CrimsonPhantom6sg062, on 21 August 2022 - 01:31 AM, said:
6 ML/ ERSL + MRMs (usually 2 MRM20).
It is too powerful especially versus speeders, so it got nerfed.
You can run similar builds on DV-6M, just not 6 ML + MRMs.
I have at least 5 mechs that can use the same build and there is really ZERO about them to be called OP so what was this überquirk on this Dervish chassis that made it so OP somehow ?!?!?!
KursedVixen, on 23 August 2022 - 05:19 AM, said:
I highly doubt increasing the heat by one will stop the double snub urbies i see running around.
An6ryMan69, on 21 August 2022 - 07:17 AM, said:
I'm not real sure how a dual SNPPC urbie is so fearsome, I play urbies lots myself
The same here :
- Don't fear them on the battlefield.
- Don't even like playing them myself.
- Having something else than just 2 x Snub PPC is IMHO a lot better because you have something left to shoot with at all times!
Quote
The improvements to the Inner Sphere LRM's on a handful of mechs is welcome, and should have always been the case - I recently purchased an Atlas that fired LRMs in a completely wonky manner and almost contacted support to report the mech as broken - having my LRM 20 fire as an LRM12 and then an LRM 5 and then an LRM 3 back to back, was absurd and made my missiles a joke for AMS to shoot down. So good move there.
IMHO they should start fixing bugs per chassis instead of making weird changes :
- The thing with the doors opening delay completely removed = WTF ?!?!
- Now we have a LRM 20 fired through 5 pipes all at once = WTF ?!?!
Don't be weird P.G.I. !!!
Quote
Very, very few players will take a light out that relies on missile weapons, knowing they will run out of ammo after doing 300-400 damage under actual combat conditions and then be dead in the water, when they can take a laser build of the same chassis and do twice that much damage and never run out of steam.
They will be all steamed up tho when all that heat from the lasers starts to cool off
Lockheed_, on 21 August 2022 - 07:47 AM, said:
1. Where's the fix for Vitric? I am at a point where I will leave the map if I get the pink bug after the patch and don't give me any BS that this is against TOS/COC, your product is broken.
GargoyleVine, on 21 August 2022 - 10:49 AM, said:
ya man I'm done with the pink bug, I just drop the match now, I know that is kinda crappy but I'm over it
Type ZERO, on 21 August 2022 - 06:47 PM, said:
Oh please get a fix in - That pink burns my eyes.
KabukiOne, on 22 August 2022 - 01:19 PM, said:
So Vitric Forge will remain bright pink and purple?
Ken Harkin, on 22 August 2022 - 02:18 PM, said:
FIX VITRIC OR REMOVE IT. Seriously, I would love this map if every other drop wasn't glaring hot pink everywhere. This is a self imposed problem Piranha, not a balance question subject to taste. FIX IT.
Press H my guy
ScrapIron Prime, on 21 August 2022 - 08:45 AM, said:
But time to throw out my Dervish 6MR, I guess. I have other mechs for LRMs.
Steve Pryde, on 21 August 2022 - 11:47 PM, said:
So, Dervish 6MR now is a useless lrm boat which I never will use again? Thx.
Tesunie, on 22 August 2022 - 07:25 AM, said:
My BIGGEST grip is not with ECM, but rather Radar Deprivation. A maxed out Radar Deprivation skill makes it 100% loss of lock as soon as lone of sight is lost. It's a percentage. It can become 100%.
Meanwhile, Advanced Target Decay adds direct time. It is not a counter percentage. It is a flat addition to time. This is perfectly fine as is.
However, when Radar Deprivation is at 100%, it doesn't matter anymore how many skills someone else has "wasted" in Advanced Target Decay, as soon as they loose line of sight (be it by a tiny cable crossing the enemy mech, or complete mech concealment) it doesn't as the lock is instantly lost.
Radar Deprivation should, in my opinion, do exactly the opposite of what Adv. Target Decay does, which would be to just do a flat subtraction of time the lock is held after line of sight is lost. It should be set so that maxed Radar Dep completely counters (or maybe a little more due to skill point investment) the benefits of Adv. Target Decay. This would result in a more standard balance.
Or... you know... just don't LURM
Divkrd, on 22 August 2022 - 12:33 AM, said:
Say thanks to DATA, he's in charge of completely unnecessary nerf of a mech that you can barely see on the battlefield anyway.
Just another example that they have no idea what they're doing in terms of balancing.
IMHO many changes made by this Cauldron stuff over the last year or so have been really weird in many ways...
The game has become really weird and the population is only getting lower and lower from my point of view!
Voice of Kerensky, on 22 August 2022 - 05:17 AM, said:
Are we still playing at the Pink station?
Press H my guy
Quote
Are streaks still not worthy of returning to the game?
Streaks are AWESOME!!!
Pick a nice Medium like the HSN-8P or the DV-7D or the KTO-20 and slap on some :
- Streak 2
- (Light) TAG
- Light PPC or better
And hunt down everything from a Light to an Assault !!!
Quote
In two plus years, have we not deserved an adequate matchmaker?
+ PSR system that doesn't punish you for being in a crappy team!
Kodan Black, on 22 August 2022 - 07:10 AM, said:
Yes.
No, still too weak.
Haha, at this point I'm not even sure MM does anything.
When was the last time you have played with this game ??
See above for some tips and hints!
TK Romero, on 23 August 2022 - 11:31 AM, said:
Interesting patch with more updates to SO8, encourages 'locking in' the omni pods vs mixing and matching.
It would be better if mixing and matching worked good without the SO8 stuff IMHO and just added stuff to your mech when you pick one omnipod instead of needing all 8 of them!
The values of each benefit would ofcourse have to be lowered but that's OK
Quote
I'll be trying out the 6 snub Awesome-8Q build since it is obviously superior to the Godzilla version.
Should be fun when accidently alpha striking while riding the heat meter near 100% with override on.
Considering the same, but getting into a match with an Assault is very difficult these days and I end up playing only Lights and Mediums
XenoWraith, on 23 August 2022 - 11:39 AM, said:
This is absolutely wrong. Clan runs cooler than IS because Clan alpha/heat > IS alpha/heat. This has been proven so many times in the past because the same reasoning and the same Math was used on every occasion someone made this claim. cDHS are smaller, weigh the same, and Clan weaponry has always dealt more damage than IS weaponry. If you were to make the comparison between IS laser vomit to Clan laser vomit, with IS at best able to do 48 points of alpha damage/alpha to Clan 66 points of alpha damage/alpha, you will not be making this claim period. Factor that some clan pilots run HLLs instead cLPLs, that number is even higher.
That's cool (
) but you forgot one thing : Clan Armor is basically made of paper!
Compare the following for example :
- MAD-3R = Heavy IS mech
- MAD-IIC-A = Assault Clan mech
You will notice the MAD-3R is the better mech of the two!
Aaaand finally....
One thing I would really like to see happen :
Please please PLEASE add a buff to all DWF chassis variants to give them a higher topspeed!!!
The current 48 kp/h is basically a deathwish if your team leaves you behind at the beginning of a match!