Krasnopesky, on 19 February 2022 - 10:04 AM, said:
Here is the build you seem to be describing:
https://mwo.nav-alph...706bd032_ARC-2R
Dropping 2 tonnes of ammo gets you the BAP and almost all of the 9 points of shaved arm armour. It is a good suggestion, but I don't agree it is mandatory. The additional arm armour will be rarely utilised, far more often when piloting this Mech the STs were destroyed rather than the arms. In fact the twisting you are describing ensures the arms are destroyed faster. Newer players also have a tendency to waste LRM damage by shooting targets that are either in cover or will be able to easily get into cover, thus the additional ammunition is often needed.
If an enemy ECM Mech is close enough to your LRM boat to block your ability to target Mechs you should be focusing on either killing that enemy Mech or getting away, not trying to LRM other targets (enemy ECM only blocks your ability to lock 'Mechs within 120m).
As valid as your thoughts also are, they are definitely not 100% of gameplay scenarios either.
(
EDIT :: By the way, my complements on managing to draw up the alternate Build so quickly on MechDB... It even reveals a Bug with the Tonnage Notes where the BAP isn't being reflected there under Equipment!)
I encounter more often than not — and this happens to Newer (
or Lower-Tiered) Players too — people saying that the Heavies/Assaults should be keeping their Mechs always pointed to the main battling, except for rare situations. Since that means the Mediums/Lights will be covering their backs so they don't have to worry about it, the BAP is therefore needed (
or at least extremely useful) on the ARC-2R(C)'s build in order to keep the Mech properly operational while the background fighting is going on. Otherwise the opposing Enemy Team ends up with an opportunity to take a lot less damage during the period where more Friendly Mechs than should be are tied up dealing with the Enemy Light Mech that got behind them. That kind of makes the case for updating the ARC-2R(C) with a BAP in the Loadout it starts with.
For reference, I personally remember not being able to run through anywhere near 50% to 75% of my Missile Ammo (
even at 180 Missiles per Ton back then) when first starting out with MWO long before Stealth Armor existed and Lock-Ons got their more-recent design changes. I'm therefore of some reasonable certainty that the Initial Loadout could stand to trade a little Ammo at the increased amounts for being able to remain more operational overall. At least run my overall thoughts by the others and see what they think, eh?
Krasnopesky, on 19 February 2022 - 10:04 AM, said:
I won't make a thread, I often have meetings with PGI staff members through The Cauldron, telling them directly as I have done is far more effective.
Well... Here I was thinking that if you make a Feature Suggestion Thread for the Champion GXP Idea that has a Poll with "Yes"/"Maybe (
or Indifferent)"/"No" built in, then you could take time gathering Votes from the Forum Community (
particularly since not everyone can and/or does use Discord at this time)... After a bit, then you could take that data with you to the others, and show them the interest if there really is enough to make it worth the changes. Instead of being just one voice, you could then have the voices of many others backing your statements when you present them. It ultimately ends up being a near-automatic win for you, and a definite one if we both find that there is indeed enough "Yes"/"Maybe(
or Indifferent)" Votes to make it a certain & confirmable hit for implementation into the MWO Live game. Have I posted enough supportive sense to talk you into making that Poll-Enabled Thread and giving it a try? (
And you're NOT getting me to tease you with being lazy!!!)
~D. V. "
hopes they've shown enough reason on two possible post-v1.4.251.0 future changes" Devnull
Edited by D V Devnull, 20 February 2022 - 05:02 AM.