Patch Notes - 1.4.249.0 - 14-December-2021
#101
Posted 13 December 2021 - 09:57 AM
#102
Posted 13 December 2021 - 11:12 AM
Saved By The Bell, on 13 December 2021 - 08:38 AM, said:
My interpretation of the Jagermech changes is that the Cauldron seems to be trying to overall buff them without making them overpowered. I expect that they'll see a slight drop in performance instead, but if that is the case they'll just undo some of the torso nerfs later.
This won't be the last patch they make, so some trial and error changes are fine. You won't be able to make improvements if you're too afraid of making a mistake to change anything. There are several chassis and variants that got buffs in previous patches that are still pretty awful; they'll be looked at again and hopefully be closer to being viable. And if those changes aren't enough to make them viable, or go too far and make them overpowered, then they can be altered again.
#103
Posted 13 December 2021 - 11:21 AM
Of the jager builds currently occupying my bays this pass makes the viability of one of them questionable, and slightly benefits two others. . We will see how the armor / structure (it is an overall net loss) changes work out. . .
Overall, not too happy with this pass.
EDIT TO ADD:
Thank you for the new map!!
EDIT AFTER UPDATE:
I was wrong. The extra ammo is worth it (can now do 4 AC 5s without ammo limitations) and my guilty pleasure dual gauss build I thought would be ruined just moved from the S variant to the A variant and is EVEN BETTER NOW! Faster cooldown and more range. . . Now, if only we could get more gauss ammo for jagers. . .
Edited by Doc Cernunnos, 14 December 2021 - 04:52 PM.
#104
Posted 13 December 2021 - 01:37 PM
Ch_R0me, on 13 December 2021 - 05:45 AM, said:
Are you aware, what you're asking?
You mech-jock, count me in!
This would only work well if the SRM pods were gyroscopically stabilized to keep them level and not point skyward or in the dirt while moving.
#105
Posted 13 December 2021 - 04:40 PM
#106
Posted 13 December 2021 - 11:53 PM
Cyrilis, on 12 December 2021 - 04:48 AM, said:
Any news on the missing AMS Hardpoint UM-R80, right shoulder? Announcement post https://mwomercs.com...rewards-program
states there will be one, but it's missing ingame.
So, I contacted support on this (thanks to martian for the hint). AMS hardpoint on UM-R80 is in queue for fixing!
#107
Posted 14 December 2021 - 05:17 AM
Wid1046, on 13 December 2021 - 06:08 AM, said:
I could whistle you a tune on this one, which would probably get interrupted by my being surprised in several ways... Want to know why? Because it happens that I had already suggested this Extra 25% Missile Ammo Quirk @ https://mwomercs.com/forums/topic/281797-patch-notes-142480-23-november-2021/page__view__findpost__p__6434986 as a Left Arm thing, albeit that it looks like it might have met with a "Corrupt-A-Wish Genie" of some kind... I had no idea that they would see it as something to make open to more OmniPod combinations, particularly when I was trying to avoid causing an OverPowered Build situation and maintain some respectful give-and-take to design choices. But, it looks as though I might not have foreseen something which caused The Cauldron to broaden the effect beyond that singular OmniPod's scope. Let's hope that since the change could partially be blamed on me, then it might work out for the best, eh?
And as for adding the Extra 25% Missile Ammo Quirk to the So8 pack alone, it happens that I would not recommend doing such. That kind of action would actively punish people for not limiting their Build in rather detrimental manners, and I think we want to avoid landing most of the MLX's Variants back into obscurity through what Quirks are being allocated. The trick here is to promote Build Variety instead of restricting things, but without making an OverPowered Meta start appearing.
Although it leaves me to wonder, what would those of The Cauldron end up doing if the "MLX-I" got introduced into MWO's available options? We certainly do not want to end up back in an era of Negative Quirks ever having need of presence.
~D. V. "Gets how 'Wid1046' feels on some MLX LTs getting the 25% Extra Missile Ammo" Devnull
[Minor Edit by the Post Author due to a Formatting Flub-Up happening...]
Edited by D V Devnull, 14 December 2021 - 05:19 AM.
#108
Posted 14 December 2021 - 07:46 AM
#109
Posted 14 December 2021 - 10:56 AM
Edited by The Testiclops, 14 December 2021 - 10:58 AM.
#110
Posted 14 December 2021 - 12:38 PM
Noticed that there's a map boundary thingie in C7 corner, where you go out of bounds before hitting the redline... Just when you get up on those orange pools of water up there. Also in B3 there's the old gate generator hanging in air, but that's easy to spot and probably know thingie.
Beoynd that... Seen just small scrubs of grass hanging a bit in air, but all in all looks really good. : )
#111
Posted 14 December 2021 - 12:38 PM
#112
Posted 14 December 2021 - 02:16 PM
#113
Posted 14 December 2021 - 02:53 PM
Edited by BigBadVlad, 14 December 2021 - 02:54 PM.
#114
Posted 14 December 2021 - 02:59 PM
#115
Posted 14 December 2021 - 05:14 PM
#116
Posted 14 December 2021 - 05:33 PM
The map is great. It's amazing.
#118
Posted 15 December 2021 - 01:00 PM
THANKS FOR KILLING FACTIONPLAY
#119
Posted 15 December 2021 - 01:18 PM
Rizzi Kell, on 15 December 2021 - 01:00 PM, said:
THANKS FOR KILLING FACTIONPLAY
If you could add some more details, please.
#120
Posted 15 December 2021 - 01:28 PM
Rizzi Kell, on 15 December 2021 - 01:00 PM, said:
THANKS FOR KILLING FACTIONPLAY
which side is hard buffed in your opinion and why
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