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Patch Notes - 1.4.250.0 - 18-January-2022


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#121 Horseman

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Posted 21 January 2022 - 01:11 PM

View Postw0qj, on 20 January 2022 - 05:35 AM, said:

eg: Add +10% Velocity Quirk into CT of BAS-Prime(S) to entice players to buy Ultimate Pack (currently SO8 bonus).
eg: Similarly to BAS-E CT quirk, add enticing CT quirks into Nova NVA-Prime(I), TBR-Prime(I), etc. to help rejuvenate sales of Clan Wave 1 / Clan Wave 2 / Clan Wave 3.
[Edit: If/When MWO comes out with above (1) new Hero versions as described above, I'm personally willing to buy each and everyone of these, including Clan Wave 1 / Clan Wave 2 / Clan Wave 3!]
I'm going to say no to any Specials getting quirks the Standard versions don't have. I'm going to agree by all means with ensuring that current "generic" torsos have a reason to exist on the field.

Quote

Successfully selling Special Variant mechs like DWF-C(S), TBR-BH(S), BAS-E(S), etc. comes out for FREE and only costs virtual CBills 3-4 months after launch? What was MWO thinking? These mechs (especially the DWF-C(S) & TBR-BH(S)) could have easily sell equally as a Hero mech, creating recurring revenue stream for MWO. Sort of similar to DWF-UV Hero mech, players need to buy for its Hero arms.
With a steady stream of new content, this ensures that after a few months if the new hotness gave you any edge, you'll have to get the next new pack to maintain it since the old one has devalued. The shiny skins and C-Bill bonuses are still worth a real money purchase anyway.

#122 TTB

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Posted 22 January 2022 - 09:36 AM

  • Removed invisible collision from ramp in HPG
Still bugged, E5 ramp (right one) will stop you cold 2 meters before you reach the apex.

#123 Navid A1

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Posted 22 January 2022 - 10:35 AM

View PostTTB, on 22 January 2022 - 09:36 AM, said:

  • Removed invisible collision from ramp in HPG
Still bugged, E5 ramp (right one) will stop you cold 2 meters before you reach the apex.



Can confirm.

The invisible barrier on the ramp is still there but shorter.

It will stop you if you are going slow (like accelerating or peeking). Also slows you down if you are going across it full speed.

#124 D V Devnull

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Posted 22 January 2022 - 04:27 PM

View PostTTB, on 22 January 2022 - 09:36 AM, said:

  • Removed invisible collision from ramp in HPG
Still bugged, E5 ramp (right one) will stop you cold 2 meters before you reach the apex.

View PostNavid A1, on 22 January 2022 - 10:35 AM, said:

Can confirm.

The invisible barrier on the ramp is still there but shorter.

It will stop you if you are going slow (like accelerating or peeking). Also slows you down if you are going across it full speed.

I second that Confirm here... So that our Map Designer, Francois, can handle things, here are the closest Coordinates that I can provide for them to quickly lock in upon...

2073.4 — 1831.4 — 203.0 (Facing North @ Zero Degrees)

...and we will all have to wait for his getting around to handling that annoying speed bump, suffering as we continue to trip repeatedly. :(

~D. V. "also a victim since 2022-01-18 of tripping in HPG's E5 locale on that ramp" Devnull

#125 justcallme A S H

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Posted 22 January 2022 - 04:39 PM

Video has already been provided to Francois so all under control.

#126 Hawok79

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Posted 23 January 2022 - 04:20 AM

This:

View PostInnerSphereNews, on 14 January 2022 - 09:29 PM, said:






Clan Small Pulse Laser:


  • Heat increased to 2.2 (from 2.05)





and this

View PostNavid A1, on 15 January 2022 - 07:37 AM, said:



The heat increase has been intentionally chosen small to not affect mechs that rely only on SPLs. And even then the cSPLs right now are still at the highest performance level they've even been since 2014 (including the period they had 6 damage and 3 heat).



is completely nonsense and above all absolutely unnecessary
I'm beginning to think you can't do math.

The Spl and Cspl are ~0.1/s dps from away from each other...Skilled or unskilled

#127 Natural Predator

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Posted 23 January 2022 - 05:42 AM

View PostHawok79, on 23 January 2022 - 04:20 AM, said:

This:
[/b][/b][/b]

and this



is completely nonsense and above all absolutely unnecessary
I'm beginning to think you can't do math.

The Spl and Cspl are ~0.1/s dps from away from each other...Skilled or unskilled


So what? Balance is good.

#128 Staude Coston

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Posted 23 January 2022 - 07:05 AM

View PostNPC SLAYER, on 23 January 2022 - 05:42 AM, said:


So what? Balance is good.


from the point of view of the IS?

#129 ghost1e

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Posted 23 January 2022 - 07:17 AM

View PostD V Devnull, on 21 January 2022 - 12:16 PM, said:

At this point, anything that gets applied for Game Balance in regard to Lock-On Weapons needs to strictly stop using any Top-Tier players (whom I intend no offense to with this post, unlike what you may think) as the benchmark point, as it is having the effect of making it extremely problematic and sometimes impossible for Bottom-Tier players to even use those Weapons at all.

Okay so if I understand you right, you're saying that balancing lock-ons around top players will make lock-ons unusable for lower-tier players (if that was not your point, please correct me).

Lock-ons let the game aim for you. There is almost no way for you to influence where / how accurately they hit. Whether it's a completely new player or a top-tier comp player, as long as they have a lock, the missiles will hit the same components.

So by design lock-ons are stronger the worse you yourself can aim. Very simply said:
If the game aims better than you, lock-ons are the best weapons.
If the game aims worse than you, lock-ons are the worst weapons.

With that in mind, balancing lock-ons around top-tier gameplay would make them stupidly overpowered in lower tiers.

Now for my personal opinion:
Lock-ons currently are slightly overpowered. They are still a decent weapon even at the highest level of play. This shouldn't be the case in my opinion.

Edited by TheUltimateGhost, 23 January 2022 - 07:18 AM.


#130 Natural Predator

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Posted 23 January 2022 - 07:22 AM

View PostStaude, on 23 January 2022 - 07:05 AM, said:

from the point of view of the IS?


From either point of view.

#131 Natural Predator

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Posted 23 January 2022 - 07:26 AM

View PostTheUltimateGhost, on 23 January 2022 - 07:17 AM, said:

Okay so if I understand you right, you're saying that balancing lock-ons around top players will make lock-ons unusable for lower-tier players (if that was not your point, please correct me).

Lock-ons let the game aim for you. There is almost no way for you to influence where / how accurately they hit. Whether it's a completely new player or a top-tier comp player, as long as they have a lock, the missiles will hit the same components.

So by design lock-ons are stronger the worse you yourself can aim. Very simply said:
If the game aims better than you, lock-ons are the best weapons.
If the game aims worse than you, lock-ons are the worst weapons.

With that in mind, balancing lock-ons around top-tier gameplay would make them stupidly overpowered in lower tiers.

Now for my personal opinion:
Lock-ons currently are slightly overpowered. They are still a decent weapon even at the highest level of play. This shouldn't be the case in my opinion.


To be clear when you say lock-ons are overpowered i assume you mean LRMS/ATMS. Because i agree with that. However If you apply that to SRM streaks I would say probably not. SRM streaks are beyond bad right now. Edit: When I say streaks are bad now I do not mean damage, I mean their lock on times are too long and I know their is flight issues with them as well. Not sure if that's a design issue (Implemented poorly in code) or a spread issue. Either way Streaks are sub par in almost every case. There is maybe a handful of mechs that can use them in any sort of an effective way: Huntsmen for example.

Edited by NPC SLAYER, 23 January 2022 - 07:33 AM.


#132 Kraggenmor

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Posted 23 January 2022 - 09:48 AM

Perhaps my search fu is weak but, I have google searched, and searched this thread and do not see an answer to this question:

What exactly is the BLR-2C match survival boost?

#133 John Bronco

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Posted 23 January 2022 - 10:21 AM

View PostKraggenmor, on 23 January 2022 - 09:48 AM, said:

Perhaps my search fu is weak but, I have google searched, and searched this thread and do not see an answer to this question:

What exactly is the BLR-2C match survival boost?

It just means the other variants were given the same survival quirks as the 2C, which are structure bonuses.

#134 Kraggenmor

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Posted 23 January 2022 - 10:39 AM

View PostJohn Bronco, on 23 January 2022 - 10:21 AM, said:

It just means the other variants were given the same survival quirks as the 2C, which are structure bonuses.

Thank you, John!

#135 Horseman

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Posted 23 January 2022 - 01:22 PM

View PostKraggenmor, on 23 January 2022 - 09:48 AM, said:

Perhaps my search fu is weak but, I have google searched, and searched this thread and do not see an answer to this question:
What exactly is the BLR-2C match survival boost?

"To match xxx with yyy" = to make the two equal. To rephrase it in a more comprehensible manner, "survival boosts were matched with BLR-2C"

#136 NoxMorbis

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Posted 30 January 2022 - 03:09 AM

View PostNoxMorbis, on 15 January 2022 - 12:22 AM, said:

Clan Small Pulse Laser: Heat increased to 2.2 (from 2.05)

Good bye laser incubus. It was already really hot and had an alpha of like 32, and that's with replacing one SPL with a ER Small to make the SPL build even work at all. Now it's going to be unplayable. Sad. I kinda liked my SPL incubus. It wasn't great, but it was pretty decent.

But, I mean, you know, it's cool a Parana can take down a Kodiak. I mean, that's balanced.


Just to confirm, the Incubus SPL build is now unrealistic due to heat. I can alpha 7 times, on a normal-ish heat map, then overheat (That's about 210 damage, if it all hits). I think the DEVs and some others get too caught up in the numbers instead of real world play styles. For instance, I know no one that takes 100% heat skills on the SPL Incubus, because you need other skills besides heat.

The fallacy is starting from a point that "with all heat skills filled in, you can. . . ."

Another mech hits the scrap pile, at least for now.

#137 Roodkapje

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Posted 30 January 2022 - 08:26 AM

Are there any plans to fix the shadow of the Archer Tempest in the next patch ??

I seem to be dragging along some kind of antenna or satellite stuff and I have no idea where to report this...Posted ImagePosted Image

#138 Aidan Crenshaw

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Posted 31 January 2022 - 12:47 AM

View PostRoodkapje, on 30 January 2022 - 08:26 AM, said:

Are there any plans to fix the shadow of the Archer Tempest in the next patch ??

I seem to be dragging along some kind of antenna or satellite stuff and I have no idea where to report this...Posted ImagePosted Image


Screenshots?

#139 Roodkapje

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Posted 31 January 2022 - 03:14 PM

View PostAidan Crenshaw, on 31 January 2022 - 12:47 AM, said:

Screenshots?

Ofcourse Posted Image

#1
Posted Image

#2
Posted Image

#3
Posted Image

Looks like the tubes having a shadow while they should not have one at all ?! Posted Image

#140 Aidan Crenshaw

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Posted 31 January 2022 - 11:51 PM

View PostRoodkapje, on 31 January 2022 - 03:14 PM, said:

Looks like the tubes having a shadow while they should not have one at all ?! Posted Image

Can confirm. Looks indeed like a misplaced launcher tube shadow.





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