5 Things About Skill Tree Reconfigured!
#1
Posted 20 May 2022 - 03:39 PM
#2
Posted 20 May 2022 - 03:49 PM
I'm so excited. Can't wait to play around in the new trees. Thanks PGI team!
#3
Posted 20 May 2022 - 03:50 PM
#4
Posted 20 May 2022 - 03:52 PM
That's actually a nice move Matt. Thanks.
#5
Posted 20 May 2022 - 03:58 PM
#6
Posted 20 May 2022 - 03:58 PM
Deduced? Are you stoned?
Edited by KH Slaine, 20 May 2022 - 03:58 PM.
#7
Posted 20 May 2022 - 04:00 PM
tsk tsk
#8
Posted 20 May 2022 - 04:01 PM
I don't mean the actual skill tree for each mech, but the "Import" and "Export" buttons in the bottom right.
Edited by Tamerlin, 20 May 2022 - 04:13 PM.
#9
Posted 20 May 2022 - 04:19 PM
#10
Posted 20 May 2022 - 04:19 PM
#11
Posted 20 May 2022 - 04:23 PM
KH Slaine, on 20 May 2022 - 03:58 PM, said:
Deduced? Are you stoned?
lol, saw that too
verb
verb: deduce; 3rd person present: deduces; past tense: deduced; past participle: deduced; gerund or present participle: deducing
arrive at (a fact or a conclusion) by reasoning; draw as a logical conclusion.
"little can be safely deduced from these figures"
I mean, it's technically not wrong...
Just weird since Matt should have already known the values...
On a serious note, ADD A FREAKIN WARNING OR CONFIRMATION BEFORE MESSING WITH THE SKILL TREE!
READ
Really simple to do, and will avoid players having to fix a tree for 1 accidental click. Really easy proactive solution to what you know will be complaints by random people. Just tell me the skill tree will be invalidated and must be fixed if I proceed, and give a choice to back out and use old skill tree values.
Thanks for all the hard work guys, please continue to exceed our expectations, even if they ain't gonna stay so low!
#12
Posted 20 May 2022 - 04:24 PM
#13
Posted 20 May 2022 - 04:28 PM
#14
Posted 20 May 2022 - 04:34 PM
Navid A1, on 20 May 2022 - 03:52 PM, said:
That's actually a nice move Matt. Thanks.
Who gets GPS, I want GPS, how do I claim my GPS?
Thanks though, that is a nice addition and should smooth most rough edges on the response
John Bronco, on 20 May 2022 - 04:24 PM, said:
Big brain question!
#15
Posted 20 May 2022 - 04:49 PM
~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull
#16
Posted 20 May 2022 - 05:17 PM
D V Devnull, on 20 May 2022 - 04:49 PM, said:
We tried this and it was horrible. Making players fix their own orphaned nodes would have been the worst possible option.
This automatic Orphan relock and refund is the best option to keep player skill trees intact and allow them to reskill on a mech by mech basis.
D V Devnull, on 20 May 2022 - 04:49 PM, said:
~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull
This 5 GSP per mech injection is on top of what you already have.
D V Devnull, on 20 May 2022 - 04:49 PM, said:
PTS is snapshot of live data from a point in time with us modifying values for testing purposes. Its pretty clearly stated in the PTS news post that Live and PTS do not carry purchases earnings or changes over.
As Mitch Hedberg so expertly observed "My friend showed me a photo and said "Here's a picture of me when I was younger". Every picture is of you when you were younger."
#18
Posted 20 May 2022 - 05:20 PM
D V Devnull, on 20 May 2022 - 04:49 PM, said:
~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull
The test server did not copy your resources, they gave piles of MC, C-Bills, and GSP to everyone to play with.
I don't know why anyone would lose General Skill Points, nothing would use them and they are already there, so no copying involved. You will get an injection of mechs owned x 5 GSP. That's it.
#19
Posted 20 May 2022 - 05:50 PM
#20
Posted 20 May 2022 - 05:52 PM
I'm not used to this!
Please note that I'm *not* complaining!
*Thank you PGI & MWO* !
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