First you need to ask why isn't FW attractive.
Initially it was attractive but that was probably more due to the IP, and idea of faction warfare and the idea's people had in their heads about FW.
Once that expectation was not meet FW had a slow but steady decline.
Over the years the devs have made a lot of changes to FW to make it more attractive.
Back in the day I played it almost everyday when you could get matches non stop.
It seems no amount of emotional investment playing in group could create a prosperous FW player base.
Emotional investment playing in group is not the be all and end all of things in regards to player retention.
Plus not all people play in groups, many play solo for reasons each reason valid. Ignoring the solo portion of the playerbase and using them to provide cheap kills and thrills to groups alienates solo players.
Edit: I myself started solo, then played in groups for many years, then went back to solo as I detest Pug armor culture. I always liked Matched Matches Culture.
Same could be said about lesser skilled groups, emotional investment playing in group not being sufficient to retain many.
The only thing the devs didnt try or do in FW was provide a proper match match service.
Same can be said for group queue and Solaris.
A proper match making service can't be gamed.
In the heyday of the game while mech packs were flowing off the shelves, people scoff, Make Maker!
We don't need not match maker the queues are full.
Good matchmaking keeps the queues full, lack of match making lead to a decline.
But yeah like I said, too late to take the risk matchmaking that at this stage of the games life.
Personally I would take the risk, but its not my game.
Seems you have changed your mind.
Pug armor culture ain't so bad?
Edited by DCouch, 07 January 2022 - 01:25 AM.