I don't what to say...you're all...insane...
There's nothing I can say to convince you that your entire perspective is so warped into right field
that you cannot see how bad this is.
1)
@Jaroth, @Coffin, @ clan players et al
I don't get it about this choice stuff.
just as much is it my choice to play clan or not, it was YOUR choice to play clan too!
let me spell out what this means:
you
did
not
earn
any
of
it.
reading lore and getting into fiction
is a corollary to playing a faction in a continuity
just cause you read it, doesn't mean the next person has to read it as well. Also, just because
you played clan x years ago doesnt turn it into some real world, universal right unto you
and you alone.
2) you all have also blatantly desired clan tech to be such a holy grail of tech, that who
wouldnt want it!
you whine and moan about people diluting your player base for the tech, but then turn around and want your
tech to be amazing;
you can't have it both ways
3) to force everyone to play your, to be quite honest, twisted and eccentric view of the game would push so many
players away from the game, it's no wonder that the fanbase has leveled off or in decline.
4) you all fail to realize, or at least want to debate
game mechanics - coffin you claim that focus fire presents
no challenge; this is not a flaw of the player base, not a flaw of btech, it is one of video game
design.
5)you guys are so far up in your little fantasy world it's not a chuckle anymore. Zell, as it is cannot be implemented
in a video game - it is an RP metagame designed to enhance a game system where you have almost unlimited time
to complete actions and control all your units. Zell would be possible in a btech RTS.
I guess I need to collect my thoughts, and make a thread about
actually translating zell, from a perspective of
objectivity and game design. It would be your choice to read it, and again your choice to respond
Edited by Aaron DeChavilier, 13 January 2012 - 07:28 AM.