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Light Mechs Are Screwed Up


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#601 Curccu

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Posted 07 December 2022 - 04:35 AM

View Posttopgun505, on 06 December 2022 - 06:20 AM, said:

A MG based PIR vs an Atlas (in this run through the K4 with standard loadout 2 ERPPC, 2 SRM-6, Rotary 5.
Set it to grasslands terrain .
The PIR died.

Again this is mainly just for fun. But your thoughts are welcome.

If we had same kind of maps available result would be same, the PIR would die or atlas pilot is very bad shot.

But like others said already not the same game, not same mechanics.
If you would want more balanced run, add another piranha so BV would be closer and swap to map that isn't greatly advantage to Atlas.

#602 chaosshade2638

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Posted 12 December 2022 - 11:17 PM

The main reason that lights are "so overpowered" is that PUGs don't work together. Assaults get abandoned pretty regularly and lights rip them apart. If you have good team cohesion and use voice comms, lights get trashed without too much damage to whatever mech they've decided to harass. Light pilots KNOW that PUGs don't work together and they exploit it.

There are absolutely some mechs that can't fight lights well, the Atlas, Kodiak, and Battlemaster spring to mind immediately, but if you're working with your teammates you shouldn't have to worry as much.

When Solaris was a thing, Piranhas and Atlases were in the same tier grouping and, more than once, I saw Atlas pilots just give up, face the wall, and wait to be killed. An Atlas ABSOLUTELY can beat a Piranha from a tactical standpoint. Although "ideal" situations won't present themselves often, if the Atlas pilot keeps a cool head and fires right away when the Piranha is in their crosshairs, the Piranha is either dead or has to reevaluate their life choices.

Most of this thread is people just wanting lights to stop sneaking up on them and chewing their legs off with impunity.

The bottom line is that light mechs aren't as overpowered as you might think, the real problem is that PUGs don't work together.

Edited by chaosshade2638, 12 December 2022 - 11:25 PM.


#603 martian

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Posted 12 December 2022 - 11:37 PM

View Postchaosshade2638, on 12 December 2022 - 11:17 PM, said:

The main reason that lights are "so overpowered" is that PUGs don't work together. Assaults get abandoned pretty regularly and lights rip them apart.

On the other hand, I have seen some cases when some Assault ...
  • decides to deploy in a 'Mech with some 30 km/h top speed. Although you can use even relatively slow Assaults successfully, this is really a bit on the slow side and I do not think that you can always say that the team has "abandoned" such slow Assault. Especially since it is a common knowledge that nascaring often happens in MWO.
  • decides to play a lone sniper camping a kilometre behind the team, unfortunately without being capable of defending themselves. When enemy light 'Mech finds him, such "sniper" often dies quickly.
  • decides to cap some useless remote base and circles around the map edge. If enemy light 'Mech stumbles upon him, such "assault flanker" often dies quickly.
  • decides to play a lurmboat and camps three grid squares behind his team. If such Assault fails to follow his team's movements and stays put in his place, while the rest of his team has moved elsewhere ... You really can not say that such Assault "got abandoned".
  • etc.

View Postchaosshade2638, on 12 December 2022 - 11:17 PM, said:


If you have good team cohesion and use voice comms, lights get trashed without too much damage to whatever mech they've decided to harass.

You are right.

Edited by martian, 12 December 2022 - 11:41 PM.


#604 Cherge

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Posted 13 December 2022 - 09:13 AM

Lights are actually busted, but not for the reasons people think

They're busted because if you play them "correctly", you just need to leech 500 damage from your teammates and get a wildly huge green up arrow regardless of winning or losing

It's just people die to the sneaky light mech once every 20 games and think that's how you're supposed to run them

#605 JediPanther

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Posted 13 December 2022 - 02:10 PM

View PostCherge, on 13 December 2022 - 09:13 AM, said:

Lights are actually busted, but not for the reasons people think

They're busted because if you play them "correctly", you just need to leech 500 damage from your teammates and get a wildly huge green up arrow regardless of winning or losing

It's just people die to the sneaky light mech once every 20 games and think that's how you're supposed to run them


As if every match in a light is a guaranteed 500 damage. Also lights have the slowest chance of psr going up. If anyone is getting 500 damage per match and green psr ever single match they'd be the number one light pilot in the game. Most lights I see can hardly get into the 350-450 range of damage. Those that brag high damage numbers is winning usually don't have the kills that are key to winning.

I'll take a sub 500 damage light that gets two or three kills every time over one that goes 600 or more with just a single kill or less. Kills win the match in almost every game mode except conquest where you can lose the entire team and still win by 750 score.

#606 Blood Rose

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Posted 13 December 2022 - 02:26 PM

View PostCherge, on 13 December 2022 - 09:13 AM, said:

Lights are actually busted, you just need to leech 500 damage from your teammates

AHAHAHAHAHA
Oh wait, your serious?
AHAHAHAHAHAHAHAHAHAHAHAHA
If you have ever played Lights then you know that anything over 200 damage is a miracle. Good luck hitting that magic 500 when your maximum alpha is an awe inspiring 20 points.

#607 RockmachinE

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Posted 14 December 2022 - 05:37 AM

View PostBlood Rose, on 13 December 2022 - 02:26 PM, said:

AHAHAHAHAHA
Oh wait, your serious?
AHAHAHAHAHAHAHAHAHAHAHAHA
If you have ever played Lights then you know that anything over 200 damage is a miracle. Good luck hitting that magic 500 when your maximum alpha is an awe inspiring 20 points.


You're kidding right? 500 dmg is common on ligts. Not at all difficult to achieve.

Edited by Louis Brofist, 14 December 2022 - 05:38 AM.


#608 Teenage Mutant Ninja Urbie

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Posted 14 December 2022 - 06:24 AM

View PostBlood Rose, on 13 December 2022 - 02:26 PM, said:

AHAHAHAHAHA
Oh wait, your serious?
AHAHAHAHAHAHAHAHAHAHAHAHA
If you have ever played Lights then you know that anything over 200 damage is a miracle. Good luck hitting that magic 500 when your maximum alpha is an awe inspiring 20 points.

View PostLouis Brofist, on 14 December 2022 - 05:37 AM, said:


You're kidding right? 500 dmg is common on ligts. Not at all difficult to achieve.



like EVERY other class, they perform, live and die by their pilot.
-a beginner is unlikely to break 250, no matter the class.
-500 otoh isn't much for a seasoned player. at all. again: no matter the class.

lights with ammo are earlier dmg-capped than heavier mechs, but that's about it.

TLDR:
if you're a beginner and you do 250+ on a regular basis: good for you, good to have you in mwo ;)
if you're a vet and can't break 500 - there's always training grounds. maybe spend your time there to better yourself
instead of posting in the forums about how this or that is broken .. ;)

#609 RockmachinE

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Posted 14 December 2022 - 06:49 AM

View PostTeenage Mutant Ninja Urbie, on 14 December 2022 - 06:24 AM, said:


TLDR:
if you're a beginner and you do 250+ on a regular basis: good for you, good to have you in mwo Posted Image
if you're a vet and can't break 500 - there's always training grounds. maybe spend your time there to better yourself
instead of posting in the forums about how this or that is broken .. Posted Image


Well said

#610 feeWAIVER

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Posted 14 December 2022 - 09:28 AM

View PostBlood Rose, on 13 December 2022 - 02:26 PM, said:

AHAHAHAHAHA
Oh wait, your serious?
AHAHAHAHAHAHAHAHAHAHAHAHA
If you have ever played Lights then you know that anything over 200 damage is a miracle. Good luck hitting that magic 500 when your maximum alpha is an awe inspiring 20 points.


A 20pt alpha will do 500 dmg after 25 hits... That's not even including arty strikes.
That's entirely doable.

#611 Blood Rose

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Posted 14 December 2022 - 12:13 PM

View PostfeeWAIVER, on 14 December 2022 - 09:28 AM, said:

A 20pt alpha will do 500 dmg after 25 hits... That's not even including arty strikes.
That's entirely doable.

Im genuinely wondering if people here are forgetting that the enemy (usually) shoots back.

#612 Meep Meep

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Posted 14 December 2022 - 02:17 PM

View PostBlood Rose, on 14 December 2022 - 12:13 PM, said:

Im genuinely wondering if people here are forgetting that the enemy (usually) shoots back.


You are in a light. Why are you not abusing cover and shooting distracted mechs? Don't tell me you try to do facetime trades with assaults and wonder why you get obliterated?

Racking up 500+ damage games in my fle-20 is a breeze. Just keep shooting and repositioning and shooting and repositioning.

#613 Weeny Machine

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Posted 15 December 2022 - 03:07 AM

View PostLouis Brofist, on 14 December 2022 - 05:37 AM, said:


You're kidding right? 500 dmg is common on ligts. Not at all difficult to achieve.


500 dmg is not that easy to reach as a light. But it depends on...

1. the light - good luck reaching 500dmg with a Huggin or a stealth Flea with low weaponry, PIR is a different story, though
2. the match - if the match is fast, your score will suck. Even if you are on the winning team, your alpha strike / dps are relatively low. Since there are more and more fast matches, go figure what that means for the scores of light pilots

View PostLouis Brofist, on 14 December 2022 - 05:37 AM, said:


You're kidding right? 500 dmg is common on ligts. Not at all difficult to achieve.


This is really not meant as an ad hominem, but your matchscore in lights should be higher than mine then because I struggle often, and yours is even somewhat lower. Something doesn't add up

Edited by Weeny Machine, 15 December 2022 - 03:10 AM.


#614 RockmachinE

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Posted 15 December 2022 - 06:27 AM

View PostWeeny Machine, on 15 December 2022 - 03:07 AM, said:

This is really not meant as an ad hominem, but your matchscore in lights should be higher than mine then because I struggle often, and yours is even somewhat lower. Something doesn't add up


Ad homenim is the way to go on these forums Posted Image, no worries we're all used to it at this point.

Its simple, I have an extremely aggressive, high risk high reward playstyle which tends to either end or very badly or pays off. I push a lot and I'm on my own a lot. Tends to net lower scores overall.

But I stand to my statement that 500 dmg in a light is not a problem. If you tend to stick with the main group and weasel your way through fights its even easier.

I can play some light games tonight and take screenshots if you wish.

Edited by Louis Brofist, 15 December 2022 - 06:27 AM.


#615 Cherge

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Posted 15 December 2022 - 07:19 AM

View PostBlood Rose, on 13 December 2022 - 02:26 PM, said:

AHAHAHAHAHA
Oh wait, your serious?
AHAHAHAHAHAHAHAHAHAHAHAHA
If you have ever played Lights then you know that anything over 200 damage is a miracle. Good luck hitting that magic 500 when your maximum alpha is an awe inspiring 20 points.

I'm pleased to announce I have officially achieved the impossible, according to this guy. I guess I deserve a pat on the back for being ***so good*** someone thinks I'm lying

Posted Image

BTW, I make it a habit to keep this sheet updated, so I know which mechs I'm actually progressing with

Edited by Cherge, 15 December 2022 - 07:21 AM.


#616 Cherge

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Posted 15 December 2022 - 07:55 AM

View PostJediPanther, on 13 December 2022 - 02:10 PM, said:

As if every match in a light is a guaranteed 500 damage. Also lights have the slowest chance of psr going up. If anyone is getting 500 damage per match and green psr ever single match they'd be the number one light pilot in the game. Most lights I see can hardly get into the 350-450 range of damage. Those that brag high damage numbers is winning usually don't have the kills that are key to winning.

Since another guy thinks I'm lying:
Posted Image


Also spoilers, IDGAF about kills. I care about damage, which equates to ranking up. If you think I'm gonna "play to win" as a solo, light mech only player, that is a fools errand.

Also, if someone says "yeah but you only played 30 games with that mech", I stopped playing because it legit got boring, I flew to Tier 1 and got bored.

Edited by Cherge, 15 December 2022 - 08:01 AM.


#617 Gasboy

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Posted 15 December 2022 - 08:02 AM

View PostBlood Rose, on 14 December 2022 - 12:13 PM, said:

Im genuinely wondering if people here are forgetting that the enemy (usually) shoots back.


If they can see you, sure. You'd be surprised how many people out there run around with dangerously low amounts of back armor.

You'd also be surprised how quickly you can lose 500 points of armor when you're not paying attention, or rather, when your attention is occupied by something else.

Yeah, they shoot back... usually at someone else. That right there is what separates the good light pilots from the great, chosing just the right moment to open fire.

#618 RockmachinE

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Posted 15 December 2022 - 08:58 AM

View PostGasboy, on 15 December 2022 - 08:02 AM, said:

If they can see you, sure. You'd be surprised how many people out there run around with dangerously low amounts of back armor.


I think the whole logic of putting 1 or 2 points into back armor is a result of competitive logic and doesn't fare well in public play. Sure front load it, but at least leave enough back there so that a single graze won't open you up. Personally I go with about 6-8 depending on the mech.

#619 feeWAIVER

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Posted 15 December 2022 - 09:10 AM

View PostLouis Brofist, on 15 December 2022 - 08:58 AM, said:


I think the whole logic of putting 1 or 2 points into back armor is a result of competitive logic and doesn't fare well in public play. Sure front load it, but at least leave enough back there so that a single graze won't open you up. Personally I go with about 6-8 depending on the mech.


I raise my back armor until I get that first 'bonus point' of armor in the back, it usually lands on 5 or 7.
Then I raise the front and it usually ends with a 'bonus point'.
That way I maximize my total armor.

Edited by feeWAIVER, 15 December 2022 - 09:11 AM.


#620 Meep Meep

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Posted 15 December 2022 - 09:57 AM

1 or 2 or even no points of armor in organized competitive play works because normally you are not wandering around alone waiting to get pounced on by a fast mech and instead playing a set of rigid tactics where 99% of the time your front is facing the enemy. The backstabbing tricks I pull in my fle-20 in quick play wouldn't work in organized play.





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