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Patch Notes - 1.4.251.0 - 22-February-2022


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#41 C337Skymaster

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Posted 19 February 2022 - 10:28 AM

View PostKrasnopesky, on 19 February 2022 - 10:19 AM, said:

Kit Fox should have the actuators, will be updated. The actuators are good for the Linebacker too though, they crit-pad the arms and make them slightly larger with the hands.


I picked on the Linebacker because it seemed to be the first time any of these trial 'mechs got a lower arm actuator, and for some reason it was the only 'mech without arm-mounted weapons. The Stormcrow needs its actuators, too, and the whole point of swapping PPCs for lasers on the Warhawk was for that lower arm actuator, making that one easier to aim as well. The crit slot is open on that one, just nobody checked the box for some weird reason.

#42 w0qj

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Posted 19 February 2022 - 10:32 AM

+1
You have a brilliant idea!
Champions with +30% GXP bonus!
May I also suggest Champions with +20% CBills bonus along with the above bonus!
(I suspect most players buying Champion mechs are going for the CBills bonus)

I'll be very happy to have these in my mech stable:
BAS-A(C)
ANH-1A(C)
MAD-9M(C)
MAL-MX90(C)
KDK-3(C)
BNC-3M(C)
AWS-9M(C)
AS7-RS(C)
HBK-IIC(C)
HBK-4P(C)
GHR-5H(C)
CRB-27B(C)
RVN-3L(C)
FS9-S(C) ==> current Feb'2022 free mech of the month!
You get the idea? Posted Image


View PostKrasnopesky, on 19 February 2022 - 09:27 AM, said:

My suggestion to PGI was just make the Champion(C) 'Mechs give full GXP rather than bonus XP. That way you could use them to help skill up other 'Mechs. ...

Edited by w0qj, 20 February 2022 - 02:42 AM.


#43 C337Skymaster

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Posted 19 February 2022 - 10:42 AM

View Postw0qj, on 19 February 2022 - 10:32 AM, said:

+1
You have a brilliant idea!
Champions with +30% GXP bonus!
May I also suggest Champions with +20% CBills bonus along with the above bonus!
(I suspect most players buying Champion mechs are going for the CBills bonus)

I'll be very happy to have these in my mech stable:
BAS-A(C)
ANH-1A(C)
MAD-9M(C)
MAL-MX90(C)
KDK-3(C)
BNC-3M(C)
AWS-9M(C)
AS7-RS(C)
HBK-IIC(C)
HBK-4P(C)
CRB-27B(C)
RVN-3L(C)
FS9-S(C) ==> current Feb'2022 free mech of the month!
You get the idea? Posted Image


I think Kras's original idea was more to the point. Technically, the Champion 'mechs already give a 30% GXP bonus, on top of what pittance of GXP you already get. It sounded to me like Kras's idea was to make those 'mechs give GXP ONLY, so instead of 800, or 1600 XP earned towards that 'mech, with maybe another 80 GXP, you'd get a full 1680 GXP off the match, and the 'mech would just have to dip into that GXP pool if you need to skill it.

#44 Krasnopesky

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Posted 19 February 2022 - 10:50 AM

View PostC337Skymaster, on 19 February 2022 - 10:42 AM, said:

I think Kras's original idea was more to the point. Technically, the Champion 'mechs already give a 30% GXP bonus, on top of what pittance of GXP you already get. It sounded to me like Kras's idea was to make those 'mechs give GXP ONLY, so instead of 800, or 1600 XP earned towards that 'mech, with maybe another 80 GXP, you'd get a full 1680 GXP off the match, and the 'mech would just have to dip into that GXP pool if you need to skill it.


Yes that's what I mean. They give the normal amount of XP, but it is all GXP.

#45 katoult

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Posted 19 February 2022 - 11:12 AM

View PostKrasnopesky, on 19 February 2022 - 08:26 AM, said:


I did.

The 5 SL by themselves are completely heat neutral with 13 DHS on the hottest map while moving at top speed.

The 3x LRM15 load-out has 10 sustained DPS and it takes 13.1 staggered alphas of the LRM15s to overheat on a heat neutral map while stationary. That's 585 damage potential before overheat from the LRM alphas and you can always defend yourself against 'Mechs that manage to close within the LRM minimum range.

585 damage potential translates to approximately a span of 200-250 dmg typically applied in live gameplay (over a timespan of about one minute, after which you spend at least 30 seconds cooling and relocating in a passive playstyle manner).

#46 Krasnopesky

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Posted 19 February 2022 - 11:25 AM

View Postkatoult, on 19 February 2022 - 11:12 AM, said:

585 damage potential translates to approximately a span of 200-250 dmg typically applied in live gameplay (over a timespan of about one minute, after which you spend at least 30 seconds cooling and relocating in a passive playstyle manner).


It takes 18 seconds to cool from 100% heat.

Heat capacity is 51.5 and this 'Mech dissipates 2.86 heat a second.

#47 KaptinOrk

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Posted 19 February 2022 - 01:59 PM

I fully support the tweaked cooldown values on the Blackjack BJ-1, I've been hoping for a buff to the AC/2 cooldown quirk, getting a little more DPS out of the energy hardpoints or non-AC/2 ballistics is a nice change.

Edited by KaptinOrk, 19 February 2022 - 02:03 PM.


#48 Gas Guzzler

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Posted 19 February 2022 - 02:21 PM

View PostGweNTLeR, on 19 February 2022 - 10:27 AM, said:

Underwhelming enough to get 15(UAC)-19(AC5)% DPS buff? Really? On what basis? AC5s were recently buffed with additional velocity, plus many mechs received a good ballistic quirk pass recently (for example - IS: BW, JM6, MAD-3R, Clan: MAD-II-A/C/D, TBR, EBJ).
I wonder what was used as a baseline to consider those changes.


18.6% yeah, but AC5s aren't a pure DPS weapon so looking at continuous DPS doesn't necessarily tell the whole story. AC5 and LB5s yes I could see that much of a buff, UAC5s not sure.. but again, those are used for burst DPS builds typically so I think the real world buff is smaller than 15% would suggest.

We'll see. Luckily they have been pretty reactive on balance changes so if it levels out and starts dominating everything I'm sure we will see a partial reversal.

Edited by Gas Guzzler, 19 February 2022 - 02:22 PM.


#49 FupDup

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Posted 19 February 2022 - 03:37 PM

View PostGas Guzzler, on 19 February 2022 - 02:21 PM, said:

18.6% yeah, but AC5s aren't a pure DPS weapon so looking at continuous DPS doesn't necessarily tell the whole story. AC5 and LB5s yes I could see that much of a buff, UAC5s not sure.. but again, those are used for burst DPS builds typically so I think the real world buff is smaller than 15% would suggest.

We'll see. Luckily they have been pretty reactive on balance changes so if it levels out and starts dominating everything I'm sure we will see a partial reversal.

Putting the UAC/5 to around 1.5-1.55 CD would also be another way to give a greater gap between it and the AC/5 without making the latter into a giga AC/2 (the 1.3 value I mentioned on page 1 might be a bit too stronk).

#50 Roodkapje

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Posted 19 February 2022 - 03:37 PM

View PostGas Guzzler, on 19 February 2022 - 09:52 AM, said:

I feel like you literally contradict yourself after contradicting your first comment.

NOPE.AVI

You just need to read other people's posts more carefully! ;)

Quote

You are excited about double-tapping 80 damage into someone.

More like : Funny coincidence related to a build that I happen to own! Posted Image

Quote

Then, you claim players want CoD playstyle

I am saying that too many play this game like that already and most of the rest DON'T want that kind of playstyle! Posted Image

Quote

which this game is extremely far from, and TTK is much longer than it is in CoD.

But is getting shorter and shorter as time goes by... Posted Image

Quote

Then, you complain about long battles and would prefer short brawls.

Again : NO.

I am complaining about the fact that all these "Cauldron fixes" have made the game a PPC and LURM sniperfest/campfest in the past year or so and brawling close combat scenarios are becoming more and more a thing of the past! Posted Image

Quote

So... what do you want? Delete capability? Long drawn out battles? Or short fast paces Halo-esque brawls?

If you had took the time to actually read my post carefully you would have known what I want! Posted Image

Quote

I think the point is that these so called "real Mechwarrior fans" don't want one specific thing, they just want to feel godlike and anything that scratches their armor is an affront to Battletech.

I disagree 100% Posted Image

#51 burning wisky

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Posted 20 February 2022 - 04:06 AM

View PostStaude, on 19 February 2022 - 03:59 AM, said:

THX 265 tons on Clan side in FP
irony off


that is not the big problem in FP
bring Factionplay back before PGI .... it up. Scouting, Planets MC .....

#52 D V Devnull

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Posted 20 February 2022 - 04:46 AM

View PostKrasnopesky, on 19 February 2022 - 10:04 AM, said:

Here is the build you seem to be describing: https://mwo.nav-alph...706bd032_ARC-2R
Dropping 2 tonnes of ammo gets you the BAP and almost all of the 9 points of shaved arm armour. It is a good suggestion, but I don't agree it is mandatory. The additional arm armour will be rarely utilised, far more often when piloting this Mech the STs were destroyed rather than the arms. In fact the twisting you are describing ensures the arms are destroyed faster. Newer players also have a tendency to waste LRM damage by shooting targets that are either in cover or will be able to easily get into cover, thus the additional ammunition is often needed.

If an enemy ECM Mech is close enough to your LRM boat to block your ability to target Mechs you should be focusing on either killing that enemy Mech or getting away, not trying to LRM other targets (enemy ECM only blocks your ability to lock 'Mechs within 120m).

As valid as your thoughts also are, they are definitely not 100% of gameplay scenarios either. ;)

(EDIT :: By the way, my complements on managing to draw up the alternate Build so quickly on MechDB... It even reveals a Bug with the Tonnage Notes where the BAP isn't being reflected there under Equipment!)

I encounter more often than not — and this happens to Newer (or Lower-Tiered) Players too — people saying that the Heavies/Assaults should be keeping their Mechs always pointed to the main battling, except for rare situations. Since that means the Mediums/Lights will be covering their backs so they don't have to worry about it, the BAP is therefore needed (or at least extremely useful) on the ARC-2R(C)'s build in order to keep the Mech properly operational while the background fighting is going on. Otherwise the opposing Enemy Team ends up with an opportunity to take a lot less damage during the period where more Friendly Mechs than should be are tied up dealing with the Enemy Light Mech that got behind them. That kind of makes the case for updating the ARC-2R(C) with a BAP in the Loadout it starts with. :huh:

For reference, I personally remember not being able to run through anywhere near 50% to 75% of my Missile Ammo (even at 180 Missiles per Ton back then) when first starting out with MWO long before Stealth Armor existed and Lock-Ons got their more-recent design changes. I'm therefore of some reasonable certainty that the Initial Loadout could stand to trade a little Ammo at the increased amounts for being able to remain more operational overall. At least run my overall thoughts by the others and see what they think, eh? :)







View PostKrasnopesky, on 19 February 2022 - 10:04 AM, said:

I won't make a thread, I often have meetings with PGI staff members through The Cauldron, telling them directly as I have done is far more effective.

Well... Here I was thinking that if you make a Feature Suggestion Thread for the Champion GXP Idea that has a Poll with "Yes"/"Maybe (or Indifferent)"/"No" built in, then you could take time gathering Votes from the Forum Community (particularly since not everyone can and/or does use Discord at this time)... After a bit, then you could take that data with you to the others, and show them the interest if there really is enough to make it worth the changes. Instead of being just one voice, you could then have the voices of many others backing your statements when you present them. It ultimately ends up being a near-automatic win for you, and a definite one if we both find that there is indeed enough "Yes"/"Maybe(or Indifferent)" Votes to make it a certain & confirmable hit for implementation into the MWO Live game. Have I posted enough supportive sense to talk you into making that Poll-Enabled Thread and giving it a try? (And you're NOT getting me to tease you with being lazy!!!) :D







~D. V. "hopes they've shown enough reason on two possible post-v1.4.251.0 future changes" Devnull

Edited by D V Devnull, 20 February 2022 - 05:02 AM.


#53 MW Waldorf Statler

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Posted 20 February 2022 - 05:30 AM

thanks for thats Patch and the lot of Work in it ! thats many for only 4 Guys and from it only 2 Fulltime Workers?!

#54 Horseman

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Posted 20 February 2022 - 06:34 AM

View PostRoodkapje, on 19 February 2022 - 03:37 PM, said:

I am complaining about the fact that all these "Cauldron fixes" have made the game a PPC and LURM sniperfest/campfest in the past year or so and brawling close combat scenarios are becoming more and more a thing of the past! Posted Image
Brawl has been the dominant gameplay style for quite some time. When you're used to privilege, equality feels like discrimination.

Quote

I disagree 100% Posted Image
Disagree all you want, but it is what arguments by self-proclaimed "true mechwarriors" often boil down to: they can't imagine that weapons built to fight giant robots can damage giant robots

#55 PocketYoda

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Posted 20 February 2022 - 06:35 AM

Thanks for the Crab updates, but sad they didn't get any armor quirks Outside of the Hero, they die real fast these days.

Edited by Nomad Tech, 20 February 2022 - 06:36 AM.


#56 Staude Coston

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Posted 20 February 2022 - 07:25 AM

View Postburning wisky, on 20 February 2022 - 04:06 AM, said:

that is not the big problem in FP
bring Factionplay back before PGI .... it up. Scouting, Planets MC .....


will never exist again because the number of players is far too small, why can't the clan side also have 265 tons or does the IS side need more structure and armor bonus before this is done give me a distant reason

#57 D V Devnull

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Posted 20 February 2022 - 08:44 AM

Okay... catching up again, I guess? Two nuts to talk to! :P





View PostMW Waldorf Statler, on 20 February 2022 - 05:30 AM, said:

thanks for thats Patch and the lot of Work in it ! thats many for only 4 Guys and from it only 2 Fulltime Workers?!

Don't forget those people known as "The Cauldron" who helped bring some of that effort! :o






View PostNomad Tech, on 20 February 2022 - 06:35 AM, said:

Thanks for the Crab updates, but sad they didn't get any armor quirks Outside of the Hero, they die real fast these days.

And what is the CRB-27SL ... Chopped Liver??? It looks like it got something for Survival too!!! :(






And baaaaaaack to my Mech Garage again... soooooo much going on... :ph34r:

~D. V. "thinking people are missing other people & things with Patch v1.4.251.0 here" Devnull

#58 Roodkapje

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Posted 20 February 2022 - 09:10 AM

View PostHorseman, on 20 February 2022 - 06:34 AM, said:

Brawl has been the dominant gameplay style for quite some time. When you're used to privilege, equality feels like discrimination.

Perhaps... perhaps not...

Camping should be discouraged at all times IMHO ;)

Quote

Disagree all you want, but it is what arguments by self-proclaimed "true mechwarriors" often boil down to: they can't imagine that weapons built to fight giant robots can damage giant robots

The people I am talking about are obviously not those who you are talking about! ;)

#59 Gas Guzzler

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Posted 20 February 2022 - 09:17 AM

View PostRoodkapje, on 20 February 2022 - 09:10 AM, said:


Camping should be discouraged at all times IMHO Posted Image



You know what they say about opinions! Posted Image

#60 ghost1e

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Posted 20 February 2022 - 10:17 AM

View PostHorseman, on 20 February 2022 - 06:34 AM, said:

Brawl has been the dominant gameplay style for quite some time. When you're used to privilege, equality feels like discrimination.

I'd actually disagree. The game is less of a stale mid-range fest now, with more brawl than before.





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