+1 Agree; Assault = High Damage = Kills = Win
Having
high damage +
lots of Kill Assists (8+ for me) nets you a high match score.
Very high damage (amongst both your 12-man-Team, and vs all-24-players) gives you a high PSR match score; that's half the equation.
Assault mechs are very good dealing damage, provided player can aim and position properly. In higher tiers you also need to focus aim/hit specific torso parts to kill.
Having
lots of assists (I define it as 8+ assists; the more the better) also greatly pad up your PSR match score, and this is the other half of the equation. A
good UAV deployment/scouting significantly pad up your match score also (scouting, ECM counter, etc.). Equipping AMS and shooting down missile also count as assist once enemy shooting the missile does (and the missiles do not have to be aimed at you!).
https://mwomercs.com...o-get-xp-and-cb
It is actually
easier for Light mechs to get more assists, as you literally have to spam each enemy with one(1) or more damage, and if/when enemy dies, then you get your assist. On the other hand, assault mechs gets focused upon, so assaults do not have the luxury of spamming every enemy in sight. Assaults need to focus on
one enemy, kill enemy, then focus on another new enemy.
ymmv
MechaGnome, on 18 December 2021 - 08:34 PM, said:
Damage equates to dead mechs. Dead mechs equates to wins. Wins = Cbills.. As long as i'm pulling 500-600k cbills a match i'm happy.
Edited by w0qj, 18 December 2021 - 11:01 PM.