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8 Vs 8 Quickplay Weekend


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#301 Lexandro Wolf

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Posted 18 March 2022 - 04:55 AM

Dear PGI!

Why??? You will kill the game with this...

#302 Verustus

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Posted 18 March 2022 - 04:58 AM

View PostKrizalius, on 18 March 2022 - 04:46 AM, said:

How can you say that 8 by 8 is broken even if normal conditions are not set?

You can not change opinion of anyone else's with your lame sophistry that 8v8 might be normal now.
You don't see why you don't ask that question to others who say they have a problem in 8v8? You don't see them?
Do you think the people who are pointing out problems with the current 8v8 test and writing about how broken it is are hallucinating?
How long are you going to ignore other people's feedback that is inconvenient for you?
Am I explaining clearly?

Edited by Pictor, 18 March 2022 - 05:03 AM.


#303 Ghengis Cohen

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Posted 18 March 2022 - 04:59 AM

Sucks hard. Same long wait times, same rofl stomps, shorter matches. Seems to amplify the imbalances that create one-sided, non-competitive games.

#304 Brom96

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Posted 18 March 2022 - 04:59 AM

They are just beating it into a ground, enjoying the humilliation. :)

Perhaps they are waiting for it to stop twitching.

#305 Big-G

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Posted 18 March 2022 - 05:05 AM

Two games, one where it was 6 assaults and 1 medium and 1 light on my team, and then another it was 4 lights, 2 mediums and 2 heavies... LOL

#306 Krizalius

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Posted 18 March 2022 - 05:08 AM

View PostPictor, on 18 March 2022 - 04:58 AM, said:

You can not change opinion of anyone else's with your lame sophistry that 8v8 might be normal now.
You don't see why you don't ask that question to others who say they have a problem in 8v8? You don't see them?
Do you think the people who are pointing out problems with the current 8v8 test and writing about how broken it is are hallucinating?
How long are you going to ignore other people's feedback that is inconvenient for you?
Am I explaining clearly?

hehe. I will say so. If you cannot adapt, you are weak. I perfectly see what those who are against write, but I don’t see a single sane argument. Only emotional cries. And they are the result of their helplessness.
Especially how you try to use my own phrase against me - an indicator of weakness.
I'm not trying to convince, I don't need it. But you are trying to convince me of your opinion. If this is not the case, do not write to me. :)

#307 NQ strooka_ace ZOD

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Posted 18 March 2022 - 05:11 AM

well soon there will be a new mw:ll 2 , they are starting developing right now

#308 Verustus

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Posted 18 March 2022 - 05:21 AM

View PostKrizalius, on 18 March 2022 - 05:08 AM, said:

hehe. I will say so. If you cannot adapt, you are weak. I perfectly see what those who are against write, but I don’t see a single sane argument. Only emotional cries. And they are the result of their helplessness.
Especially how you try to use my own phrase against me - an indicator of weakness.
I'm not trying to convince, I don't need it. But you are trying to convince me of your opinion. If this is not the case, do not write to me. Posted Image

One person on the forum an example of a match where one side had 5 100-ton mechs and he had 1.
You're trying to say that you're not sure if the example is unusual because a normal match of 8v8 isn't defined, but what do you get out of such sophistry?
You claim this is a logical opinion, which is ridiculous.
I will keep saying this is a broken game even what you say.
The reason you seem to have no logical objection to yourself is obvious. Because you are ignoring all of it.
In fact, the post with the first line example you either erased from your memory or ignored it.
Also, you wrote to me first, If you don't want my response, don't write to me.

Edited by Pictor, 18 March 2022 - 05:40 AM.


#309 GrimReaper74

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Posted 18 March 2022 - 05:23 AM

8vs8 in normal quickplay queue is absolutely terrible. Everyone who thinks this is a return to the good ole days is revelling in romanticized self-delusion.

#310 HammerMaster

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Posted 18 March 2022 - 05:39 AM

I really liked 4v4.
I like 8v8.
Some people like 12.
Lets have valves for both.
People like to sync and stream. Of course they are gonna complain about 8s when less of their comrades aren't there to squash pugs online.

#311 Enkidu132

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Posted 18 March 2022 - 05:51 AM

Hell yeah, love getting off work to find out the game I enjoy on the weekends has been made worse for the weekend! These blowout, lopsided matches are a boon for the game and don't make the recent match score event that went live hugely more frustrating.

Seriously guys, pull your heads out of your asses. Better yet, pull your head out of whoever's *** thought your player base would be keen on having this dropped on them with zero heads up or ability to opt out. If you are working on event queues you should finish that and let the folks hungry for 8v8 join it that way. All this is doing is ensuring I won't be playing MWO until next Friday. Your QP isn't balanced for this and it sucks to play, win orl lose.

#312 BAD WD40

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Posted 18 March 2022 - 05:56 AM

View PostAraevin Teshurr, on 17 March 2022 - 09:59 AM, said:

Thank you PGI, the matches go a bit faster, and it's more intense, as we no longer have 4 scrubs to use for meat shields. 8-)

Miles better but different, I love the 8v8, more intense and finally you can get a bit more team work, feels much much more like the game it was back when I played Beta... A1

#313 RichardTylr

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Posted 18 March 2022 - 06:00 AM

hey there,

While I like the idea that PGI gives us something to experiment with, I have to say 8v8 is not the way to go.
The smaller the teams, the more the sub-optimal performers (less skilled pilots, not top-tier chassis', not to mention discos or afkers) punish your team. It disencourages dropping with trial or not fully skilled mechs.
My experience is that now really the only viable gamestyle is to murderball, any other approach will result the other team to murderball you.

Hope they will scrap this format.

#314 w0qj

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Posted 18 March 2022 - 06:02 AM

+1 Agree!! (I wish to keep 12vs12 as it is; dislike 8vs8)

One step further, in other online games, like ST:O where individual queues (read: 12vs12, 8vs8) take excessively long to start game, ST:O ended up with a combined 'Random Queue" matchmaker which decides which queue you would be assigned to, so as to optimise the 12vs12 and 8vs8 start game times!

Random Queue in ST:O also gives you the equivalent of a small (virtual) token CBills bonus.

ie:
a) You can insist to choose to play only in 12vs12 queue, or
b ) You can insist to choose to play only in 8vs8 queue, or
c) You can choose "Random Queue" and the game matchmaker would decide which one for you!

- - - - - - - - - - - - - - - - -
1) I personally prefer to keep the existing 12vs12 QP format exactly as it is ad verbatim.

2) IF 8vs8 are to be implemented (and I personally hope not):
~Pre-made Groups should be maximum 3 players per Group (3 out of 8 is already a high number).
~I personally feel that the match point (and hence the CBills & XP rewards) are rather low, making MWO even more a grinding game, and like others have already said, I do not MWO to feel like my real life job.
I'm here to relax & have fun in MWO!


View PostD A T A, on 18 March 2022 - 03:59 AM, said:

8v8 mixed is cancer, groups are OP, and you can not nerf groups, because by doing so you remove the "play with friends" component.

Just create 2 queues done in this way, to mitigate the scarse population:

12v12 SOLO ONLY, group up tier 1-2-3 in tier X on one side and tier 4-5 in tier Y on the other, and never make the 2 tiers drop together.

8v8 groups only with solo opt in for a good c bill and xp bonus, only if the solo is tier 1 or 2.

And for the love of god remove huge maps from 8v8....they feel sad, empty, boring, cancer....8v8 on polar highlands size maps should not exist....
8v8 should be on forest snow old, canyon, hibernal, rubellite....those kind of maps

Edited by w0qj, 18 March 2022 - 06:02 AM.


#315 PessimisticPrime

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Posted 18 March 2022 - 06:18 AM

After playing 8v8 last night and all morning i have come to this conclusion .

for me 8v8 sucks any enjoyment out of the game. if i wanted 3 minutes of fun i'd just have a ****.

Who's idea was it to drop this on one of the best events of the year and whatever drugs their on i would love some to numb the pain of playing atm.

I get that you wanna make improvements. start with fixing the wait times for Faction play , make more interesting game modes that don't all end up as skimish .

#316 NQ strooka_ace ZOD

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Posted 18 March 2022 - 06:25 AM

hey, why not 15v15 ?

#317 Krizalius

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Posted 18 March 2022 - 06:27 AM

View PostPictor, on 18 March 2022 - 05:21 AM, said:

One person on the forum an example of a match where one side had 5 100-ton mechs and he had 1.
You're trying to say that you're not sure if the example is unusual because a normal match of 8v8 isn't defined, but what do you get out of such sophistry?
You claim this is a logical opinion, which is ridiculous.
I will keep saying this is a broken game even what you say.
The reason you seem to have no logical objection to yourself is obvious. Because you are ignoring all of it.
In fact, the post with the first line example you either erased from your memory or ignored it.
Also, you wrote to me first, If you don't want my response, don't write to me.

There were no arguments and no.
Simple.
Make two separate queues with separate cards and your own conditions. I would also add that the conditions for earning credits and experience in the 8v8 queue were at least 30% better than in the 12v12 queue, to stimulate players. Goodbye.

#318 Brom96

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Posted 18 March 2022 - 06:31 AM

Alas, only if they have remembered to think before all this.

#319 Verustus

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Posted 18 March 2022 - 06:32 AM

View PostKrizalius, on 18 March 2022 - 06:27 AM, said:

There were no arguments and no.

Of course its not.
Because you just ignored the information that was inconvenient for you and run away with sophistry (or indecipherable sentences that are not even sophomoric) all the time.
Goodbye.


He quoted a sentence that includes an example where the number of Assaults matched 5v1 at 8v8 testing match, but he doesn't mention to Assaults example it at all. It is too funny.

Edited by Pictor, 18 March 2022 - 06:46 AM.


#320 Voice of Kerensky

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Posted 18 March 2022 - 06:37 AM

It was not easy to make the matchmaker work even worse. But you got through it. Well done.





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