Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
Well boys and girls. MWO has been fun over the years but has become completely pointless to play anymore because of the light mechs.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
In the last 3 weeks of play, EVERY match is utterly dominated by light mech machine gunners, Crael's with the same loadout and blinding RAC fire to which you're torn apart before you can even rotate away and move to get out of fire to survive.
In your previous paragraph you named the light 'Mechs as the greatest problem ... and now you are naming one heavy 'Mech - the
Crusader too. "Crael" has the effective range of 270 metres when using SRMs and mere 130 metres when using its machine guns. It is also a quite big and not especially agile 'Mech.
Also, RACS are typically carried by heavy and assault 'Mechs too. I do not see too many light 'Mechs with RACs in the game.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
My last match, 6 light mechs with Flamers and MG along with an mg crael just walked through 12 mechs in under 4 minutes.12 - 0 stomp and it's become the norm.
1) What were you doing? Light 'Mechs are fragile (definitely in comparison with heavy and assault 'Mechs) and their flamers and machine guns have extremely short range (mere 90 metres for flamer and not much better 130 metres for machine gun).
2) In my games I do not see groups of six flamers-armed light 'Mechs dominating the battlefield.
Could you post some of your video showing such flamer-dominating groups?
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
So it's with a sad heart I say goodbye to MWO ...
Enjoy your next game, whatever it is.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
... and await the next Non Piranha based Mechwarrior based game with hopes that it will be more balanced for game play.
With
"more balanced for game play", do you mean "skewed towards heavy and assault 'Mechs that can go through the game without caring about any other light(er) 'Mechs"?
Because I would say that in the MWO history we can find some periods when the game balance was much worse than it is now.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
Between MG's and Armor quirks, light mechs rule the battlefield.
Thanks for the good laugh.
Light 'Mechs are the 'Mechs with the worst Win / Loss ratio, with the worst Kill / Death ratio and with the worst average Match Score.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
As a FASA player and contributor to Tech Readouts 3055 and 3050 ...
Your past 30 years old would-be glories from a different game mean nothing here.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
... as well as a long standing fan of Battletech, ....
MechWarrior Online is not the simulation of the tabletop
BattleTech game.
MechWarrior Online is the first person shooter set in the
BattleTech universe.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
MWO has become the WORST Battletech based game out there.
Thanks for your personal opinion.
Surprisingly, there are other people who enjoy MWO.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
It USED to be very well done and was an Improvement on the Beta Mechwarrior game that EA put out but never completed but has now become a complete mockery of how it was intended to play.
And how was MWO intended to be played?
I am asking because one of the first light 'Mechs in MWO was the
Jenner - dangerous light 'Mech armed with 4-6 lasers and SRMs. Actually, it was one of the original Founders' Four 'Mechs.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
If Piranha games was actually listening, I would say nerf armor quirks on light mechs (the % affect it has on them as it's far too high) restrict ROF and MG's on light mechs.
In other words, you wish to see light 'Mechs disarmed and even less protected than they are now.
Do you think that many MWO players would buy and play such castrated light 'Mechs?
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
They're light mechs and meant for recon, flanking, harassing ...
... and combat. Because both games -
BattleTech and
MWO - are about the 'Mech combat.
No matter how you call it, many light 'Mechs are designed to fight other 'Mechs:
"The Jenner was designed as a close-range fighter." Straight from the Technical Readout.
"The Panther was designed as a fire support vehicle ..." Again, straight from the Technical Readout.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
... and not run circles around assault mechs and destroy them
This is exactly what light 'Mechs do in
BattleTech in order to generate a high target modifier, so they are as difficult target as possible for enemy 'Mech.
And of course, light 'Mechs are often moving the full speed in
MWO, because a slow or immobile light 'Mech is often a dead 'Mech in
MWO.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
because the assault mech simply can't do enough damage fast enough to kill them for most players.
The
Daishi has 50 tons of pod space that can be used for lasers, Clan ER PPCs, Gauss Rifles, Autocannons and other weapons. It can unload a huge alpha strike that many light, medium, heavy and some other assault 'Mechs can only dream about.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
But we all know that Piranha games only listens to the sound of the mech pack sales and in game purchases of MC's and such so this will fall on their deaf ears.
Yeah, sure.
That's why the last new light 'Mech was the
Incubus from September 2018.
After the
Incubus came the
Champion (heavy), the
Vapor Eagle (medium), the
Charger (assault), the
Hatamoto-Chi (assault), the
Warhammer IIC (assault), the
Corsair (assault), the
Marauder II (assault), the
Rifleman IIC (heavy) and the
Dervish (medium).
Obviously, PGI has preferred heavy and assault 'Mechs.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
On Tabletop, a single AC 20 hit on a light mech was a crippling blow or death blow depending on where you hit it. In MWO they can take Multiple UAC20 hits and keep on running. The FP rating of a light mech should never be able rival that of a heavy mech and they do.
MechWarrior Online is not the simulation of the tabletop
BattleTech game.
MechWarrior Online is the first person shooter set in the
BattleTech universe.
All weight classes must be viable - this includes light 'Mechs too. Otherwise nobody would buy them and nobody would play them.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
I played this with great enthusiasm when it was first released Pre-Steam days and have been with it until now. Now there is no joy in the game anymore just like Official Ark Survival servers that have been dominated and foundation spammed over the entire map to make it impossible for new players to the server to enjoy the game.
Do you realize that any new MWO player can buy any type of 'Mech of any weight class and play it on any map any time?
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
Time for this iteration of MWO to go the way of the Dodo and with luck, something better will rise from the ashes via another game publisher with a fresh perspective on the game, it's franchise and the player Community.
With a
"with a fresh perspective on the game", do you mean "a game where light 'Mechs are just a harmless, slow and fragile targets for heavy and assault 'Mechs"?
Good luck.