Light Mechs Are Screwed Up
#541
Posted 24 November 2022 - 05:35 PM
#542
Posted 24 November 2022 - 07:26 PM
#545
Posted 26 November 2022 - 11:10 AM
Darian DelFord, on 26 November 2022 - 11:00 AM, said:
EVERYTHING!
Wait... Sorry... Have no friggin' idea, still...
If lights are so screwed let us introduce super-lights and super-heavies! Peoples would poop in their panties and suddenly "lights are lights thus ban\nerf\buff\atomics them" threads gonna vanish like "pooof!" and forums became desolated by stochastic nothingness of long forgotten dimensions...
Ooooor... Give us the nuker Urbie!
#547
Posted 26 November 2022 - 02:02 PM
#548
Posted 26 November 2022 - 02:09 PM
martian, on 26 November 2022 - 01:22 PM, said:
PGI has been working on it in secret for some time.
I remember that one covert field test was conducted in the Community Warfare - code named "Long Tom" ...
Yup I remember that..... Was a way to one shot a lance of Light Mechs
#549
Posted 27 November 2022 - 08:52 AM
martian, on 26 November 2022 - 01:22 PM, said:
PGI has been working on it in secret for some time.
I remember that one covert field test was conducted in the Community Warfare - code named "Long Tom" ...
A few step further and we should have Thunderbolts and Arrow IVs... End of the "sniper" era, forward artillery observers are the new meta!
...
Now, let us speak orbital bombardment then!
#550
Posted 30 November 2022 - 01:12 PM
In the last 3 weeks of play, EVERY match is utterly dominated by light mech machine gunners, Crael's with the same loadout and blinding RAC fire to which you're torn apart before you can even rotate away and move to get out of fire to survive.
My last match, 6 light mechs with Flamers and MG along with an mg crael just walked through 12 mechs in under 4 minutes.12 - 0 stomp and it's become the norm.
So it's with a sad heart I say goodbye to MWO and await the next Non Piranha based Mechwarrior based game with hopes that it will be more balanced for game play.
Between MG's and Armor quirks, light mechs rule the battlefield. As a FASA player and contributor to Tech Readouts 3055 and 3050 as well as a long standing fan of Battletech, MWO has become the WORST Battletech based game out there. It USED to be very well done and was an Improvement on the Beta Mechwarrior game that EA put out but never completed but has now become a complete mockery of how it was intended to play.
If Piranha games was actually listening, I would say nerf armor quirks on light mechs (the % affect it has on them as it's far too high) restrict ROF and MG's on light mechs. They're light mechs and meant for recon, flanking, harassing and not run circles around assault mechs and destroy them because the assault mech simply can't do enough damage fast enough to kill them for most players. But we all know that Piranha games only listens to the sound of the mech pack sales and in game purchases of MC's and such so this will fall on their deaf ears.
On Tabletop, a single AC 20 hit on a light mech was a crippling blow or death blow depending on where you hit it. In MWO they can take Multiple UAC20 hits and keep on running. The FP rating of a light mech should never be able rival that of a heavy mech and they do.
I played this with great enthusiasm when it was first released Pre-Steam days and have been with it until now. Now there is no joy in the game anymore just like Official Ark Survival servers that have been dominated and foundation spammed over the entire map to make it impossible for new players to the server to enjoy the game.
Time for this iteration of MWO to go the way of the Dodo and with luck, something better will rise from the ashes via another game publisher with a fresh perspective on the game, it's franchise and the player Community.
#551
Posted 30 November 2022 - 01:20 PM
Duke Falcon, on 27 November 2022 - 08:52 AM, said:
...
Now, let us speak orbital bombardment then!
On Tabletop it was possible to mount a Long-Tom in an Atlas because of the way mech design worked but this type of game play will never happen because it would mean a major overhaul of all of the mechs and the hardpoint system in which weapons are allocated to the mech.
If it wasn't due to a licensing issue between BattleTech and RoboTech, I'm sure that they would have introduced LAM's to the game further unbalancing it for game play.
A Phoenix Hawk LAM would be able to utterly dominate the battlefield in this game
#552
Posted 30 November 2022 - 01:41 PM
Curccu, on 22 March 2022 - 07:27 AM, said:
and
why would you give a light mech as much armor as a medium?
why would you give a medium mech as much armor as a heavy?
why would you give a heavy mech as much armor as a assault mech?
why would you give a assault mech as much armor as a superheavy (or whatever those over 100t are called)?
simply to make mechs live longer, people usually want this because getting 1 shotted frontside sucks... oh wait lights still get 1 shotted.
we could have another ninjaevent like this 8v8 just with normal BT armor and structure...(we got 2x both?) no quirk or skilltree extra health lets see how you like the game then.
Actually, that would be far more entertaining and MIGHT actually force players into thinking tactically instead of playing Nascar like a lemming. To someone who know where to target a mech to reduce it's firepower to kill it, this makes it MUCH more interesting. All those stare down dakka builds won't be staring down anyone anymore when they start to stare someone down and someone else blows their cockpit out.
Make different ammo load outs for ballistic mechs like AP, HE, HEAT for example each with their own characteristics. Take caliber into consideration. Do you really think a heavy MG will destroy an M1A1 Abrams as opposed to something else with a much higher caliber ballistic? At best the heavy MG will deface the paint off but not do enough damage to rip them apart.
for AP have it have a higher crit chance. For HE have it splash the damage across multiple adjacent areas. For HEAT rounds, have them do slightly less damage but add heat to the mech for x seconds post hit and set ROF for each type of round to balance them off so you can't add HEAT to RAC's for example.
Add Sabot type rounds to Guass. There are so many other ways to change this game but they will keep on increasing the quirks on light mechs, increasing their armor capacity and adding more hardpoints then a junkie in a crackhouse can use.
When you hit a light mech with combined UAC 20 and 10 fire from multiple weapons that rip an assault mech apart and the light mech bounces it off and runs away, there's something seriously unbalanced there. Or my personal favorite, the light mech that runs down a twin RAC5 build head on and kills it and you can CLEARLY see the RAC's hitting the light mech all the way in.
But lights aren't unbalanced. Nope. Not in the slightest. Even players like Baradul, TTB, and DATA will tell you lights are now way too OP and if they are saying it then there must be at least some shred of truth to it.
Edited by Nebuchednezzar, 30 November 2022 - 03:29 PM.
#553
Posted 30 November 2022 - 01:58 PM
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
In the last 3 weeks of play, EVERY match is utterly dominated by light mech machine gunners, Crael's with the same loadout and blinding RAC fire to which you're torn apart before you can even rotate away and move to get out of fire to survive.
My last match, 6 light mechs with Flamers and MG along with an mg crael just walked through 12 mechs in under 4 minutes.12 - 0 stomp and it's become the norm.
Racs do around 20 DPS how long does it take for you to twist or get into cover if they instantly rip your mech to pieces?
I could also suggest some LBX builds... twin LB20-X and quad LB10-X those will take out lights with few hits and are pretty easy to hit with.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
All mech are meant to destroy enemy mechs in this game, always has been.
You got pretty ****** assault build if you cannot out damage light mech. I would guess real reason is bad aim.
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
How often do you play tabletop with 1 light mech against 1 assault mech? Oh yeah there is this thing called battle value and you can take multiple lights with same price as assault mech right? In this game you get 1 mech and that's it. Unless you are playing FP.
Multiple UAC20 hits as at least 3? 60 damage? if you spread that damage all over the mech yeah sure can take 3 hits or even 10 hits after all it's only 200 damage and unquirked & unskilled 35 tonners have more armor than that.
FP rating?
Nebuchednezzar, on 30 November 2022 - 01:12 PM, said:
I wouldn't hold my breath getting anther mech warrior (PVP) game ever after this.
#554
Posted 30 November 2022 - 02:19 PM
Nebuchednezzar, on 30 November 2022 - 01:41 PM, said:
But lights aren't unbalanced. Nope. Not in the slightest. Even players like Baradul, TTB, and DATA will tell you lights are now way to OP and if they are saying it then there must be at least some shred of truth to it.
Your argument might carry some weights if Heavies and assaults could not do this to a light in less than 2 seconds.
For the record Damn near full CT armor when this happened... Oh and I have plenty more examples of this. This mech that got me has a 76 point alpha.
3 sections to the vid.... first normal speed then 50% then 25% speed
Edited by Darian DelFord, 30 November 2022 - 02:20 PM.
#555
Posted 30 November 2022 - 02:31 PM
Nebuchednezzar, on 30 November 2022 - 01:41 PM, said:
Unfortunately most mechs in this game are pretty symmetric with weaponry split between both torsos/arms and this disarming isn't that easy. But I agree that game was more fun back in the day with smaller alphas and when you could focus that arm of the dragon or hunch of from hunchback and watch them wander around without weapons.
Nebuchednezzar, on 30 November 2022 - 01:41 PM, said:
for AP have it have a higher crit chance. For HE have it splash the damage across multiple adjacent areas. For HEAT rounds, have them do slightly less damage but add heat to the mech for x seconds post hit and set ROF for each type of round to balance them off so you can't add HEAT to RAC's for example.
Add Sabot type rounds to Guass. There are so many other ways to change this game but they will keep on increasing the quirks on light mechs, increasing their armor capacity and adding more hardpoints then a junkie in a crackhouse can use.
Shall we not mix real life with not so well written scifi fantasy? If we must go there I claim that heavy MG = GAU-8(which weights less than IS MG, ammo is actually pretty close to correct weight) which can take out Abrams.
Unfortunately even LBX slug/shotgun ammo switch was impossible task for PGI.
Nebuchednezzar, on 30 November 2022 - 01:41 PM, said:
When you shoot but don't hit that light mech with multiple UAC20/10 then it will not die shells do not bounce off lights...
And yes RACs are pretty bad against lights, aiming for the leg is usually best solution specially if it is charging you straight on.
Nebuchednezzar, on 30 November 2022 - 01:41 PM, said:
Yeah fun part expecially that data performs better EVERY month ALWAYS with assault mechs than light mechs in every possible measurable aspect (win/loss, KDR and matchscore) and yet light mechs are OP.
#556
Posted 30 November 2022 - 03:48 PM
Darian DelFord, on 30 November 2022 - 02:19 PM, said:
Your argument might carry some weights if Heavies and assaults could not do this to a light in less than 2 seconds.
For the record Damn near full CT armor when this happened... Oh and I have plenty more examples of this. This mech that got me has a 76 point alpha.
3 sections to the vid.... first normal speed then 50% then 25% speed
I love the slo mo sigh/grunt after you get popped. hahaha great!
#557
Posted 30 November 2022 - 03:52 PM
Chill it with the light mechs.
Light mechs are pushovers.
Jjust don't panic ffs, they're easy to pop. Don't be intimidated by them. Be aggressive and just shoot them in the face (or legs). Punish their arrogance. Make them fear you. Make them regret attacking you.
That's the attitude you need in MWO. For all mechs not just lights.
Edited by Louis Brofist, 30 November 2022 - 03:52 PM.
#559
Posted 30 November 2022 - 07:59 PM
Curccu, on 30 November 2022 - 02:31 PM, said:
Yeah fun part expecially that data performs better EVERY month ALWAYS with assault mechs than light mechs in every possible measurable aspect (win/loss, KDR and matchscore) and yet light mechs are OP.
Regarding DATA's videos, in many cases his target isn't even shooting back or is shooting very poorly. On top of that, his targets often have friendly mechs in close proximity that don't lift a finger to help. As entertaining as those videos are, I'm not at all sure they should be taken as gospel when it comes to light mechs.
DATA is a very good player, but some of his examples are cherry-picked, imo.
Good hunting,
CFC Conky
Edited by CFC Conky, 30 November 2022 - 07:59 PM.
#560
Posted 01 December 2022 - 03:27 AM
CFC Conky, on 30 November 2022 - 07:59 PM, said:
fixed that for you.
and no: I don't have an axe to grind. it's just that his trusty erLL+x Builds on Dires or Annis are "in serious need of a buff", while at the same time everything else is OP. it get's tiresome very fast.
Edited by Teenage Mutant Ninja Urbie, 01 December 2022 - 03:29 AM.
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