RickySpanish, on 11 December 2021 - 01:01 PM, said:
...
Some say that is balance, but as Blizzard learned with the Rogue in World of Warcraft, even if something is 'balanced' the sense of 'losing' without being able to fight back (Rogue stunlock) is the antithesis of a good time.
So when are assault 'Mechs losing their firepower?
Everyone keeps claiming assault 'Mechs need enormous buffs to turn and arm speeds, and that lights need brutal nerfing because a very few light 'Mechs specifically built for the job in the hands of much better than average pilots can
sometimes deal with assault 'Mechs.
But if you're right, and the inability to fight back makes something overpowered?
When is my light 'Mech going to be able to show its face in front of an assault 'Mech and not get instasploded for its trouble?
I note that not one single assault 'mech driver in the history of
literally ever has stated it's not fair that they can destroy a light 'Mech with one single tap of the trigger, or harvest arms, legs or shoulders from anything under seventy tons with that same tap. They all yell 'well of COURSE, that's why I play assaults, I wanna have real, awesome,
amazing firepower!"...but the moment those players fall prey to the
cost for that firepower, it's infinite forum whining that something else in the game might actually
defeat them.
Because:
Vyx, on 11 December 2021 - 07:08 AM, said:
...
So I leave people with this: This topic and general perception rears its ugly head time and again on these forums and there must be a reason. As I've said before, it can't be because every assault pilot is bad. Perhaps there's something to it? The kind of change I am advocating for is so minor (5%?!) and so specific (it only affects assault mech class's ability to track fast-movers) that not trying it seems spiteful. Why not see if it helps? As it would basically be a 'spreadsheet change', it could easily be rolled-back if things go haywire -- and I'd be the first to advocate for that if it happens.
Anyway, take care and Happy Holidays.
The "reason" is because many assault 'Mech pilots - most especially poorer ones - believe that their ability to purchase and drive the largest, most heavily armed and armored 'Mechs in MWO entitles them to outperform everyone who is in a smaller 'Mech. Your own posts have
frequently cited the fact that light 'Mechs win "too much" against assault 'Mechs and that assault 'Mechs should thusly get significant boosts to turn and arm speed to allow them to easily target and eliminate light 'Mechs. Why?
Because it's
not fair that a thirty-ton 'Mech with six tons of weaponry and two hundred points of armor can spend three minutes having to play an absolutely perfect game of keepaway to claw through the 600+ points of armor on most modern assault 'mechs, losing either half their 'Mech or their
whole 'Mech if they screw up even once. Meanwhile the assault 'mech player can **** up by the numbers for three solid uninterrupted minutes before that light 'Mech wins that fight.
Medium 'Mechs don't get to duel assault 'Mechs toe-to-toe and win. heavy 'Mechs don't get to duel assault 'mechs toe-to-toe and win. People say "well light 'mechs have superior positioning!" No, no they do f***ing not. Light 'Mechs have
quicker positioning, but an assault 'mech can take superior ground away from light 'Mechs just by existing on that ground. Light 'Mechs cannot take and hold space, they cannot hold their ground, and their advantage of positioning is a filthy myth.
People will say "light 'Mechs can attack from the rear!" Sure they can. You ever tried
staying in somebody's rear? Even against the biggest chunguses in MWO, it is not at all easy, and an assault 'Mech driver with a brain rarely exposes it in the first place. Plus, Big Chungus' rear arc is
someone else's firing arc if anybody is covering their fatbro.
People say "well light 'Mechs can run away and wait for the enemy to be weakened!" Cool - who's gonna do the weakening? What if nobody ever does? Why should light 'Mechs not be allowed to start fights as well as finish them?
All of these arguments, 'proposals', and hissyfits generally assume that it's perfectly okay for assault 'Mechs to be the game's dominant force, and that "only another assault 'mech can beat an assault 'Mech". If you don't have superior numbers the assault 'mech is just supposed to win by default, and that just leads to twelve assault 'Mechs versus twelve other assault 'Mechs.
Does anybody want to play that game? Because I sure as hell don't.