Patch Notes - 1.4.249.0 - 14-December-2021
#121
Posted 15 December 2021 - 02:03 PM
I also think that some of the pathways are problematic because you can only go up/down on 1 path which means non-JJ mechs will be forced into certain lanes that are easily choked being 1 mech wide.
Overall a strong map though and has a lot of positives. Well made.
#122
Posted 15 December 2021 - 04:17 PM
I played only three games on new map. At the moment, I have no opinion about the new map except for trees, which I wrote about at the beginning of my post.
#124
Posted 15 December 2021 - 08:33 PM
Floating grass everywhere. Not to mention the pipes with "clutter" inside trying to hide the painfully obvious fact that it's a cylinder stuck to the side of a mountain.
#125
Posted 16 December 2021 - 05:42 AM
NanoLeviathan, on 15 December 2021 - 08:33 PM, said:
Whn you learn the map, everything will be all right.
#126
Posted 16 December 2021 - 05:54 AM
Wid1046, on 13 December 2021 - 06:08 AM, said:
I dont this buff is that game breaking. Its nice to be able to something else thats actually viable on a mist lynx other than machine guns and lasers. The mech is capable of doing 1k damage max. Pretty reasonable imo.
#127
Posted 17 December 2021 - 04:40 AM
Trashtier, on 16 December 2021 - 05:54 AM, said:
Only 1000 Damage from an MLX at most? Does this include Artillery being used?
~D. V. "trying to make sense of the MLX Damage Limit Claim which you specify" Devnull
#128
Posted 17 December 2021 - 05:44 AM
D V Devnull, on 17 December 2021 - 04:40 AM, said:
~D. V. "trying to make sense of the MLX Damage Limit Claim which you specify" Devnull
No this does not include artillery. This would be landing 75-85 percent of your srm shots on target.
https://mwo.nav-alph...76b420ef_MLX-ED
Edited by Trashtier, 17 December 2021 - 06:11 AM.
#129
Posted 17 December 2021 - 06:13 AM
Rizzi Kell, on 15 December 2021 - 01:00 PM, said:
THANKS FOR KILLING FACTIONPLAY
I'm starting to agree, clans are getting too powerful again.
#130
Posted 18 December 2021 - 04:45 AM
#132
Posted 19 December 2021 - 02:16 AM
suffocater, on 18 December 2021 - 04:45 AM, said:
Not totally, but that yellow circle is insanely hard to see. Perhaps a green/blue/purple outline around the circle's edge for emphasis on any Map that can do the Domination Game Mode would help?
~D. V. "trying to constructively think of some way that Domination circle can visually be better indicated" Devnull
[Slight Edit by the Post Author for better selection of what Quote which they were responding to...]
Edited by D V Devnull, 19 December 2021 - 02:17 AM.
#133
Posted 19 December 2021 - 01:08 PM
Rizzi Kell, on 15 December 2021 - 05:16 PM, said:
Myself and others have very clearly outlined why your Clan bias viewpoint is incorrect and additionally have provided many mechlab examples that you seemed unaware of.
I assume by your comments that you are still unwilling to adapt? I'd suggest re-reading past posts, give the builds a try, they are very strong and is why Clan mechs featured the majority of mechs in the World Champs that just completed.
Clan mechs being "under powered" is quite simply - wrong.
#134
Posted 19 December 2021 - 01:10 PM
#135
Posted 20 December 2021 - 02:09 AM
Upon going to the MAD-IIC-2 Mech in the In-Game Store and seeing the "Heavy Laser HSL +1" Quirk on it, it happens that I tried to fit 5 Heavy Medium Lasers in there. But, I'm getting a Warning saying that it's limited to 4 Heavy Medium Lasers before the Ghost Heat will jump me. WHAT THE HECK GIVES?!?!?
~D. V. "A tad frustrated that the 'Heavy Laser HSL +1' Quirk is not behaving as has been worded..." Devnull
#136
Posted 20 December 2021 - 10:08 AM
Clan ERLL's being penalized is no fun, but at least its not a total smackdown on them.
Its nice to see clan LPLas not getting another beat down, for now.
The changes to the Jaegermech seem AWFUL to me; I love these mechs and rarely lose arms, and always run XL engines so blown torsos are death, so...yep...just awful as far as I can tell.
I know lots of guys think XL engines are a specialty engine for scout mechs but I totally disagree, especially with the newer "fast or dead" meta in the game. XL's are the only engines that aren't so horrendously overweight that they actually allow for decent weapons or speed. On my mechs I run 90% XL's, and 10% LT engines on brawling assaults only. Standard engines may have been of some use in the past when there was some bit of a stand-and-fight energy in the game, but that's history. Standards are boat anchors now and I don't see them coming back.
My SNV-1 taking a hit on it's laser buff doesn't make me happy.
The new Hellebore map. I think it looks amazing and is a bit of a piece of art pretty much, so kudo's on that. However, the gameplay still embodies many aspects of the new maps that I don't like at all. Clearly anti-missile structure all over the place, definitely geographically challenging for anything without significant jump jets, and despite the map being of large size, the actual combat takes place if a very small portion at the center of the map generally shielded from long range attack, this map design continues on with past maps pressure to have outcomes determined by brawlers and ambushers hugging each other to death. So if you like long range combat, or group strategy, you're basically out of luck, pretty much as usual. If you can barely plan out how to make a grilled cheese sandwich, but you're great with surprise mech buttsecks then this map may be for you. I'll keep voting for Canyon Network, Grim Plexus, and Tourmaline Desert, personally.
I do need to thank the MWO team for all the very cool events going on right now, even though that's not directly related to the patch! My mostly map related gripes aside, it is a great time to play MWO!
Edited by An6ryMan69, 20 December 2021 - 11:13 AM.
#137
Posted 20 December 2021 - 02:04 PM
justcallme A S H, on 19 December 2021 - 01:08 PM, said:
I assume by your comments that you are still unwilling to adapt? I'd suggest re-reading past posts, give the builds a try, they are very strong and is why Clan mechs featured the majority of mechs in the World Champs that just completed.
Clan mechs being "under powered" is quite simply - wrong.
Oh well
Clann Erll nerv a litle
Ani STD Erll buff 6 Erll Alpha
you can come up with other thoughts
#138
Posted 20 December 2021 - 06:20 PM
Staude, on 20 December 2021 - 02:04 PM, said:
Clann Erll nerv a litle
Ani STD Erll buff 6 Erll Alpha
you can come up with other thoughts
I would not for a second say the Anni 1E, with 6 ERL all located in low-slung arms, is even worth bringing up. It was not even used in Worlds once.
However lets look at the SNV with the HSL+1 quirk is stronger by a significant margin and 10T lighter and JJs... Which saw significant use in most matches.
I can't really come up with any other thoughts because once again your comparisons are wildly inaccurate and not reality, not close.
#139
Posted 21 December 2021 - 03:34 AM
justcallme A S H, on 20 December 2021 - 06:20 PM, said:
I would not for a second say the Anni 1E, with 6 ERL all located in low-slung arms, is even worth bringing up. It was not even used in Worlds once.
However lets look at the SNV with the HSL+1 quirk is stronger by a significant margin and 10T lighter and JJs... Which saw significant use in most matches.
I can't really come up with any other thoughts because once again your comparisons are wildly inaccurate and not reality, not close.
This is how I can tell that you are not playing FP,what concerns the Ani
Furthermore, Comp Play can be compared with FP in the same way as QP and FP the comparison hung
if you're already comparing, also compare the burning time and heat development of the two 'Mechs
JJ can only be used to a limited extent for the burning time of the laser
10 tons lighter is also a bit less armor
IS 265 T vs Clan 250 T I can also confidently take the Ani,
but I will submit to your explanations because you are right as always have
Edited by Staude, 21 December 2021 - 03:37 AM.
#140
Posted 21 December 2021 - 04:25 AM
Staude, on 21 December 2021 - 03:34 AM, said:
This is how I can tell that you are not playing FP,what concerns the Ani
You know me, Staude, and i am plaing FP a lot. Mostly on clanside last two months, and i have no problems with clantech:
laser vomits are great again (like ebj/tmb/new sunspider hero with 2lpl/6erml builds), new poptart meta is great (ac10/ac5+ERPCC combo). 3 ERPPC vapor eagles outtrade slow and big annies.
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