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8 Vs 8 Quickplay Weekend


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#101 Gas Guzzler

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Posted 17 March 2022 - 12:31 PM

View PostNoZaku4U, on 17 March 2022 - 10:33 AM, said:

All this does is make back line hiding assaults who refuse to, you know ... assault, even more painful and detrimental.


Right because if anyone plays an assault they are obligated to meat shield for you?

Also, those same assaults will watch their entire team zerg rush nascar away from them and be left behind and flanked if they try to keep up. Rather than expecting assaults to come to you and meat shield for you, instead support them and help them not get flanked and focused.

#102 Manboobs-sama

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Posted 17 March 2022 - 12:32 PM

As someone who has only known 12v12, which is probably most players these days, I have been liking it. Seems to create a higher average tonnage, slower, more tactical experience. Actual teamwork is much more vital than it was before.

Also nice that I've seen much fewer Machine Gun boat light mechs pestering my games.

#103 Gas Guzzler

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Posted 17 March 2022 - 12:33 PM

IMO it would have been better to limit to groups of 2, but the real shocker is the amount of foot stomping and crying here. These 6 pages have more entitlement and tantrums then I have seen in a long time on the internet.

#104 martian

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Posted 17 March 2022 - 12:38 PM

View PostManboobs IV, on 17 March 2022 - 12:32 PM, said:

Also nice that I've seen much fewer Machine Gun boat light mechs pestering my games.


The thread, that you are looking for, is here: Light Mechs Are Screwed Up

#105 Stargazzer811

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Posted 17 March 2022 - 12:40 PM

View PostMatt Newman, on 17 March 2022 - 09:35 AM, said:

We are working on a Feature called Event Mode Queue.
When we add the feature to the game we will be able to control Groups for the Event Mode Queue separately.
The current design will allow us to Force Groups, have smaller Groups, or no groups in the Event Mode Queue.

Please Keep in mind we are only doing this for this weekend Posted Image


Matt, for once, please don't listen to the community here. 8v8 sucks because it allows for half teams to stack and win. The people here on the forums who want it want 8v8 purely to fluff their own stats, not for the sake of fun. It is my hope that after this weekend 8v8 is NEVER revisited by PGI and is banned as an idea.

#106 WolfreD2006

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Posted 17 March 2022 - 12:41 PM

I would add a 16x16 mode and dropship for 4 landings in normal battles like in faction battles but on large mapsPosted Image

#107 Heavy Money

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Posted 17 March 2022 - 12:42 PM

I'm not a fan of 8v8 becoming the new norm overall, but it'll be a fun novelty to have for a weekend.

Seeing lots of people saying they want 8v8 solo and a separate 8v8 group queue. Just a reminder that half the point of going to 8v8 would be to help mitigate slow matching from low pop. If you then also split the queue, you'll have defeated the purpose. We'll likely have match times worse than now in both queues. And the group queue will be pwned by top teams even worse than things are now, which will mean an exodus from people who want to play with their friends. So please everyone, don't lobby PGI into doing separate 8v8 queues.

Edited by Heavy Money, 17 March 2022 - 12:43 PM.


#108 Darxide318

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Posted 17 March 2022 - 12:43 PM

this is so dumb

No more fun.

#109 Firewired

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Posted 17 March 2022 - 12:43 PM

I really like the idea of 8v8, but the timing reveals a distinct lack of business acumen regarding insight and planning.

- Changing the queue size during multiple events?

- Not taking into consideration the larger impact 4man's will have in 8v8 results vs the usual impact in 12v12?

- Not taking Match Maker into consideration, or Tonnage, or Chassis Weight-Class limitations per-match prior to implementation?

- Providing zero lead-time to your player base prior to implementation.

Come on people, I know you can do better than this. Do you need a project manager or something?

#110 HGAK47

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Posted 17 March 2022 - 12:44 PM

Ahh man, we had 8v8 a long time ago. I was always indifferent about 8v8 or 12v12 but would still love to try it out. Trust me to not be at home and not able to play right now.
PGI why on earth didnt you communicate this ahead of time guys lol would have been appreciated. Oh well hopefully il get some time over the weekend.

On a side note I do find it somewhat amusing that high level 4 mans enjoy stomping pugs as it stands with 12v12 but people always tell me that "hey its a team game dont blame the 4 mans" which is fair enough. However having 4 mans in an 8v8 format seems a little questionable. Either way they are all only mech pilots, I dont give up like some people seem to. We will see how it plays out.

#111 Bowelhacker

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Posted 17 March 2022 - 12:48 PM

View PostAvalon91211, on 17 March 2022 - 12:40 PM, said:


Matt, for once, please don't listen to the community here. 8v8 sucks because it allows for half teams to stack and win. The people here on the forums who want it want 8v8 purely to fluff their own stats, not for the sake of fun. It is my hope that after this weekend 8v8 is NEVER revisited by PGI and is banned as an idea.


It doesn't matter what we peons say on here about it, this will be determined by the more influential players the same way the quirks and such have.

#112 NoZaku4U

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Posted 17 March 2022 - 12:54 PM

View PostGas Guzzler, on 17 March 2022 - 12:31 PM, said:


Right because if anyone plays an assault they are obligated to meat shield for you?

Also, those same assaults will watch their entire team zerg rush nascar away from them and be left behind and flanked if they try to keep up. Rather than expecting assaults to come to you and meat shield for you, instead support them and help them not get flanked and focused.


Right, because if anyone is not playing an assault they are obligated to stand around and wait for your 48kph 12 LPL back line sniper to get into position to sit all game?

Also, those same assaults will watch their entire team spot, flank and harass from the back lines despite having 20 tons of armor. Rather than expecting mediums and heavys to guard your oh-so precious paint job, move up and join the fight instead of mounting 180 LRMs and gripe about no locks which they somehow feel entitled to.

#113 Saved By The Bell

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Posted 17 March 2022 - 12:56 PM

Just leave 8X8 for groups only and leave 12X12 for solos only. All will be happy.

And my non-fully-skilled non-meta mechs too.

#114 Charon DOC Stock

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Posted 17 March 2022 - 12:58 PM

Played 3 games, had very good fun and good quick match.
I'm an old T5.
Maybe 8v8 is better for T5/T4, for people who are playing just for fun.

#115 Darxide318

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Posted 17 March 2022 - 12:59 PM

Yay, another match with undergunned "snipers" sitting back. Doing nothing.

I really have to grind out event points in this environment?

#116 Saved By The Bell

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Posted 17 March 2022 - 12:59 PM

By the way, it was strong earthquake in my place yesterday, still I was playing and shooting in my trembling home.
And today you managed to ruin my dedicated angry play.

hahaha

#117 Daeron Katz

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Posted 17 March 2022 - 01:00 PM

View PostKodiakGW, on 17 March 2022 - 12:03 PM, said:

You all have fun. Thanks to those left at PGI for listening about doing 8v8. But, busy this weekend helping a small local theater put on a Godzilla double feature. Not worth going through a reinstall if no solid plan to make something more permanent. Maybe next time, when it seems more likely. I just remember what was said about, and to me about doing 8v8 back in this thread:
https://mwomercs.com...ost__p__6408025
and this one:
https://mwomercs.com...ost__p__6394995
and how there was nobody left to code for CryEngine:
https://mwomercs.com...ge/page__st__20

Which Godzilla movies?

#118 LordNothing

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Posted 17 March 2022 - 01:04 PM

View PostTitan Prometheus, on 17 March 2022 - 10:44 AM, said:

In every instance that I have examined where the match-maker has obviously broken, the match-maker could have done significantly better with how it formed the two teams once the 6 lances had already been formed. The match-maker simply needs to swap lances between the teams to make a better match up either by skill level (average match score weighted by tier) or tonnage, or both.

The broken match-maker has NOTHING to do with population, and besides wait times are not long. The match-maker piles more high tier players on one side than the other, and more tonnage on one side than the other. As a T1 player, if I drop with lower tier lance mates it seems to throw multiple lower tier lances on our team, yet the enemy team is mostly T1. It sucks. Fix the match-maker before doing anything else please.


do some math on the jarls global stats and you find that it is impossible to field 12 mans of like-skill players anywhere outside of t3. especially at off peak hours. going 8v8 probibly wont fix that anywhere but during the peak condition and only some fraction of the time. players are playing on average 23.5 hours per season (based on number of matches played and 15 minute games). these numbers are for feburary so there were 672 hours for that month. with 17950 total players, the pool size at any given time becomes 627.7 on average. with 24 players per game thats only enough to spawn 26.2 matches. with 16 you can spawn 39.2. and you can apportion the available skills into more finely granulated sets where the skill delta is smaller. reducing skill deltas within and across teams improves match making.

now i dont have data on the tier composition of active players. but i can assume a bell distribution (as the match score curve on jarls seems to appear). out of 627.7 players 469.3 will be t3, 85.2 each in t2 and t4, and only 14.3 in the extreme tiers. now you have to realize that some of that player pool will be tied up in games. i dont have any good stats on this but i figure, and im being generous, between a quarter and a third will be searching for matches, and available to the mm. so even at 8v8, it would be impossible for the extreme skill players to have "pure" tier matchers. its at least possible in the 2s and 4s but extremely rare outside of peak hours. even 1,2 and 4,5 there really aren't enough players to avoid dipping into t3. mm only really works for those who are average. a lot of the "mm is broke" comes from the best and the worst and "mm is fine" comes from the middle. unless we can have more best and more worst, (read: asking the mathematically impossible) this will not change.

we all know from lights op threads that tonnage is mostly irrelevant. while assaults generally do perform better than lights, its a narrow margin compared to the difference of skill, say between t3 and t2. higher skill squirrel beats lower skill assault every time. reverse the tables and its the same. skill>class. only when you limit the skill disparity do the class disparities reveal themselves.

#119 UnseenFury

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Posted 17 March 2022 - 01:07 PM

pgi dumb as alway didnt balance again thanks for being dumb as always and making others pay for your short comings as alway

Edited by Draven117, 17 March 2022 - 01:08 PM.


#120 Darxide318

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Posted 17 March 2022 - 01:09 PM

another match, another premade.

Another not fun experience.

Thx.





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