pattonesque, on 02 August 2021 - 01:29 PM, said:
Most games have extremely casual playerbases -- the people who play a thousand games a month, or even a hundred, are a relatively small percentage of the total population
The point you are making is what?
Lots of gamers know this, it does not counter or refute what I said.
Actually begs a question.
Not sure if Jarl would do this but he seems able or he could let someone else do the work.
What if he could provide more data for a better picture?
10 games over an unspecified time period alone is not enough.
Instead add this:
1 - specify the time period those 10 games need be played.
2 - create 2 more data sets using a different number of games over the same time period.
3 - result, you have more data for understanding.
Example, you could create data using the following that would represent one of several types of casual MWO player.
There are 4 weeks in an average month.
Say a Casual plays 4 days a week.
Same Casual plays only 4 matches a day.
That's 16 matches a week or 64 in a month.
Personally I have done different 'MWO schedules' in 9 years it has been out.
Sometimes I played more than 4 days a week and more than 4 matches a day so that is less Casual as I defined it thus more than 64 matches a month. I bet others have done the same.
There are people now who only play events then stop, that should be less than 64 matches a month thus even less Casual. Some do not even care about events, I know I have skipped some events.
Having different data sets with these or similar clear items would allow better understanding of what is going on with players but only the one set is given with a vague item, 10 games over an unspecified time period.
Edited by Wildstreak, 03 August 2021 - 04:59 PM.