


Light Mechs Are Screwed Up
#521
Posted 22 March 2022 - 04:39 AM

#522
Posted 22 March 2022 - 05:03 AM
"Last mech that killed you =/= OP".

#524
Posted 22 March 2022 - 06:22 AM
Why did you let it leg hump you in the first place? Why did you stray from your team?
Going to state this again, it is the player that is the problem.
#525
Posted 22 March 2022 - 07:27 AM
ejw0508, on 21 March 2022 - 10:58 AM, said:
All the mechs are supposed to get kills.
and
why would you give a light mech as much armor as a medium?
why would you give a medium mech as much armor as a heavy?
why would you give a heavy mech as much armor as a assault mech?
why would you give a assault mech as much armor as a superheavy (or whatever those over 100t are called)?
simply to make mechs live longer, people usually want this because getting 1 shotted frontside sucks... oh wait lights still get 1 shotted.
we could have another ninjaevent like this 8v8 just with normal BT armor and structure...(we got 2x both?) no quirk or skilltree extra health lets see how you like the game then.
Edited by Curccu, 22 March 2022 - 07:30 AM.
#526
Posted 22 March 2022 - 08:18 AM
CreativeAnarchy, on 22 March 2022 - 06:22 AM, said:
Why did you let it leg hump you in the first place? Why did you stray from your team?
Going to state this again, it is the player that is the problem.
It depends on both pilots, really, and what you're packing as armament. When I get jumped by a piranha, I face it and lay into it. Most pilots will run and circle back once I start looking at them, and that gives me time to get my team involved since I'm never too far from support. I got jumped by two piranhas last night and lived to tell the tale in my Marauder 3R.
But this past weekend I got jumped by DATA in an 8v8 match. I turned quickly to engage him, but my CT internals were orange by the time I did so. He knew that my Jester's 4 LL couldn't tear his PIR down fast enough, so he face-tanked me, and my team, less than 200m away, did not respond quickly. I utterly ruined his torso armor locations with about 8 large laser burns, but its hard for a catapult to twist CT damage away, so he won the exchange.
Had I been armed with pinpoint weapons, SRMs, or pulse lasers, he would not have face-tanked me and would not have gotten the kill so easily. Do I think the mech he used was OP? Of course not. It was however, well designed to punish a non-pinpoint build on the flank of the enemy team and the pilot knew exactly what he was doing.
Edited by ScrapIron Prime, 22 March 2022 - 08:20 AM.
#527
Posted 22 March 2022 - 06:44 PM
ScrapIron Prime, on 22 March 2022 - 05:19 AM, said:
Oh sorry you people bore me with your constant weezing about how lights arent op and take super skill. Well, the dps is way better and the split between the two means you can control heat while doing a high alpha. Hell, i got one myself and its clearly the best one. Of course your going through the list just shows that including this mech was a mistake since its got such a high alpha. But you do you and keep pretending lights are hard to use LOL. My best record is 5 kills on a match lasting like 90 seconds because our light lance was all meta.. almost made it 6 but darn it if someone didnt get the last kill.
ScrapIron Prime, on 22 March 2022 - 08:18 AM, said:
It depends on both pilots, really, and what you're packing as armament. When I get jumped by a piranha, I face it and lay into it. Most pilots will run and circle back once I start looking at them, and that gives me time to get my team involved since I'm never too far from support. I got jumped by two piranhas last night and lived to tell the tale in my Marauder 3R.
But this past weekend I got jumped by DATA in an 8v8 match. I turned quickly to engage him, but my CT internals were orange by the time I did so. He knew that my Jester's 4 LL couldn't tear his PIR down fast enough, so he face-tanked me, and my team, less than 200m away, did not respond quickly. I utterly ruined his torso armor locations with about 8 large laser burns, but its hard for a catapult to twist CT damage away, so he won the exchange.
Had I been armed with pinpoint weapons, SRMs, or pulse lasers, he would not have face-tanked me and would not have gotten the kill so easily. Do I think the mech he used was OP? Of course not. It was however, well designed to punish a non-pinpoint build on the flank of the enemy team and the pilot knew exactly what he was doing.
And if he got you from behind you would have been one shot lol, if anything he insulted you by going face to face.
#528
Posted 22 March 2022 - 07:47 PM
Eider, on 22 March 2022 - 06:44 PM, said:
No, he started behind me. The moment my rear damage indicator lights up, I twist HARD and start moving, which is how I’m not insta-dead. I mean, piranhas are mean, but you’re not doing 50 to 70 damage before I can react. For the rest, he had to grind front armor, which enabled me to carve him up a bit. But DATA hits what he aims at, so he just had to train in my front CT armor to get at the already orange internals.
#529
Posted 22 March 2022 - 09:56 PM
ScrapIron Prime, on 22 March 2022 - 07:47 PM, said:
Quite a few don't look at the damage indicator or will just ignore it, it really shouldn't be ignored for very long and if it is a slice of red about what would be a good size for a rear CT slice of red, and ignored it, it was ignored too long because that is pin point damage.
Players are not as accurate as they think they are, some players are better than others. No reason to not fight back though. Can't win a fight if you don't participate, instead we want to do a dash back to the team that we left when we wandered toward that shiny red blip or thought we were going to be all sniper like. I'm also not going to look at the other team and think that I can't do anything against x player either. I don't mind focusing on someone if someone calls them out as a dangerous player.
Quite a few don't put their back to a wall when it is a few steps away, just far enough away that a light can do a full 360 around their target. If they would just get their back there, that would help allow their team to help shoot the troublemaker instead of allowing it to take cover. Putting their back to the wall limits the light to only about 180 degrees and also reduces the ability of the light to hide behind it's target from the target's team.
Yea, loads can kill a fight both ways but the problems people have are really mostly themselves. This is a team game. Not everyone will do huge amounts of damage, because their mech doesn't load that kind of alpha. They are still functional for a team game but not a knife fighter like a piranha or fle. People need to understand their mech limits and not think they can take on the world by themselves.
I'm not going to win every fight with a light, but if I have to 1v1 a light then either I made a mistake and wandered away from my team or both our teams are dead and we are the last 2 on the field. If I'm targeted, I'll get my back to the wall because I don't want my team to shoot me instead. If it is just me and the one light, I'll probably be mostly dead anyway but if I still have my weapons(nothing shot off,) I'll have a decent enough chance regardless of what I am rolling with. I also know they are weak, I hit my target button(people don't do that either) so I can see the paper doll unless if it is stealth, either way, go for the legs to make it stop running. The only real defence these things have is speed(people unable to aim and track help a lot,) and a decent very short range damage, everything else was put into glass.
These are the things that players do and it is self defeating when they do that. Players just need to up their game.
#530
Posted 24 March 2022 - 07:24 AM
#531
Posted 24 March 2022 - 07:36 AM
Eider, on 22 March 2022 - 06:44 PM, said:
And if he got you from behind you would have been one shot lol, if anything he insulted you by going face to face.
by all means: just pilot lights for a month and show the rest of us via Jarls just exactly how broken they are.
put your money where your mouth is. should be easy for you, right?

Edited by Teenage Mutant Ninja Urbie, 24 March 2022 - 07:37 AM.
#532
Posted 24 March 2022 - 07:36 AM
Corbantu, on 24 March 2022 - 07:24 AM, said:
Probably one of the truest statements made on the forum in quite a while... Despite being true and accurate, get ready to be assaulted by anti-ankle-biters.

Edited by DaZur, 24 March 2022 - 07:37 AM.
#533
Posted 24 March 2022 - 08:36 AM
DaZur, on 24 March 2022 - 07:36 AM, said:

Sometimes other players just get the drop on you. It happens. But if they're ALWAYS getting the drop on you... its time to modify something in your play strategy, not call to nerf the thing that always gets you.
#534
Posted 24 March 2022 - 10:41 AM
DaZur, on 24 March 2022 - 07:36 AM, said:

From what I've seen, the opinion of lights being OP almost always has a direct correlation with a players experience time. I used to think they were OP as well, since I could never hit them and it seemed hardly anyone could ever hit me. When they did it was always glancing or a full body wash instead of on a precise location.
Once I started running into players who would back into the wall and keep sights on target better that opinion started to waiver. When I started running into players who could alphastrike a single component on a mech moving 160kph (locust) at instantly pop me, that opinion went out the window completely.
#535
Posted 24 March 2022 - 10:55 AM
ScrapIron Prime, on 24 March 2022 - 08:36 AM, said:
Corbantu, on 24 March 2022 - 10:41 AM, said:
I think this is true of all the "boogeyman" tropes that get leaned into... Like I mentioned in another thread... "MWO logic: Last thing that kills you =/= OP".

Admittedly, I fell into this trap a few times but the reality is either you learn how to overcome and adapt or you will forever be haunted by the very thing that irritates you... The mechanics of the gameplay are not going to swing wildly anymore. You want to find success, you need to figure out how to fix it yourself.
Sadly, some folks need to cling to their boogeymen lest they admit they're not as good as they "think" they are.

Edited by DaZur, 24 March 2022 - 10:56 AM.
#537
Posted 24 November 2022 - 08:09 AM
martian, on 26 March 2022 - 07:38 AM, said:

Everytime you play: Open browser, go to MWOmercs.com/forums. Run MWO. alt+tab out the second you feel the injustice of imbalance and post new thread!
That's how we roll bro!

#539
Posted 24 November 2022 - 12:25 PM
Louis Brofist, on 24 November 2022 - 08:09 AM, said:
That's how we roll bro!

Duke Falcon, on 24 November 2022 - 09:33 AM, said:
The irony is that they often cry "Lights are OP and easy to play!" without actually playing them and testing their supposed OP-ness.
Even when PGI gives them some good light 'Mechs (Javelin, Arctic Cheetah, Incubus, etc.) for free, they do not play them.
#540
Posted 24 November 2022 - 05:29 PM
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