Patch Notes - 1.4.245.0 - 24-August-2021
#41
Posted 20 August 2021 - 06:27 PM
Hopefully other mechs are in the pipline.. also rescale to Battletech scale asap.. I'll still pilot lights.
The new map looks great.
#43
Posted 20 August 2021 - 06:40 PM
Heavy Money, on 20 August 2021 - 04:22 PM, said:
I still have no idea what to do with this. Snub+srm brawl? low arm mounts and limited range, might as well have taken an Atlas or Heavy Gauss fafnir.
I'd say 4ML + 4SRM6 + 5 SRM2 is nice
You can go for small lasers too or for ER Small's
in any case it's massive load or rockets with not that ridiculous heat, no ghost hear & all fired at once, so You can wigle nose again
#44
Posted 20 August 2021 - 07:08 PM
Thorqemada, on 20 August 2021 - 02:38 PM, said:
Yeah that was my first thought, as if wall snipers weren't enough of a thing already. But hey at least it'll be easier to get to the little ******** now?
Some of the changes got a good cackle out of me - the Wang is about to evolve into UltraWang and it's gonna be "great"!
And... brace for the plague of Locusts
hypographia, on 20 August 2021 - 05:18 PM, said:
I always forget - which one was the go-to for this? I want to say -1V but I could be wrong
Edited by Audacious Aubergine, 20 August 2021 - 11:53 PM.
#45
Posted 20 August 2021 - 07:12 PM
Mister Smile, on 20 August 2021 - 06:15 PM, said:
Right because brainless NASCAR is better? Come on...
If anything it just means more of the map is usable, and now we don't have to worry about an ECM light or Shadow Cat running around the walls for 5 minutes after the match is over.
I personally think the changes look great!
Edited by Gas Guzzler, 20 August 2021 - 07:13 PM.
#46
Posted 20 August 2021 - 07:32 PM
~Multiple SRM build experimented upon by some players
~Dual-MRM30 build experimented upon by some players
~LRM100 tried and true, by other players
Heavy Money, on 20 August 2021 - 04:22 PM, said:
...4HP:
I still have no idea what to do with this. Snub+srm brawl? low arm mounts and limited range, might as well have taken an Atlas or Heavy Gauss fafnir. ...
Edited by w0qj, 20 August 2021 - 07:32 PM.
#47
Posted 20 August 2021 - 07:53 PM
w0qj, on 20 August 2021 - 07:32 PM, said:
~Multiple SRM build experimented upon by some players
~Dual-MRM30 build experimented upon by some players
~LRM100 tried and true, by other players
Yes, I am aware of builds that exist, but none are all that good
You're still better off with other 100 tonners for most of these builds/roles/range brackets.
#48
Posted 20 August 2021 - 08:00 PM
Commander James Raynor, on 20 August 2021 - 05:42 PM, said:
I guess We'll see.
it’s only the “best” map if you like circling the obstacle in the center. Every. Single. Time.
this redesign breathes life into the map. Nascar will not be the default mode and more mechs will have the ability to use the walls. Yes, most players will not take advantage of the new tactical options the redesign offers, but they’re THERE.
also…
Centurion says what? Boo yah!!!!
#49
Posted 20 August 2021 - 08:05 PM
Slapshotwrx, on 20 August 2021 - 06:17 PM, said:
I recommend you re-read.
Quote
All Variants:
Survival quirks on all non-hero variants matched with the hero variant:
Added +18 Structure to CT, LL, RL
Added +14 Structure to LT, RT
Added +12 Structure to LA, RA
Added +12 Armor to LT on all variants
SHD-2D:
Added -10% heat
Added 10% ballistic velocity
Added -40% Crit chance (receiving)
SHD-2D2:
Added -5% heat
Removed missile heat
SHD-2H:
Added -10% Missile heat
SHD-2K:
Added -10% heat
Added 20% PPC Family velocity
SHD-5M:
Added -10% heat
Added -10% Ballistic cooldown
Removed UAC5 cooldown
SHD-GD:
Added -20% cooldown
Removed AC10 cooldown
Added 10% energy range
Not sure how Shadowhawks becoming more tanky in general makes them "laughable"
#51
Posted 20 August 2021 - 09:01 PM
PraetorGix, on 20 August 2021 - 04:44 PM, said:
Not recently, for a few reasons: first and foremost, I've finished leveling up those 'mechs, and the ones I still have to master aren't capable of that tactic. But secondly, I haven't seen that tactic be anything more than simply annoying in a couple of years. Sure, it's fun if you can get up there and stay unnoticed, but players are very attentive, these days, and there's typically a sufficient volume of accurate long-range firepower that can be directed at wall-snipers to discourage them from continuing in that role. Rather than having ramps up the outside of the wall so I can chase some Shadow Cat in my Dire Wolf, I'd rather just snipe them from the center platform with PPCs or ERLL, or something. More often than not, I can out-trade anything that can get up there, with something that can't, and can force the wall-sniper to find a different position.
Add to that the prevalence and power of air and artillery strikes, and wall snipers aren't the "giant threat" they were 5 years ago.
#52
Posted 20 August 2021 - 09:17 PM
I was under impression that Hellspawn might need some more love ...wil see
#53
Posted 20 August 2021 - 09:30 PM
Heavy Money, on 20 August 2021 - 04:22 PM, said:
Having a less easy-to-shoot CT (at least without a RT gun); holy **** is the Fafnir easy to core out.
Oh! And ghost heat.
The MAD-4A didn't even have PPC spooky heat issues (although I'll take a 100-ton Awesome, sure, why not), while there's 2 Fafnirs starting off with dual UAC/20s, 1 with quad Snubs, and 1 with quad LPPCs (there's LRM and Rocket Launcher ghost heat on Fafnirs as well, but those are less crippling).
It'd be nice if the non-Heavy Gauss builds were encouraged a little more, is all.
#54
Posted 20 August 2021 - 10:05 PM
#55
Posted 20 August 2021 - 10:22 PM
#56
Posted 20 August 2021 - 11:42 PM
#57
Posted 21 August 2021 - 12:14 AM
Edited by Lepestok, 21 August 2021 - 12:15 AM.
#58
Posted 21 August 2021 - 12:41 AM
The new versions are just lambda maps for videogames, a tasteless pile of ramps and walls.
It is hard to create scenario in such environement. The older versions were telling a story.
#59
Posted 21 August 2021 - 12:58 AM
Charon DOC Stock, on 21 August 2021 - 12:41 AM, said:
The new versions are just lambda maps for videogames, a tasteless pile of ramps and walls.
It is hard to create scenario in such environement. The older versions were telling a story.
Scenario?
Story?
#60
Posted 21 August 2021 - 01:14 AM
w0qj, on 20 August 2021 - 07:32 PM, said:
~Multiple SRM build experimented upon by some players
~Dual-MRM30 build experimented upon by some players
~LRM100 tried and true, by other players
Try quad MRM30, 2 each site torso. Left/Right Combo and if you are hot go for chain fire. Can be devestating for slower opponents who can't run away. Sure not meta, but the best build i could come up with.
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