#1
Posted 13 April 2022 - 11:56 AM
I was using an IS uac/5 and I dont exactly remember, but I dont think it would double tap.
I am thinking about new builds and the answer would be helpful.
#2
Posted 13 April 2022 - 12:10 PM
When fielding a UAC, pay attention to the mech's quirks. Anything that reduces cooldown, jam chance, or jam duration time makes the mech that much stronger with that armament. There are some ridiculously well-quirked IS mechs for this!
#3
Posted 13 April 2022 - 01:46 PM
#4
Posted 13 April 2022 - 03:37 PM
OK now LEARN that chain fire jams less, so use that when some stands still, and use group fire with no DOUPLE tap, it will shoot normal, with no jamming, just do not douple click all the time.
SAWK--- try some testing, just make sure your computer is totaly OFF, the ramdom number is started by your microsoft programs, no restart --- i''l say again no restart shut it down.
GOOD LUCK
#5
Posted 13 April 2022 - 04:03 PM
And the random number thing... I've never heard that before, nor do I think that sounds even plausible. SAWK, do you have evidence for this that is not anecdotal?
#6
Posted 13 April 2022 - 05:11 PM
~UAC Jam Chance
~UAC Jam Duration
1. Goto MechDB
https://mwo.nav-alpha.com/mechs
2. Bottom left corner [Quirks]
~Type in "UAC"
~Select for [UAC_Jam_Chance], and/or
~Select for [UAC_Jam_Duration]
3. Selected results from yours truly:
NSR-10P
NSR-9P
MAL-2P
MAD-IIC-A
DWF-Prime
etc. etc.
Edited by w0qj, 13 April 2022 - 05:12 PM.
#7
Posted 13 April 2022 - 09:21 PM
PGI Please help make jamming a violation of the mechanic not a part of the mechanic. Remove random jams for good double taps.
#8
Posted 14 April 2022 - 05:02 AM
#10
Posted 15 April 2022 - 03:45 PM
SAWK PS i love to run 3 LBX 2, and 4 med lazers on timber wolf, with some jump jet skills, and hunt those little DUDES,, TRY an take break from testing : )
#11
Posted 16 April 2022 - 11:38 AM
#12
Posted 20 April 2022 - 08:43 AM
#13
Posted 21 April 2022 - 05:52 PM
SAWK
#14
Posted 21 April 2022 - 09:33 PM
#15
Posted 27 April 2022 - 06:17 AM
#16
Posted 27 April 2022 - 09:14 PM
VeeOt Dragon, on 27 April 2022 - 06:17 AM, said:
I strongly suspect these cases are caused by poor network connectivity where due to desyncronization client doesn't get the package telling it that a gun jammed. Later, when you try to fire again, the server updates the information and tells the client that no, you can't do that.
#17
Posted 28 April 2022 - 11:41 AM
Edited by VeeOt Dragon, 28 April 2022 - 11:42 AM.
#18
Posted 28 April 2022 - 08:22 PM
#19
Posted 09 May 2022 - 03:11 AM
Aidan Crenshaw, on 28 April 2022 - 08:22 PM, said:
This!
#20
Posted 09 May 2022 - 11:34 AM
VeeOt Dragon, on 27 April 2022 - 06:17 AM, said:
This. Recently had both guns jam on a dual UAC20 build on the first single firing of the match, leaving me helpless. Yuck...
Edited by An6ryMan69, 09 May 2022 - 11:35 AM.
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