NO TONNAGE ON JUMP JETS.
Ive already told you why three times.
1) its a point of balance for heavier mechs to prevent poptarting from reoccurring.
2) light mechs should jump better than assaults because light mechs should be more agile than assaults in all ways including jumping
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You don't really have any evidence or reasoning whatsoever to suggest that larger 'Mechs should be punished for being large other than vague mumblings about "but more firepower!" and some unfounded assumptions that light 'Mechs deserve to be better at jumping than even 'Mechs like the Executioner that spend a huge portion of their payload weight on jump jets.
There is evidence though. This game already went through a dark period where poptarting was the dominant meta. And it was the absolute worst meta this game has ever endured.
PGI nerfed jumpjets on heavies and assaults as a direct result of that. Thats why theyre so bad right now.
Nobody wants a repeat of that.
Im not saying jumpjets shouldnt be buffed for heavies and assaults, but buffing them to the level youre suggesting, would be completely careless. Some metas are better left dead forever.
And ive already covered the Executioner. It doesnt need to jump as high or have as much burn duration as a Kitfox to get its 8 tons worth. Because it carries more weapons than a kitfox. A kitfox has to poptart multiple times to do the same amount of damage an executioner can do with one poptart. As long as the executioner can jump well enough to justify the 8 tons it doesnt really matter if a kitfox can jump better than it does.
Its okay for the executioner to jump higher than other assaults because its weapons are fairly limited. Other assaults should be handled on a case by case basis though. Do we really want direwolves and highlanders flying around the map at 90m like you want? absolutely not
The way to fix assaults isnt to buff their jumpjets to stupid levels. its to scale them properly. thats what assaults like the executioner/dire wolf really need: to be the correct size. Not to be flying around the map.
Edited by Khobai, 22 June 2021 - 07:26 PM.