8 Vs 8 Quickplay Weekend
#141
Posted 17 March 2022 - 01:47 PM
This is just terrible and unfun. Count me on the side that hope this idea goes away next week and is never brought up again.
#143
Posted 17 March 2022 - 01:52 PM
this kind of match its ok if there are full comms players involved or some team/clans in which lead. Sadly its not so easy to have such a situation.
NO GO FOR ME
#144
Posted 17 March 2022 - 01:55 PM
#145
Posted 17 March 2022 - 01:57 PM
#146
Posted 17 March 2022 - 01:57 PM
RedWolfwere, on 17 March 2022 - 01:52 PM, said:
this kind of match its ok if there are full comms players involved or some team/clans in which lead. Sadly its not so easy to have such a situation.
NO GO FOR ME
It's a team game, don't forget that. even Solo Players must unite to win.
Edited by Krizalius, 17 March 2022 - 01:58 PM.
#147
Posted 17 March 2022 - 01:58 PM
Just not a big enough team.
#148
Posted 17 March 2022 - 02:00 PM
#149
Posted 17 March 2022 - 02:04 PM
#150
Posted 17 March 2022 - 02:05 PM
In contrast, MWO is 12v12, but allows groups of 4 good players to form, making it much easier for a group to dominate the game and monopolize the victory.
I believe that even 12v12 is unbalanced unless PGI limit groups to 2 or 3-person, but does they think that the method of allowing groups of 4-person and thoroughly disregarding solo players will work in 8v8 testing?
The stronger the group play, the more people want to win, the more they group up, thereby revitalizing the MWO, in the human psyche that they assumes, do people work that way?
I encourage them to consider why WoT restricts groups to 3-person even though it is a 15v15 game.
WoT is having problems now because the company is located in Belarus, but it has nothing to do with the game.
Instead they should face the fact that the WoT has 100 times the population of MWO before they think of the excuse that Mechs are not as well known as real tanks.
Their improvements are preceded not only in the number of matches and groups, but also in the rest of the matchmaker system.
Edited by Pictor, 17 March 2022 - 08:26 PM.
#151
Posted 17 March 2022 - 02:05 PM
Bows3r, on 17 March 2022 - 01:16 PM, said:
100% agree with this.
Also, some other general feedback from playing a few hours today:
- 8 v 8 seemed to encourage team play/cohesion in general, almost every game I played both teams stuck very close together.
- MOST IMPORTANTLY: The tonnage/mech variances on each team were relatively greater and more impactful, in a really negative way. I had several games where my team had only 1 assault vs 4 on the other side, or vice versa. Every time that happened the lower tonnage team got smeshed. This mode should have a much lower variance threshold, 50 tons or so max. I believe someone else also posted about this too.
Edited by D O Z E R, 17 March 2022 - 02:10 PM.
#152
Posted 17 March 2022 - 02:05 PM
#153
Posted 17 March 2022 - 02:07 PM
Pariah Devalis, on 17 March 2022 - 02:00 PM, said:
I'm interested. Why everyone who is against 8vs8, wrote almost nothing on the forum. Such a feeling that they did not even play at that time, although they have been registered since that time.
Edited by Krizalius, 17 March 2022 - 02:11 PM.
#154
Posted 17 March 2022 - 02:07 PM
martian, on 17 March 2022 - 10:47 AM, said:
Just 150 tons of weight difference:
- The enemy team: Dire Wolf with 105 alphastrike; Laser-boating Marauder IIC, a pair of Timber Wolves, Orion IIC, Vapor Eagle, etc.
- My team: One Timby, one Orion IIC, Wolverine, Shadow Hawk and Huntsman plus three Lights
This degree of tonnage vairance is just too much for 8v8
#155
Posted 17 March 2022 - 02:09 PM
Toshitsugu Takamatsu, on 17 March 2022 - 01:17 PM, said:
...
Do you have LRMs on the team? Try to press R whenever you spot a mech.
Try to take down uav:s as you spot them even if the hang above the rest of the team not affecting you.
Look for tactical advice here on the forum there are plenty of threads on the topic.
Sorry, but your post contains everything that makes MWO worse.
MWOs unique selling point is the fact that players don't have to care about their teammates.
Funny, fast matches without the need to do complicated tactical stuff that doesn't work anyway with teams that are set up for one match and disband afterwards.
That's the reason why premade groups should not be part of quickplay: they have unfair advantages like players knowing each other for a long time, speaking the same language and using a private VOIP solution.
Unfair weapons like LRMs that can easily abused by premade players should be removed from the game too, they kill the fun for solo players who don't want to talk to strangers or press R.
#156
Posted 17 March 2022 - 02:10 PM
Krizalius, on 17 March 2022 - 02:07 PM, said:
In all honesty, I never thought they would be insane enough to pull this. Then again, mind that most people do not use forums, at least not with any regularity.
#157
Posted 17 March 2022 - 02:11 PM
#159
Posted 17 March 2022 - 02:13 PM
#160
Posted 17 March 2022 - 02:13 PM
So... set the WayBack Machine to 2012 and launch!
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