8 Vs 8 Quickplay Weekend
#301
Posted 18 March 2022 - 04:55 AM
Why??? You will kill the game with this...
#302
Posted 18 March 2022 - 04:58 AM
Krizalius, on 18 March 2022 - 04:46 AM, said:
You can not change opinion of anyone else's with your lame sophistry that 8v8 might be normal now.
You don't see why you don't ask that question to others who say they have a problem in 8v8? You don't see them?
Do you think the people who are pointing out problems with the current 8v8 test and writing about how broken it is are hallucinating?
How long are you going to ignore other people's feedback that is inconvenient for you?
Am I explaining clearly?
Edited by Pictor, 18 March 2022 - 05:03 AM.
#303
Posted 18 March 2022 - 04:59 AM
#304
Posted 18 March 2022 - 04:59 AM
Perhaps they are waiting for it to stop twitching.
#305
Posted 18 March 2022 - 05:05 AM
#306
Posted 18 March 2022 - 05:08 AM
Pictor, on 18 March 2022 - 04:58 AM, said:
You don't see why you don't ask that question to others who say they have a problem in 8v8? You don't see them?
Do you think the people who are pointing out problems with the current 8v8 test and writing about how broken it is are hallucinating?
How long are you going to ignore other people's feedback that is inconvenient for you?
Am I explaining clearly?
hehe. I will say so. If you cannot adapt, you are weak. I perfectly see what those who are against write, but I don’t see a single sane argument. Only emotional cries. And they are the result of their helplessness.
Especially how you try to use my own phrase against me - an indicator of weakness.
I'm not trying to convince, I don't need it. But you are trying to convince me of your opinion. If this is not the case, do not write to me.
#307
Posted 18 March 2022 - 05:11 AM
#308
Posted 18 March 2022 - 05:21 AM
Krizalius, on 18 March 2022 - 05:08 AM, said:
Especially how you try to use my own phrase against me - an indicator of weakness.
I'm not trying to convince, I don't need it. But you are trying to convince me of your opinion. If this is not the case, do not write to me.
One person on the forum an example of a match where one side had 5 100-ton mechs and he had 1.
You're trying to say that you're not sure if the example is unusual because a normal match of 8v8 isn't defined, but what do you get out of such sophistry?
You claim this is a logical opinion, which is ridiculous.
I will keep saying this is a broken game even what you say.
The reason you seem to have no logical objection to yourself is obvious. Because you are ignoring all of it.
In fact, the post with the first line example you either erased from your memory or ignored it.
Also, you wrote to me first, If you don't want my response, don't write to me.
Edited by Pictor, 18 March 2022 - 05:40 AM.
#309
Posted 18 March 2022 - 05:23 AM
#310
Posted 18 March 2022 - 05:39 AM
I like 8v8.
Some people like 12.
Lets have valves for both.
People like to sync and stream. Of course they are gonna complain about 8s when less of their comrades aren't there to squash pugs online.
#311
Posted 18 March 2022 - 05:51 AM
Seriously guys, pull your heads out of your asses. Better yet, pull your head out of whoever's *** thought your player base would be keen on having this dropped on them with zero heads up or ability to opt out. If you are working on event queues you should finish that and let the folks hungry for 8v8 join it that way. All this is doing is ensuring I won't be playing MWO until next Friday. Your QP isn't balanced for this and it sucks to play, win orl lose.
#312
Posted 18 March 2022 - 05:56 AM
Araevin Teshurr, on 17 March 2022 - 09:59 AM, said:
Miles better but different, I love the 8v8, more intense and finally you can get a bit more team work, feels much much more like the game it was back when I played Beta... A1
#313
Posted 18 March 2022 - 06:00 AM
While I like the idea that PGI gives us something to experiment with, I have to say 8v8 is not the way to go.
The smaller the teams, the more the sub-optimal performers (less skilled pilots, not top-tier chassis', not to mention discos or afkers) punish your team. It disencourages dropping with trial or not fully skilled mechs.
My experience is that now really the only viable gamestyle is to murderball, any other approach will result the other team to murderball you.
Hope they will scrap this format.
#314
Posted 18 March 2022 - 06:02 AM
One step further, in other online games, like ST:O where individual queues (read: 12vs12, 8vs8) take excessively long to start game, ST:O ended up with a combined 'Random Queue" matchmaker which decides which queue you would be assigned to, so as to optimise the 12vs12 and 8vs8 start game times!
Random Queue in ST:O also gives you the equivalent of a small (virtual) token CBills bonus.
ie:
a) You can insist to choose to play only in 12vs12 queue, or
b ) You can insist to choose to play only in 8vs8 queue, or
c) You can choose "Random Queue" and the game matchmaker would decide which one for you!
- - - - - - - - - - - - - - - - -
1) I personally prefer to keep the existing 12vs12 QP format exactly as it is ad verbatim.
2) IF 8vs8 are to be implemented (and I personally hope not):
~Pre-made Groups should be maximum 3 players per Group (3 out of 8 is already a high number).
~I personally feel that the match point (and hence the CBills & XP rewards) are rather low, making MWO even more a grinding game, and like others have already said, I do not MWO to feel like my real life job.
I'm here to relax & have fun in MWO!
D A T A, on 18 March 2022 - 03:59 AM, said:
Just create 2 queues done in this way, to mitigate the scarse population:
12v12 SOLO ONLY, group up tier 1-2-3 in tier X on one side and tier 4-5 in tier Y on the other, and never make the 2 tiers drop together.
8v8 groups only with solo opt in for a good c bill and xp bonus, only if the solo is tier 1 or 2.
And for the love of god remove huge maps from 8v8....they feel sad, empty, boring, cancer....8v8 on polar highlands size maps should not exist....
8v8 should be on forest snow old, canyon, hibernal, rubellite....those kind of maps
Edited by w0qj, 18 March 2022 - 06:02 AM.
#315
Posted 18 March 2022 - 06:18 AM
for me 8v8 sucks any enjoyment out of the game. if i wanted 3 minutes of fun i'd just have a ****.
Who's idea was it to drop this on one of the best events of the year and whatever drugs their on i would love some to numb the pain of playing atm.
I get that you wanna make improvements. start with fixing the wait times for Faction play , make more interesting game modes that don't all end up as skimish .
#316
Posted 18 March 2022 - 06:25 AM
#317
Posted 18 March 2022 - 06:27 AM
Pictor, on 18 March 2022 - 05:21 AM, said:
You're trying to say that you're not sure if the example is unusual because a normal match of 8v8 isn't defined, but what do you get out of such sophistry?
You claim this is a logical opinion, which is ridiculous.
I will keep saying this is a broken game even what you say.
The reason you seem to have no logical objection to yourself is obvious. Because you are ignoring all of it.
In fact, the post with the first line example you either erased from your memory or ignored it.
Also, you wrote to me first, If you don't want my response, don't write to me.
There were no arguments and no.
Simple.
Make two separate queues with separate cards and your own conditions. I would also add that the conditions for earning credits and experience in the 8v8 queue were at least 30% better than in the 12v12 queue, to stimulate players. Goodbye.
#318
Posted 18 March 2022 - 06:31 AM
#319
Posted 18 March 2022 - 06:32 AM
Krizalius, on 18 March 2022 - 06:27 AM, said:
Of course its not.
Because you just ignored the information that was inconvenient for you and run away with sophistry (or indecipherable sentences that are not even sophomoric) all the time.
Goodbye.
He quoted a sentence that includes an example where the number of Assaults matched 5v1 at 8v8 testing match, but he doesn't mention to Assaults example it at all. It is too funny.
Edited by Pictor, 18 March 2022 - 06:46 AM.
#320
Posted 18 March 2022 - 06:37 AM
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