D V Devnull, on 21 January 2022 - 12:16 PM, said:
At this point, anything that gets applied for Game Balance in regard to Lock-On Weapons needs to strictly stop using any Top-Tier players (whom I intend no offense to with this post, unlike what you may think) as the benchmark point, as it is having the effect of making it extremely problematic and sometimes impossible for Bottom-Tier players to even use those Weapons at all.
Okay so if I understand you right, you're saying that balancing lock-ons around top players will make lock-ons unusable for lower-tier players (if that was not your point, please correct me).
Lock-ons let the game aim for you. There is almost no way for you to influence where / how accurately they hit. Whether it's a completely new player or a top-tier comp player, as long as they have a lock, the missiles will hit the same components.
So by design lock-ons are
stronger the worse you yourself can aim. Very simply said:
If the game aims better than you, lock-ons are the best weapons.
If the game aims worse than you, lock-ons are the worst weapons.
With that in mind, balancing lock-ons around top-tier gameplay would make them stupidly overpowered in lower tiers.
Now for my personal opinion:
Lock-ons currently are
slightly overpowered. They are still a decent weapon even at the highest level of play. This shouldn't be the case in my opinion.
Edited by TheUltimateGhost, 23 January 2022 - 07:18 AM.