Nesutizale, on 28 October 2021 - 08:28 AM, said:
Sean once said that he would like to do an online Mechwarrior title but would go in a different direction to MWO. Man I would love to see what the SC team could come up with when it would focus on a Mechwarrior title.
From what I remember PGI said a change of the engine would bring in two major problems.
First of is how to finance that change. The people who allready play MWO will most likely not pay again to get what they allready had and I tend to agree. Unlooking everything or paying for it to get it back....
Then there is the porting of all the assets and databanks so that every player gets back what he had. I don't know about how problematic that realy is. I mean a lot of the mechs are allready ported to MW5 so its possible.
What I expected to be more problematic is changeing the entire mechlab to MWOs system, working on the interface for MP purposes and most importently getting the multiplayer matches working. Something that isn't present in the current game.
As for updateing the old maps with better graphics....do you think that the game could handle that without blowing up the CPU?
Beside that, I think what MWO realy needs is a clear vision of where the game should go.
Gameplay, Gunplay, Monetarisation, basicly everything would need to be brought up to 2020+ before we can even start talking about what engine to be used or what graphics to update.
MWO needs a person kinda like Chris Roberts with a vision of where things should go...but without the feature creep

I'm fine with starting again if it means we are able to get bigger updates, and a better game engine to play with too be honest. There's only two engines i can think of cry engine 5 or unreal 5 for this game.
Then they will need to sort out what they want to do with the game from there on in.