Jump to content

8 Vs 8 Quickplay Weekend


563 replies to this topic

#141 Culnan

    Member

  • PipPip
  • 32 posts

Posted 17 March 2022 - 01:47 PM

Well, this is just miserable. While MWO has been a very 'swingy' game for as long as I have played, this change just takes it to 11. Even if I ignore stuff like how the games don't seem to be any shorter (there's still 2-4 mins walking to where the fight is, then 1-5 mins of fighting) but there's less to do/shoot (so lower MS, particularly galling with a 30,000 MS loot bag event on), or how awful modes like conquest which require objective play are with 8 players on maps meant for 12, every game is a one sided stomp almost from the get go. Previously a team could (with decent frequency) recover from going a couple of kills down early in the game. But today going 1-0 down has always resulted in stomp for the team scoring first blood.

This is just terrible and unfun. Count me on the side that hope this idea goes away next week and is never brought up again.

#142 Krizalius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,640 posts
  • Google+: Link
  • Twitch: Link
  • LocationPolar Terma City

Posted 17 March 2022 - 01:49 PM

View PostLazlo Woodbine, on 17 March 2022 - 01:37 PM, said:

Stomp or no stomp....yawn....logging off.

You relaxed on 12 against 12. Enough freebies, suffer.

#143 RedWolfwere

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 25 posts

Posted 17 March 2022 - 01:52 PM

Dont like 8vs8, its pretty hard to recover the match when 1 or 2 mechs are lost while the other team keeps full force... its almost a automatic defeat.
this kind of match its ok if there are full comms players involved or some team/clans in which lead. Sadly its not so easy to have such a situation.
NO GO FOR ME

#144 Velite

    Rookie

  • The Dragoon
  • The Dragoon
  • 4 posts

Posted 17 March 2022 - 01:55 PM

Keep it, better match and load times. less LRM spam.

#145 Raydeen

    Member

  • PipPip
  • 35 posts

Posted 17 March 2022 - 01:57 PM

Horrible idea, Amplifies your numerous prior poor decisions. Your pandering to just a very specific play style. Makes a already poor game experience worse.

#146 Krizalius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,640 posts
  • Google+: Link
  • Twitch: Link
  • LocationPolar Terma City

Posted 17 March 2022 - 01:57 PM

View PostRedWolfwere, on 17 March 2022 - 01:52 PM, said:

Dont like 8vs8, its pretty hard to recover the match when 1 or 2 mechs are lost while the other team keeps full force... its almost a automatic defeat.
this kind of match its ok if there are full comms players involved or some team/clans in which lead. Sadly its not so easy to have such a situation.
NO GO FOR ME

It's a team game, don't forget that. even Solo Players must unite to win. Posted Image

Edited by Krizalius, 17 March 2022 - 01:58 PM.


#147 B1g St0mpy

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 8 posts

Posted 17 March 2022 - 01:58 PM

Not a fan. Doing well, only lost 1/14 matches or something, but just doesn't have the Feel of a big battle, not as much variety in flanking maneuvers etc.

Just not a big enough team.

#148 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 17 March 2022 - 02:00 PM

Several recoveries so far when down two mechs. Since an individual player in the right place with the right mech can swing things, recovery is far more possible.

#149 Phoenix Strife

    Rookie

  • The 1 Percent
  • The 1 Percent
  • 5 posts

Posted 17 March 2022 - 02:04 PM

Not enjoying 8v8 at all. Unbalanced and full of mediums and lights. Should give a choice.

#150 Verustus

    Member

  • PipPip
  • 32 posts

Posted 17 March 2022 - 02:05 PM

MWO's system is very similar to World of Tanks, as if by reference, but 15v15 WoT groups are limited to 3 players.
In contrast, MWO is 12v12, but allows groups of 4 good players to form, making it much easier for a group to dominate the game and monopolize the victory.

I believe that even 12v12 is unbalanced unless PGI limit groups to 2 or 3-person, but does they think that the method of allowing groups of 4-person and thoroughly disregarding solo players will work in 8v8 testing?
The stronger the group play, the more people want to win, the more they group up, thereby revitalizing the MWO, in the human psyche that they assumes, do people work that way?

I encourage them to consider why WoT restricts groups to 3-person even though it is a 15v15 game.
WoT is having problems now because the company is located in Belarus, but it has nothing to do with the game.
Instead they should face the fact that the WoT has 100 times the population of MWO before they think of the excuse that Mechs are not as well known as real tanks.

Their improvements are preceded not only in the number of matches and groups, but also in the rest of the matchmaker system.

Edited by Pictor, 17 March 2022 - 08:26 PM.


#151 D o z e r

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 45 posts

Posted 17 March 2022 - 02:05 PM

View PostBows3r, on 17 March 2022 - 01:16 PM, said:

Awesome that you guys are experimenting with 8v8, and an event queue. However, I believe (and experience first hand that), groups have a disproportionate impact on the match even in 12v12, and particularly in 8v8. I would like to see that in the future, groups are either entirely removed, or reduced in size for the next 8v8 test or event queue.


100% agree with this.

Also, some other general feedback from playing a few hours today:

- 8 v 8 seemed to encourage team play/cohesion in general, almost every game I played both teams stuck very close together.

- MOST IMPORTANTLY: The tonnage/mech variances on each team were relatively greater and more impactful, in a really negative way. I had several games where my team had only 1 assault vs 4 on the other side, or vice versa. Every time that happened the lower tonnage team got smeshed. This mode should have a much lower variance threshold, 50 tons or so max. I believe someone else also posted about this too.


Edited by D O Z E R, 17 March 2022 - 02:10 PM.


#152 Brom96

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 213 posts

Posted 17 March 2022 - 02:05 PM

As with the Cauldron's changes, it is done to the wish of influential players. That's why we had all this laser sniper thing past year. Nothing can be done about it, nor anything said here will matter. The last time they listened to player base, in wider terms, was the minimap fiasco.

#153 Krizalius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,640 posts
  • Google+: Link
  • Twitch: Link
  • LocationPolar Terma City

Posted 17 March 2022 - 02:07 PM

View PostPariah Devalis, on 17 March 2022 - 02:00 PM, said:

Several recoveries so far when down two mechs. Since an individual player in the right place with the right mech can swing things, recovery is far more possible.

I'm interested. Why everyone who is against 8vs8, wrote almost nothing on the forum. Such a feeling that they did not even play at that time, although they have been registered since that time.

Edited by Krizalius, 17 March 2022 - 02:11 PM.


#154 D o z e r

    Member

  • PipPip
  • Ace Of Spades
  • Ace Of Spades
  • 45 posts

Posted 17 March 2022 - 02:07 PM

View Postmartian, on 17 March 2022 - 10:47 AM, said:

I had sooooooooooooooooooooooooooooooo much fun.

Just 150 tons of weight difference:
  • The enemy team: Dire Wolf with 105 alphastrike; Laser-boating Marauder IIC, a pair of Timber Wolves, Orion IIC, Vapor Eagle, etc.
  • My team: One Timby, one Orion IIC, Wolverine, Shadow Hawk and Huntsman plus three Lights
Posted Image


This degree of tonnage vairance is just too much for 8v8

#155 Alreech

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,649 posts

Posted 17 March 2022 - 02:09 PM

View PostToshitsugu Takamatsu, on 17 March 2022 - 01:17 PM, said:

Start by talking to your teammates. Tactics become a lot more important when you are a smaller group of players.
...
Do you have LRMs on the team? Try to press R whenever you spot a mech.

Try to take down uav:s as you spot them even if the hang above the rest of the team not affecting you.

Look for tactical advice here on the forum there are plenty of threads on the topic.

Sorry, but your post contains everything that makes MWO worse.

MWOs unique selling point is the fact that players don't have to care about their teammates.
Funny, fast matches without the need to do complicated tactical stuff that doesn't work anyway with teams that are set up for one match and disband afterwards.

That's the reason why premade groups should not be part of quickplay: they have unfair advantages like players knowing each other for a long time, speaking the same language and using a private VOIP solution.

Unfair weapons like LRMs that can easily abused by premade players should be removed from the game too, they kill the fun for solo players who don't want to talk to strangers or press R.

#156 Brom96

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • 213 posts

Posted 17 March 2022 - 02:10 PM

View PostKrizalius, on 17 March 2022 - 02:07 PM, said:

I'm interested. Why everyone who is against 8 against 8, wrote almost nothing on the forum. Such a feeling that they did not even play at that time, although they have been registered since that time.

In all honesty, I never thought they would be insane enough to pull this. Then again, mind that most people do not use forums, at least not with any regularity.

#157 Figaro Jibaro

    Member

  • Pip
  • The Lanner
  • The Lanner
  • 13 posts

Posted 17 March 2022 - 02:11 PM

8 vs 8 w/current soup queue and MM balancing is NOT a good idea. Whereas before 4-man groups were OP making up 33% of the team, now 4-man groups are OP making up 50% of the team (much more impactful). 8 vs 8 would work if it was solo queue and/or if better team balancing was possible.

#158 Krizalius

    Member

  • PipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 3,640 posts
  • Google+: Link
  • Twitch: Link
  • LocationPolar Terma City

Posted 17 March 2022 - 02:12 PM

View PostPictor, on 17 March 2022 - 02:05 PM, said:

World of Tanks

WOT carbage
Try learn - "How to Synchrodrop" WOT sin this too

#159 Phoenix Strife

    Rookie

  • The 1 Percent
  • The 1 Percent
  • 5 posts

Posted 17 March 2022 - 02:13 PM

Think I'll be skipping the next 5 days. Should have made it optional PGI and removed groups of 4 to 2.

#160 ScrapIron Prime

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,880 posts
  • LocationSmack dab in the middle of Ohio

Posted 17 March 2022 - 02:13 PM

Honestly, I love it. So many meta builds in the current 12v12 rely on other people covering them so they can do their thing. With 4 less players per team, hyper-specialized mechs are at a comparative disadvantage. I'm literally dusting off generalist builds that the current meta doesn't favor and doing well with them!

So... set the WayBack Machine to 2012 and launch!

Posted Image





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users