MrMadguy, on 30 November 2021 - 03:58 AM, said:
I don't care, how it happened. It just happened. He jumped on his JJ above my aim. I'm experienced enough to just wait to him to land. But this few seconds he was airborne were enough to rip my ST off. I didn't even notice, how it happened. I was too focused on killing him to watch for my armor. But when I noticed, that something was wrong, my front ST was already without armor.
And you do not even know if he fired lasers, missiles or machine guns?
MrMadguy, on 30 November 2021 - 03:58 AM, said:
Again. Popularity via power - is the worst idea. Lights are already about so called skill threshold problem. This problem boils down to "something is OP even if it's power is balanced, when it requires much lower skill threshold to play and much higher skill to counter".
If you really think that light 'Mechs in MWO have a low skill threshold, then I am afraid you are mistaken.
Yes, it is easy to buy a light 'Mech, and it is easy to drop in a light 'Mech in a game.
However, light 'Mechs require a high skill to do well. And the higher Tier you are in, the higher skill is needed to survive and be successful.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
It's like stealth classes in RPGs. They're easy to play and hard to counter.
No matter how quirked MWO Lights are, they can be crippled or killed by just one good alpha strike from a well-designed heavy or Assault 'Mech (and some Mediums).
MrMadguy, on 30 November 2021 - 03:58 AM, said:
And therefore they should always be underpowered to compensate this fact.
Do you really think that some
Mist Lynx or
Firestarter with a half dozen of Small lasers is overpowered? Or
Arctic Cheetah or
Javelin armed with some Medium Lasers? Or some
Osiris or
Cougar perhaps? When compared with your
Fafnir?
MrMadguy, on 30 November 2021 - 03:58 AM, said:
Lights are already hard to hit via ballistics due to that pre-emptive aiming and convergence problems.
Yes, you must learn how to "lead the target". Many MWO players have learnt it and so can you.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
Lights are hard to hit via lasers, because they just spread all dmg.
Do you know that when firing laser, you can "correct your aim", so to speak, and place the laser beam back on the target? Some lasers such as ER Large laser or Heavy Large laser are infamous for having a long burn time that allows players to do this.
Or equip pulse lasers that offer a short duration.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
Lights are hard to hit via missiles, because...well...they just simply avoid them.
Not many Lights can avoid Streak SRMs and there are situations when ATMs are difficult to avoid too. And since many light 'Mechs run short range loadouts, SRMs and MRMs are dangerous for them too.
I agree that fast lights can avoid LRMs fired from the maximum distance.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
They can openly attack several more powerful enemies.
In Tier 5 maybe. It sounds like the recipe for suicide, if you play in higher Tiers.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
They're already almost invulnerable.
The majority of light 'Mechs has only a few points of armor covering a few points of internal structure. Even those relatively well-quirked ones can be destroyed by heavier 'Mechs quite easily.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
I already have gauss and tag in almost every new build to counter them.
Instead of TAG, would not it be better to add one more laser? If you can see them, you can hit them, ECM/Stealth or not.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
Their gameplay is already about spamming JJs and pew-pewing lasers or MGs.
Of course light 'Mechs are using their speed and their agility to their advantage. What do you expect?
Locust trying to slug it out with your
Fafnir?
Mist Lynx moving 30 km/h and on the ground only, so you can kill it with your 100-ton
Fafnir?
MrMadguy, on 30 November 2021 - 03:58 AM, said:
And PGI buff them even further?
From the game balancing perspective: Yes. They have always been underperforming and the least played class of 'Mechs, so it was logical to buff them, so at least somebody would be willing to use them.
MrMadguy, on 30 November 2021 - 03:58 AM, said:
While they're the cheapest 'Mechs in whole game? It's simply unfair, when some other players are required to pay 5x lower prices to get the same or even higher power.
If those light 'Mechs are so OP and extremely cheap, why do they often end the game with the low Match Score?
If those light 'Mechs are so OP and extremely cheap, why is not the queue full of light 'Mechs?
If those light 'Mechs are so OP and extremely cheap, why are both teams often composed of heavy and medium 'Mechs, with one or two token light 'Mechs on both sides?
MrMadguy, on 30 November 2021 - 03:58 AM, said:
May be we should balance prices first? I also want to pay just 1K MC instead of 7K for my hero 'Mechs.
It's simply unfair, when some other players are required to pay 5x lower prices to get the same or even higher power.
This game is hopeless, sorry. I don't even know, why I still play it from time to time. It's just that free 'Mech bay for event, that forces me to still do it.
Light 'Mechs to not offer
"the same or even higher power" as Assault 'Mechs.
Edited by martian, 30 November 2021 - 07:28 AM.