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Boycot Until Matchmaker Is Fixed


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#61 silentscout66

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Posted 29 May 2022 - 08:47 AM

View PostHobbles v, on 29 May 2022 - 07:37 AM, said:

Imagine grown adults being so butthurt about other people doing better than them in a video game that they want to make everyone else stop playing too. It's childish and pathetic. If you do not enjoy your time playing, simply stop. Don't try to convince others to as well.

The matchmaker is certainly screwy right now and wasn't perfect before. But even with the best possible matchmaker, this is a pvp game. Some people will always be at the bottom of the heap, and most will frequently have to face down superior players. If you want your enemies to always be pylons to shoot down, go play a single player MechWarrior game and beat up on AI.


of course coming from a pug smashing tier 1 with no remorse go figure hey of course your having fun your playing against pugs and same skill lvl players quite the opposite for us pugs now isnt it

id actually likje to see howq you would feal with the shoes turned around and your dealing with far advanced enemys im sure your tune will change in a heart beat

and id also gopto say youd be the firsat to jump up andd down if you faced a 12 man of 99.9% players

Edited by silentscout66, 29 May 2022 - 08:51 AM.


#62 AnAnachronismAlive

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Posted 29 May 2022 - 09:07 AM

No matter what, the current situation putting T5 players against T1 on a regular basis is "******" at best and needs to be adressed. Period!

#63 Saved By The Bell

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Posted 29 May 2022 - 11:34 AM

I think, they doing adjustments.

Todays fights were more hard, then previous.

Edited by Saved By The Bell, 29 May 2022 - 11:34 AM.


#64 Hobbles v

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Posted 29 May 2022 - 11:39 AM

View Postsilentscout66, on 29 May 2022 - 08:47 AM, said:


of course coming from a pug smashing tier 1 with no remorse go figure hey of course your having fun your playing against pugs and same skill lvl players quite the opposite for us pugs now isnt it

id actually likje to see howq you would feal with the shoes turned around and your dealing with far advanced enemys im sure your tune will change in a heart beat

and id also gopto say youd be the firsat to jump up andd down if you faced a 12 man of 99.9% players


Oh i have remorse for the pugs getting smashed, and the MM does need fixing.

I have no remorse for the attitude of "i dont like this and i wanna get everyone else to stop playing too cause ME ME ME!"

#65 Weeny Machine

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Posted 29 May 2022 - 12:09 PM

View PostI LOVE ANNIHILATORS, on 27 May 2022 - 10:17 PM, said:


I fought a guy who stood still to aim. He took so long to aim at me, that halfway through pummeling his CT for 10 seconds, I thought I was in training grounds. I was quickly reminded I wasn't when the moment before he died, one of his 5 large lasers spread from my left torso to my right leg. The worst part is that he is only one of many who have been like this.


You could have said: someone who isn't too good at the game. Why go into detail? It sounds like gloating. And if he is a newbie, this post is even worse because we all started at one point

#66 SLxJoker

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Posted 29 May 2022 - 04:32 PM

Just going to throw in my two cents, cause why not? I'm a returning player. I stopped playing the game because of many reasons, the main one being life happened, and life is more important than a game.

As a returning player, in my opinion, this game has not changed since I stopped playing back in 2015. Of course, some things have changed, but not the things that should matter to a game's livelihood. I'm not going into details here, but let's face it everybody, we all know this game has potential. So instead of bashing each other, how come we are not banding together to make the game even greater and more enjoyable for everyone?

If you are a top tier player, then how come you are not asking for a competitive tier que? Is it more enjoyable to bash and beat up new Mechwarriors, instead of training and helping them? Cause we all know beating on new players is a good way to lose players, and as such makes the que times longer and games crappier? Just saying, think here for a second, I was in several matches the last few days and saw the same 4-8 players over and over again. All of this kind of defeats PGI's goal of getting new players......just saying, think about it all for a second or two before blowing a gasket when someone announces that this is not fun for them, people (players) have just the same rights to have fun as you or anybody else does.

Like others, I jump on to play to have fun and kill time when nothing else is going on in my life. I just played a match where within 2 minutes my entire team was smashed like roadkill (0-12). That is not fun when it happens majority of the time. 1 match out of 10, my team wins, and that is not appealing to me to play. I am an old school Mechwarrior player.

I am not venting or anything I just don't understand why other players feel it is necessary to bash other players when all they are doing is conveying their opinion and lack of fun playing a game they enjoy.

I remember when MWO had no tier, only 8 mechs to choose from and like what 4 maps. The game was way more fun back then, than it is now.

If we band together, we can get results.

See you on the battlefield, Joker out.


P.S. I gotta fix my signature and such lol (website is non-operational)

Edited by SLxJoker, 29 May 2022 - 04:33 PM.


#67 D o z e r

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Posted 29 May 2022 - 05:47 PM

View PostLockheed_, on 29 May 2022 - 09:33 AM, said:

This current situation is no acceptable and takes way too long to fix.
At least for me shooting players that don't stand a chance is not fun. Feels really unsatisfying.


100% agree. This is everyone's problem, especially those in higher tiers. The last thing I want is to run a Meta mech against someone playing thier second match and be a part of further depeleting the game's already fragile playerbase.

#68 Heavy Money

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Posted 29 May 2022 - 06:10 PM

Hopefully this will just be fixed soon. In the mean time, remember that you can group up with people too!

Feel free to hit me up in game if you're looking for a playgroup for US West evenings. Any skill level is welcome.

You can also go to the MWO Comp Discord server and look for people to play with.

#69 Malgron

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Posted 29 May 2022 - 07:54 PM

They better fix this soon. Right now it's whoever has the most T1's wins. It would be OK if it were 9 vs 8 T1's, but it's 4 vs 2 with a bunch of T5's along for the ride.

Edited by Malgron, 29 May 2022 - 07:56 PM.


#70 snowridr

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Posted 29 May 2022 - 11:56 PM

FWIW from a T5 guy:

From reading a few of these threads makes it more understandable how over the last few weeks I have been rising up to the bottom of T4 from T5 but after the update and this event has started, Ive fallen back down a decent chunk into T5. IF I am going against T1 and T2 players I don't really know for sure, but it sure feels like it. My average scores are lower, I keep losing ranking even if my team wins, and I tend to get killed quicker in games.My W/L ratio has been sliding slowly down but still over .500 and my k/d has fallen a minimal amount.

#71 Be Rough With Me Plz

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Posted 30 May 2022 - 12:35 AM

Edit: Everyone in the higher tiers should be playing lighter mechs to even the field instead of whining and complaining about adverse affects on player base. If you care so much, make it easier for the T4-T5 people to kill you. Unless you're a filthy KDA player.
-------

Just laugh at the absurdity and adopt the true pug mindset. It's easy to get frustrated, but take it as an unexpected challenge to get that Green Arrow in a loss when you know you're partnered with all T5's. I've been playing lights and mediums to make it easier to kill me instead of brawling in Heavies/Assaults.

Even with self-restrictions, some matches you just can't help but laugh. Guess which one I was below.
Posted Image

Edited by Be Rough With Me Plz, 30 May 2022 - 12:41 AM.


#72 AnAnachronismAlive

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Posted 30 May 2022 - 05:21 AM

View PostBe Rough With Me Plz, on 30 May 2022 - 12:35 AM, said:

Even with self-restrictions, some matches you just can't help but laugh. Guess which one I was below.


And this is the point ... even with self-restrictions like piloting lights and mediums only, a somewhat capable and experienced player (and we both know you are) will have easy picking on most tier5 and tier4 players (that group being the majority of the playerbase in numbers afaik) + cadets and simply blowtorch their game-experience.

Edited by AnAnachronismAlive, 30 May 2022 - 05:22 AM.


#73 John Bronco

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Posted 30 May 2022 - 05:39 AM

Self balancing by playing arguably the strongest medium mech in the game?

Bold.

#74 Saved By The Bell

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Posted 30 May 2022 - 06:17 AM

I play **** lights. Lol.

Most problem is the same maps all time.

Canyon, canyon, mines, canyon, mines.

#75 PocketYoda

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Posted 30 May 2022 - 06:26 AM

Remove groups from quick play and the teams will settle better, adding groups was a huge mistake.

#76 Be Rough With Me Plz

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Posted 30 May 2022 - 07:59 AM

View PostJohn Bronco, on 30 May 2022 - 05:39 AM, said:

Self balancing by playing arguably the strongest medium mech in the game?

Bold.


My weapons have an optimum range of 146-195 meters, so yeah, I'm a pretty big target at very close range. ECM obviously helps, but I'm not out there in a piranha/stealth flea or some other incredibly small mech with much better hitboxes.

Edit: Did you get offended because you fall under the filthy KDA category? I'd imagine you're having a wonderful time stat padding with all the T5's being matched up with T1's in Quick Play.

Edited by Be Rough With Me Plz, 30 May 2022 - 08:07 AM.


#77 SLxJoker

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Posted 30 May 2022 - 03:15 PM

View PostNomad Tech, on 30 May 2022 - 06:26 AM, said:

Remove groups from quick play and the teams will settle better, adding groups was a huge mistake.



Yes, this was the biggest error in judgement by allowing groups to enter in Quick Play Que.

Also remove Tiers. What was the point in creating "Tiers"? So, we can have "Elitism"? Sorry PGI, I am here to have fun and play an IP that I love.

#78 LordNothing

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Posted 30 May 2022 - 03:43 PM

View PostScrapIron Prime, on 28 May 2022 - 08:47 PM, said:


Interesting. I'm not sure the overall effect that would have. Currently, if you carry a losing team, your PSR goes up, while that system would have even the MVP of the game lose rank if the other 11 players didn't save the day. in that regard, your overall score is less a function of YOUR performance and more a function of the performance of each collective assortment of pugs that you're matched up with.

Would not, then, the overall effect of that system be to congregate the majority of players to have a similar aggregate W/L score? Star players would get matched with total potatoes to even out the teams, making one or two person carries more common, potentially inhibiting their ability to maintain their currently high W/L ratio.

That would blunt or significantly alter the W/L ratios of folks who currently carry a 3.0 or higher. If so, your aforementioned multivariate analysis MIGHT not hold up due to the new method's effect on this key variable.


its an interesting idea. rather than trying to flatten parts of the bell curve into a level playing field, you balance out good players with bad players. take advantage of the curve symmetry. problem is pgi likes to maintain separation between the upper and lower tiers. if you take the four best players in the game and put them on one team, the mm can only dip down as low as t3 to fill out the rest of the tea, barring leaky release valves (the ones in this game leak like a sieve).

how do you build a competitive opfor in that case? you already have the best players, and you cant split them because they are in a group. grab whatever t1s and 2s you can. t1s are rare, cant imagine there being more than 2 or 3 lances in the queue at any given time (my last estimate was ~9 players on average), except peak hours on peak days. can a team of the remaining t1s and t2s as infill beat the best possible lance in the game? i think not. let that t1 carry a bunch of 4s and 5s. for them that still has a good chance of being a winning game. you could fill out the other team with t3s at that point. the 4s and 5s dont see any 1s and 2s and the 3s see a mix of really good and really bad players. nobody sees a tier difference > 2.

Edited by LordNothing, 30 May 2022 - 04:04 PM.


#79 Nightbird

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Posted 30 May 2022 - 03:55 PM

View PostScrapIron Prime, on 28 May 2022 - 08:47 PM, said:


Interesting. I'm not sure the overall effect that would have. Currently, if you carry a losing team, your PSR goes up, while that system would have even the MVP of the game lose rank if the other 11 players didn't save the day. in that regard, your overall score is less a function of YOUR performance and more a function of the performance of each collective assortment of pugs that you're matched up with.

Would not, then, the overall effect of that system be to congregate the majority of players to have a similar aggregate W/L score? Star players would get matched with total potatoes to even out the teams, making one or two person carries more common, potentially inhibiting their ability to maintain their currently high W/L ratio.

That would blunt or significantly alter the W/L ratios of folks who currently carry a 3.0 or higher. If so, your aforementioned multivariate analysis MIGHT not hold up due to the new method's effect on this key variable.


It's impossible for a WLR based match maker to make everyone have the same WLR because it's obvious that if everyone has a WLR of 1, the true skilled players will win more (sort of like a complete PSR reset case). What a WLR match maker will do is ensure both teams have as close to the same WLR average across the team members, which is the closest you can have to a balanced team. Today's MM doesn't care about it at all, so is it any wonder than a team with 2.0 WLR average crushes a team with 0.5 WLR?

#80 MrMadguy

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Posted 30 May 2022 - 08:32 PM

View PostNightbird, on 30 May 2022 - 03:55 PM, said:

It's impossible for a WLR based match maker to make everyone have the same WLR because it's obvious that if everyone has a WLR of 1, the true skilled players will win more (sort of like a complete PSR reset case). What a WLR match maker will do is ensure both teams have as close to the same WLR average across the team members, which is the closest you can have to a balanced team. Today's MM doesn't care about it at all, so is it any wonder than a team with 2.0 WLR average crushes a team with 0.5 WLR?
Again. I'm the best example of why WLR MM wouldn't work. My WLR = 0.97, while my KDR = 0.73 because I constantly play with/against Tier 1s and my matches are terrible. WLR measures teamwork, MS measures personal performance. About what teamwork can we talk in PUG matches? My personal performance is constant, but in order to talk about some teamwork, we need team in a first place. Being just 1 of 24 - too small to affect result of match. Unless you're Tier 1 in Cadet match, who carries this match solely. This is major problem with WLR MM - carrying. There is no such thing as "WLR measures ability to win", if player has so low skill, that he just CAN'T affect result of match. That's why current PSR is combination of skill and teamwork. And it's perfect. It doesn't work due to low population. And low population is caused by several design mistakes. But currently it's more about chain reaction: "lower number of players -> worse matchmaking -> lower number of players". WLR adherents just need to stop it already.

Edited by MrMadguy, 30 May 2022 - 08:33 PM.






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