Gideon Bravor, on 19 July 2022 - 12:16 AM, said:
I don't think the PSR works correctly at all. If it's supposed to put you against people you're competitive with, then it should stop bumping me up to tier 3.
I clearly don't belong in tier 3, because ever since I entered it (and fell back to tier 4, and then regained tier 3, on and on), my W/L and K/D stats are trash compared to what I was doing in only tier 4.
I'm a good player in tier 4. Not good enough to cause my W/L to get wildly imbalanced (nothing over 1.5) or my K/D (nothing over 3, and that's only my best mech). But when I got sent up to tier 3, my W/L drops to barely 1.0 and my K/D to 1.5 (aggregate). My numbers in mediums and heavies are abysmal this season. I went from tier 4 to 3 (for the first time) right when the seasons changed, hence my mention of the season stat difference.
I had this problem, too. When one hits tier 3, one often faces tier 2 and even tier 1 players -- it can be, depending on who is in the queue and how low the population is, a jarring experience. The problem is not necessarily PSR or the tier system, but the granularity of the tiers (discrete steps) and the overall low population. If there were so many players that release valves never had to be opened, you would always face players of your tier. There would still be gradients (some are on the way up, some on their way down, some having good days, some having bad days, some trying new mechs/builds, some in their perfect build), but the variation would likely be less.
Another factor that gets overlooked is oneself -- I have a build that I absolutely love and enjoy playing. Why do I like it? I like the mech itself (aesthetics), I like the build (weapon systems), and I like the playstyle that suits it (flank harasser). I can put it down like a hog in tier 4, but once I hit tier 3 I found that, especially with "better" players mixed in, the build just does not cut it. The DPS is good, but the alpha is too low. I cannot get enough of a punch in and I am punished for every exposure. Also, higher tier players are way better at watching their flanks or responding to being flanked.
Once I figured out who I was playing against (often tier 2 and/or tier 1) and that my build just was not suited well, I changed my build and tactics. Now I make progress upwards on most games and definitely on average.
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Anyway, I don't want to climb in tier. But that said, it does piss me off when the game tells you, with that annoying down arrow on top of a loss, usually, that you aren't good enough. It's pointless insult to injury.
I mean this in the most respectful way possible: this is a you problem here. I know the way the PSR change arrow is built can aggravate, but ultimately the PSR arrow is not telling you are not good enough. People often have a hard time understanding what PSR movement really represents. Just ignore it. If you feel motivated to goal on something, goal on some other metric (qualitative or quantitative).