Vyx, on 09 December 2021 - 02:48 AM, said:
Light mechs have always been the preferred chassis of the "get gud" class of players.
When I see elite players in the game, they usually pilot
Mad Cat Mk. II,
Night Gyr,
Fafnir, etc.
I can not say that I see them in light 'Mechs too often, piloting
Panther,
Jenner or
Spider.
Vyx, on 09 December 2021 - 02:48 AM, said:
You will never get them to realize there is a balance issue; to them, the light mech should always be the victor versus the assault -- "it's a rock-paper-scissors thing!"
I can not remember top players saying
"the light mech should always be the victor versus the assault" too often. Could you post links to some such posts?
Vyx, on 09 December 2021 - 02:48 AM, said:
Never mind that most lights are now boosted (quirked) with 10%-20% more armor than they can legally carry.
Yes, because 40-50-point alpha strikes dished out by many heavier 'Mechs are nothing uncommon in MWO. So yes, some light 'Mechs got armor quirks to survive on the MWO battlefield..
By the way, what about medium, heavy and Assault 'Mechs? I am asking because for example AS7-D
Atlas can legally carry 608 points of armor. However, its quirks give
Atlas additional 158 points of armor. If I count correctly, this is +26% more armor.
Vyx, on 09 December 2021 - 02:48 AM, said:
Never mind they can literally run up impassible canyon walls.
Impassable for Assaults, not for light 'Mechs.
Since light 'Mechs can not compete with Assaults in the armor protection, they must use their speed and agility to survive.
Vyx, on 09 December 2021 - 02:48 AM, said:
Never mind they their entire mech is smaller than some assault's single component hit boxes.
Yes, light 'Mechs are smaller than Assault 'Mechs. They carry less armor than Assault 'Mechs too.
"Locust ... It is currently the smallest of all 'Mechs used."
Right from the
Technical Readout: 3025, since you care about
BattleTech lore so much.
Vyx, on 09 December 2021 - 02:48 AM, said:
Never mind that in some cases they carry double the number of weapon systems that an "assault" carries.
You mean
Piranha armed with 12 Machine Guns? And could you compare the range and damage dished out by
Piranha with the range and damage dished out by
Fafnir armed with a pair of Heavy Gauss Rifles and lasers?
Vyx, on 09 December 2021 - 02:48 AM, said:
"Fairness!" they cry. "So few players play lights, we need to boost them!"
Light 'Mechs really are the least played class of 'Mechs in MWO.
Vyx, on 09 December 2021 - 02:48 AM, said:
Might it be that from the early days of the game's inception, lights were designed to be cheap and fast -- but not strong.
Pardon? Having
Jenner (especially "Oxide") behind your Assault 'Mech's back was a bad news.
Ditto
Firestarter.
Ditto
Arctic Cheetah.
Vyx, on 09 December 2021 - 02:48 AM, said:
Light pilots were supposed to be looked at as suicidal. Why were larger mechs even made? Why were super-heavy mechs even striven for? All of this is meaningless to the current community. They simply want a fast-paced stompy-robot shooter.
Light 'Mechs were designed for certain roles, for which heavier 'Mechs would be unsuitable or overkill. However, they can fight too:
"The Locust was originally designed as a light and fast recon vehicle, a role it has fulfilled well for both the old Star League and the later Successor States. Lightly armed and very mobile, it offers fast recon ability as well as quick strike capability.
The Locust of 3025 retains these features, but in many cases also acts as a front-line 'Mech."
► BattleTech Technical Readout: 3025.
Vyx, on 09 December 2021 - 02:48 AM, said:
Calls to enable melee or knockdowns are a call for additional reality.
Such calls are unrealistic wishes, nothing more. PGI already announced years ago that no such physical attacks are in plans.
Vyx, on 09 December 2021 - 02:48 AM, said:
And as you can see by the general response to this thread, reality and lore be damned. The rush of 12-machine-gunning a fully armored Dire is too much to be resisted. "Look at muh skilz!"
In
BattleTech I attempt to use my
Piranha,
Havoc or
Jenner to harass or kill enemy 'Mechs, exactly as I would in
MechWarrior Online.
BattleTech lore support my tactics:
"The Jenner can move in quickly, make its attack and retreat before it can be seriously damaged."
"The Jenner was designed as a close-range fighter, ..."
"MechWarrior Grace Shiro: She is known as a skilled and daring MechWarrior, fond of hunting larger 'Mechs [while piloting Jenner]".
► BattleTech Technical Readout: 3025.
Vyx, on 09 December 2021 - 02:48 AM, said:
This game has been around for 8 years. It was clear 4 years ago that it will no longer be invested in by the developers. All "balance" attempts will be performed now by an elite team of player "experts" and we should be happy we have even that. But don't expect our benevolent overlords will hear your concerns. They know best. And they will build their game. Not yours.
Since you do not play light 'Mechs at all, I am not sure that you are the right person who can judge if the light 'Mechs in MWO are OP or not.
Edited by martian, 09 December 2021 - 06:36 AM.