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A Cheat ? ? ?


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#141 AwDangit

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Posted 14 July 2022 - 06:00 PM

I have had it happen a few times in the last few days. I'll just get cored out of nowhere and be dead. Last night, I was in the tunnel on the river city map with another team mate and we both got one shotted in about 2 seconds. There was no reds in with us or on seismic.

Disclaimer: I die often, so, IDK

#142 PocketYoda

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Posted 14 July 2022 - 07:57 PM

View Postthe wee free folk, on 09 March 2022 - 12:29 AM, said:

Okay I know how this title sounds.
In the last week during matches I have heard over the comms several times something akin to "someone must be cheating, i just went from full armour to cored in less than a second!" And I have just thought oh yeah, you just didn't see the dude with twin heavy gauss at your back. But it happened to me this morning, I'm there behind a wall, then this light comes up to me, i get a lock so i know he has a **** load of small lasers, i dump 3ml and 6 mg on them there is one blast of his lasers and then PHASIZZLE im cored . . . 64 armour points through in one hit, the display comes up with you have been destroyed, displays a load of damage and hits that just can't have been there . . .

So is there a cheat out there, I play this game because it seemed fair and cheats couldn't exist.
Please tell me there is a known glitch, goodness knows this game has glitches.


Welcome to Cauldrons version of balanced game play.. remember "shoot the light mech" but we all know their hit boxes are so wonky they take six mechs to actually kill one.. or leg one if you are lucky..

Its a bad joke at this time.. Personally i just sway my lasers across both legs its almost a guaranteed kill sooner or later..

Cauldron has a fetish for light mechs and i cannot see it changing anytime soon. Totally breaks the lore but that seems to be par the course here.

I love it when i'm clearly shot from the front and my back magically gets destroyed and cored yellow...

Edited by Nomad Tech, 14 July 2022 - 07:59 PM.


#143 LordNothing

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Posted 14 July 2022 - 08:07 PM

i like to fire hip level because you are always guaranteed to hit something. it might be the front/rear torso or it might be the legs.

#144 pattonesque

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Posted 14 July 2022 - 09:09 PM

View PostNomad Tech, on 14 July 2022 - 07:57 PM, said:

Personally i just sway my lasers across both legs its almost a guaranteed kill sooner or later..



you should try holding your lasers steady on one component and then it will only take one mech to kill a light!

#145 Curccu

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Posted 15 July 2022 - 01:36 AM

View PostNomad Tech, on 14 July 2022 - 07:57 PM, said:

Welcome to Cauldrons version of balanced game play.. remember "shoot the light mech" but we all know their hit boxes are so wonky they take six mechs to actually kill one.. or leg one if you are lucky..
Its a bad joke at this time.. Personally i just sway my lasers across both legs its almost a guaranteed kill sooner or later..

Requires one if you actually shoot the light instead of terrain.
Maybe you got unstable internet connection that can mess up HSR.
Maybe provide videos of these kind of fights where light doesn't want to die with solid hits.


View PostNomad Tech, on 14 July 2022 - 07:57 PM, said:

Cauldron has a fetish for light mechs and i cannot see it changing anytime soon. Totally breaks the lore but that seems to be par the course here.

Yep specially data, he loves lights so much that every other of his videos calls for nerf for them even if he has 3 times better WL, almost twice better KDR and AVG MS is better by 55 with his assaults current season. But clearly lights OP.
https://mwomercs.com...=1&user=D+A+T+A
https://mwomercs.com...=4&user=D+A+T+A
Breaks MWO lore? or are you referring this ancient board game that this game is loosely based on?

Edited by Curccu, 15 July 2022 - 01:37 AM.


#146 Eider

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Posted 15 July 2022 - 01:57 AM

Been going on forever with lights being op and even videos wont convince these guys. Ultimately if a light mech can take more damage and do as much as an assault then why bother making any other class? I survived nonsense and gotten high damage several times on lights, stuff i should not have survived. Its all the wonky hitboxes and speed thats about 3x the tabletop version while every other class of mech has to play by the tabletop rules. Imagine an assault going 100 and thats why lights are op.

#147 Teenage Mutant Ninja Urbie

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Posted 15 July 2022 - 02:35 AM

Posted Image

#148 The Basilisk

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Posted 15 July 2022 - 02:35 AM

Most cases where you would {LT-MOB-25} an eybrow and start to think about Cheating are cases of either knowing the Maps aka using missing collision to generate unforseen Attacks from Angles that seem impossible when viewed from closeup and the recievers angle or they are cases where ppl use 3rd party graphics enhancement programs or Display equipment and good timing to shoot on players that can not percieve the shooter from their point of view. Both cases are....not or not formaly illegal or even frowned up on.
To put it in a provokative manner LTP starts with having the right gaming gear.

#149 Escef

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Posted 15 July 2022 - 02:36 AM

View PostEider, on 15 July 2022 - 01:57 AM, said:

Been going on forever with lights being op and even videos wont convince these guys. Ultimately if a light mech can take more damage and do as much as an assault then why bother making any other class? I survived nonsense and gotten high damage several times on lights, stuff i should not have survived. Its all the wonky hitboxes and speed thats about 3x the tabletop version while every other class of mech has to play by the tabletop rules. Imagine an assault going 100 and thats why lights are op.


Fun fact: We don't have the Firemoth/Dasher because it is so fast it would break the netcode.

As for an assault going over 100, the Skokomish hero Zeus can do that. You don't see anyone playing it, because the tonnage outlay necessary for a 400XL + MASC on an 80 ton mech leaves it with a weapons payload of a mech 25 tons lighter.

#150 Curccu

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Posted 15 July 2022 - 02:59 AM

View PostEider, on 15 July 2022 - 01:57 AM, said:

Been going on forever with lights being op and even videos wont convince these guys. Ultimately if a light mech can take more damage and do as much as an assault then why bother making any other class?

Because they cannot take more damage and they cannot do more or even close to same numbers of damage, plz give few of these links to these videos.

View PostEider, on 15 July 2022 - 01:57 AM, said:

I survived nonsense and gotten high damage several times on lights, stuff i should not have survived. Its all the wonky hitboxes and speed thats about 3x the tabletop version while every other class of mech has to play by the tabletop rules.

I admit that I'm not BT expert but https://www.sarna.net/wiki/Locust has listed speed of 129.6 km/h, I don't recall seeing that many locusts in the game running almost 400 km/h, have you?

And wow often have you played BT with you just having 1 mech for each player? and if you have how often in that situation have you picked light mech when if you had option to take medium, heavy or assault?

View PostEider, on 15 July 2022 - 01:57 AM, said:

Imagine an assault going 100 and thats why lights are op.

Why bother with your imagination when you can do it in game? zeu-sk with speed tweak and masc I'm pretty sure 100 is not a problem.

#151 Buster Machine 0

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Posted 15 July 2022 - 05:49 AM

MWO needs to have a feature that 99% of all successful arena shooters have.

It will reduce cheaters as well as hackusators and improve the overall health of this game and community.

https://youtu.be/hI7V60r7Jco?t=307

Edited by Buster Machine 0, 15 July 2022 - 05:49 AM.


#152 LordNothing

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Posted 15 July 2022 - 11:33 AM

View PostEscef, on 15 July 2022 - 02:36 AM, said:

Fun fact: We don't have the Firemoth/Dasher because it is so fast it would break the netcode.

As for an assault going over 100, the Skokomish hero Zeus can do that. You don't see anyone playing it, because the tonnage outlay necessary for a 400XL + MASC on an 80 ton mech leaves it with a weapons payload of a mech 25 tons lighter.


yea and then event queue comes and im doing 250 in a flea. im not too sure i buy the 'netcode cant handle it' excuse anymore.

#153 Escef

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Posted 15 July 2022 - 06:01 PM

View PostNomad Tech, on 14 July 2022 - 07:57 PM, said:

Cauldron has a fetish for light mechs and i cannot see it changing anytime soon. Totally breaks the lore but that seems to be par the course here.


If light mechs are so stupidly powerful, why is it that they usually make up less than 15% of the queue? Can you explain why it is that these mechs that you say are so incredibly powerful, and available for c-bills, are so painfully under-represented in-game? Does it make any damned sense to you? Because it makes none to me.

Please, explain to me why it is that mechs that are so obscenely powerful and freely available are so under-utilized by the community.

#154 pattonesque

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Posted 15 July 2022 - 07:15 PM

View PostEscef, on 15 July 2022 - 06:01 PM, said:

If light mechs are so stupidly powerful, why is it that they usually make up less than 15% of the queue? Can you explain why it is that these mechs that you say are so incredibly powerful, and available for c-bills, are so painfully under-represented in-game? Does it make any damned sense to you? Because it makes none to me.

Please, explain to me why it is that mechs that are so obscenely powerful and freely available are so under-utilized by the community.


oh I've got it -- Nomad Tech/MechaGnome/Sammial cannot hit lights and refuses to learn, preferring instead to pretend they're OP so it's easier for him emotionally

#155 martian

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Posted 15 July 2022 - 09:35 PM

View PostEider, on 15 July 2022 - 01:57 AM, said:

Been going on forever with lights being op and even videos wont convince these guys.

The right thread for complaining that light 'Mechs are OP is here: Light Mechs Are Screwed Up


View PostEider, on 15 July 2022 - 01:57 AM, said:

Ultimately if a light mech can take more damage ...

Light 'Mech can not take more damage than assault 'Mech:
  • fully armored LCT-1V Locust - 196 points of armor + 75 points of structure = 271 hit points
  • fully armored AS7-D Atlas - 772 points of armor + 313 points of structure = 1085 hit points

View PostEider, on 15 July 2022 - 01:57 AM, said:

... and do as much as an assault then why bother making any other class?

Because light 'Mech can not carry as many ranged hard-hitting heavy weapons as assault 'Mech. There are not many light 'Mechs capable of carrying a pair of Heavy Gauss Rifles with a battery of lasers as backup.


View PostEider, on 15 July 2022 - 01:57 AM, said:

I survived nonsense and gotten high damage several times on lights, stuff i should not have survived.

That's because many MWO players have problems with targeting things smaller than barn. Bad situational awareness also does not help.


View PostEider, on 15 July 2022 - 01:57 AM, said:

Its all the wonky hitboxes and speed thats about 3x the tabletop version ...

You are talking absolute nonsense:

The common tabletop LCT-1V Locust runs 129.6 km/h, i.e.12 hexes. Even with the largest engine allowed in MWO (190 rating), you can go only 153.9 km/h, i.e. 14 hexes. This would be 118,75 % of the speed of the stock 'Mech - definitely not "3x the tabletop version ...".

I have yet to see Locust running 388,8 km/h in MWO ...

Almost forgot: Clan light OmniMechs (Puma, Hankyu, Uller, Koshi and Cougar) have locked engines in MWO and they can not go faster than their tabletop speed, since you can not swap their engine for a larger one.


View PostEider, on 15 July 2022 - 01:57 AM, said:

... while every other class of mech has to play by the tabletop rules.

Literally every single MWO non-OmniMech can be equipped with non-tabletop engine, allowing such 'Mech go faster or slower than it would go in the tabletop BattleTech game.


View PostEider, on 15 July 2022 - 01:57 AM, said:

Imagine an assault going 100 and thats why lights are op.

Such over-engined assault 'Mech would have exactly the same problem as over-engined light 'Mech: Lots of speed, not enough weapons.

#156 Escef

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Posted 15 July 2022 - 10:07 PM

View Postpattonesque, on 15 July 2022 - 07:15 PM, said:


oh I've got it -- Nomad Tech/MechaGnome/Sammial cannot hit lights and refuses to learn, preferring instead to pretend they're OP so it's easier for him emotionally


I've crossed paths with the guy in-game. He doesn't make a fuss, he doesn't crap-talk his own team, he doesn't abuse people. So it isn't like I think the game would be better without him. I'd rather he figure out the problem is on his end and find a way to mitigate it.

Speaking of which, he also has a thread talking about login problems, too. I'm forced to wonder if all his issues might be coming from an unreliable connection. If his ping and packet loss are both bad enough, it would explain a lot... Now that I think on it a bit more, I'm also forced to wonder what his computer and other machines on his LAN are doing. I mean, if he's trying to game while running torrent software and/or crypto mining... I mean, he might have a crypto mining program running in the background and not even know it. Or maybe his computer is being used as part of a malware network? If some kind of malware is hogging his network connection he probably wouldn't notice it too much while looking at news websites or most social media sites, but something like MWO where the performance loss will cause weird things to happen?

Nomad, if you're reading this, here's something to try: reboot your computer into safe mode with networking off and run a virus/malware scan. See if anything crops up.

Edited by Escef, 15 July 2022 - 10:08 PM.


#157 Brauer

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Posted 16 July 2022 - 05:00 AM

View PostBuster Machine 0, on 15 July 2022 - 05:49 AM, said:

MWO needs to have a feature that 99% of all successful arena shooters have.

It will reduce cheaters as well as hackusators and improve the overall health of this game and community.

https://youtu.be/hI7V60r7Jco?t=307


I think you overestimate the effect this would have on hackusations.


#158 LordNothing

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Posted 16 July 2022 - 12:23 PM

i think the false positives are worse than occasional cheaters. there are a couple rpg games i stopped playing because i got false banned for doing nothing wrong. most cheaters are just bad players looking for a marginal advantage that makes them at most less bad and you can still beat them with skill. a really disruptive cheater (like that one fp unit with the mandatory cheating policy) is just so plain obvious that it only takes minimal scrutiny to recognize as cheating. statistical analysis can also reveal a lot. like if your weapon accuracy jumps from 50% to 99% instantly. i think i prefer human in the loop detection rather than something software or even ai based.

Edited by LordNothing, 16 July 2022 - 12:27 PM.


#159 ScrapIron Prime

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Posted 16 July 2022 - 01:19 PM

Agreed. An automated system might ban someone for an unusual run of luck. Like that time solid 80% player rank me got 3 headshot kills in one game. Never happened before, never gonna happen again, please don’t auto-ban me, thx.

#160 Ihlrath

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Posted 16 July 2022 - 03:30 PM

View Postthe wee free folk, on 09 March 2022 - 12:29 AM, said:



So is there a cheat out there, I play this game because it seemed fair and cheats couldn't exist.
Please tell me there is a known glitch, goodness knows this game has glitches.


Oh there's multiple cheats and they're used by a small portion of the populace. Its more likely you were spit roasted by two lights though.





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