Patch Notes - 1.4.250.0 - 18-January-2022
#61
Posted 16 January 2022 - 11:20 PM
2) Separate group and solo queues in quick play?
3) Return the old versions of the maps to rotation? In the form in which they were until the map development department had a hand in them.
4) Please remind the map development department that the vast majority of mechs in this game can't jump, so it's best to make maps with that fact in mind. And not to fence steep hills with sheer walls many hundrets of meters high.
#63
Posted 16 January 2022 - 11:59 PM
Dakkalistic, on 16 January 2022 - 11:13 PM, said:
They don't though. IV4 is no longer the tanky Quickdraw, it's the slow one. And MRMs have become weaker in comparison to other options, Clan Laservom being the prime offender currently, as a result, IV4s have become much rarer, I hardly see them at all anymore.
Yes I assume clag bias, it's been around forever, and every time someone goes on about how great the community is, I tell them to unironically play LRMs for a while and see how it works out for them. It's going to take more that an EBJ build to convince me otherwise after that other previous "exchange" (I was sharing armor for YOUR weak-sauce Roflman CT, you know?)
Even getting into SRM range in a non-zoomer without being laser drilled by clans or PPFLDed by IS at 3 times your range can be a challenge in itself these days. Damage on classic Missile mechs like Wolvie and Assassin keeps going from great to meh or even anemic.
Teal hardpoints need help
QKD-IV4 MRM builds are performing as they should, powerful, but not annoying. MRM30 salvos got tighter packed with the changes. I can't think of a case where missile ammo quirks on the IV4 can be an improvement. MRM60 QKD farms damage as well as always. Of course there is a lot more variety on the field and most mechs on the field now are effective... even the random locust running around.
A lot of people in this community run LRMs and missile builds and farm damage with them, I don't see any public shaming going on. of course if you put a random LRM5 with SRM2, with a RAC2 and a heavy machine gun on your mech you're going to catch a few colorful comments from your teammates.
That EBJ build actually says a lot about how we don't have a bias (Probably the highest DPS LRM mech in the game now with that massive cooldown boost, with heat and velocity quirk to boot)... if we had bias LRMs would have had their spread increased by a lot by now.
Brawling has always been about choosing correct paths and having coordination with at least 2 or 3 other brawlers. One mech running at the enemy in the open results in death regardless of what short range build you are running.
Good thing you brought up Wolverine and Assassin... two of the absolute best MRM/SRM mechs in the game right now by far.... Add Hellspawn to them as well.
#64
Posted 17 January 2022 - 04:04 AM
#65
Posted 17 January 2022 - 05:54 AM
- Hellbore Outpost - Domination Circle is now more visible on the minimap
U mean - Caustic Valley, right? Where is caustic valley domination fix?
#66
Posted 17 January 2022 - 06:23 AM
Scout Derek, on 16 January 2022 - 03:23 PM, said:
We've gone over this MULTIPLE times. Cauldron ain't balancing around that. They've even said it themselves, and now again as well.
I know you enjoy FP, but please, come on.
Not agreeing with Charles points on balance, but they really should consider FP balance.
Mech Imbalances stick out more when one side is locked out of certain combos. Also friends and team fights are what keeps most mmos going well past thier shelf life, this game was at its healthiest when unit tags meant something and large groups could face off against eachother in both FP and QP.
Now that that is impossible in QP, FP deserves more support.
#67
Posted 17 January 2022 - 07:06 AM
Balance is done so you don't have to enforce extra conditions like that. Both Clan and IS side should get equal tonnage.
#68
Posted 17 January 2022 - 07:17 AM
Navid A1, on 17 January 2022 - 07:06 AM, said:
Balance is done so you don't have to enforce extra conditions like that. Both Clan and IS side should get equal tonnage.
First i total agree with AND it needs to be happen NOW
#69
Posted 17 January 2022 - 07:36 AM
Dakkalistic, on 16 January 2022 - 11:13 PM, said:
Teal hardpoints need help
Anemic?
HAHAHAHAHAHA
You better get your head checked out, you have no idea what you're talking about there.
#71
Posted 17 January 2022 - 07:49 AM
Dakkalistic, on 16 January 2022 - 09:04 PM, said:
And so missiles are currently in a horrible state, all of them, get used to it I guess.
Jager A gets missile ammo, and not ballistic ammo.
#72
Posted 17 January 2022 - 07:56 AM
#73
Posted 17 January 2022 - 08:01 AM
Lepestok, on 17 January 2022 - 07:56 AM, said:
We reduced it so it becomes more psychological warfare and less earthquake stun-lock.
Btw... free C3 system across the board in MWO that allows indirect fire from everywhere is something that is often ignored.
A target being spotted by an invisible spotter being dead is a major psychological warfare on its own, don't you think?
#74
Posted 17 January 2022 - 09:08 AM
#75
Posted 17 January 2022 - 09:21 AM
Bows3r, on 17 January 2022 - 07:49 AM, said:
My bad.
Scout Derek, on 17 January 2022 - 07:36 AM, said:
HAHAHAHAHAHA
You better get your head checked out, you have no idea what you're talking about there.
I say this with the outmost respect, you are not exactly representative when it comes to SRM performance. Very few people can do what you do with them.
#76
Posted 17 January 2022 - 10:51 AM
#77
Posted 17 January 2022 - 11:41 AM
Dakkalistic, on 17 January 2022 - 09:21 AM, said:
Well then I suppose it's time for a video then in February, isn't it?
#78
Posted 17 January 2022 - 11:43 AM
The ongoing war against LRMs and C-LPLas is well past the point of being at all reasonable.
I had to laugh at the person who pointed out the "balancing" in the game where a piranha kills a kodiak. I've been saying this for a while. I was playing the other day in a mist lynx on polar highlands - I came around the corner and ran face to face into a fresh atlas and fresh awesome about 200 meters away, who had been just sniping our team, we all saw each other at the same time. I could have run - I jumped on the atlas and killed him right in front of the awesome (who was firing at me the whole time), then I killed the awesome, and kept on going, pretty sure I jumped on a jagermech and killed it about five seconds later. Amusing for me but....kind of a strange kind of "balance".
If I knew back then what I know now, the only mechs I would have paid actual money for would be a hero mist lynx, a hero piranha and a hero urbie and my money spending days on this game would have been done.
#80
Posted 17 January 2022 - 03:59 PM
John Bronco, on 17 January 2022 - 12:38 PM, said:
Yes, but after tearing up 180 tons of fresh, undamaged assault mechs in a two-on-one fight against me, I was still at about 75% and had all my weapons and components. And honestly, I'm a tier 4-3 player, constantly back and forth between the two, so a very vanilla level of play on my part, generally. I do giggle unreservedly at my lights doing 20x their weight in damage regularly; but being able to consistently get more kills in a piranha or mist lynx than in a battlemaster or awesome just doesn't sit right with me for some reason.
I do play the game WAY too much though, so obviously many aspects of it work well for me.
Edited by An6ryMan69, 17 January 2022 - 04:04 PM.
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