And a
warm welcome back to MWO!
It's a whole new ballgame now, with new quirks across the board, and weapon behavior changes as below!
You also need to look at the weapon hardpoint height as well.
Both MAD-II and MAD-IIC mech chassis have its arm hardpoints are lower down. Harder to hit enemy over hill hump, or over a ledge.
Its CT/LT/RT weapon hardpoints are about cockpit level; aka what you see is what you hit!
Hence the key weakness of MAD-IIC-2: its primary weapons are in its arms, lower down.
The MAD-IIC primary weapons can be in its CT/LT/RT, much higher up, what you see is what you hit! Crazy laser vomit output!
In fact, the slightly lower laser output Stalker STK-7D is popular, because:
a)
All of its weapons are cockpit level, in CT/LT/RT/head, aka what you see is what you hit!
b ) STK-7D drives like a Clan mech; agile/fast like the MAD-IIC actually.
Do have
fun choosing your laser vomit mech!
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Major weapon behavior changes:
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IS: STD Large Lasers: increased to firing 4x at once without ghost heat penalty.
IS: STD PPC: increased to firing 3x at once without ghost heat penalty.
IS: STD PPC: does slight (exponential decay) damage below minimum range (similar to Clan LRM).
IS: Light-PPC: no minimum range anymore.
IS: Snub-Nose-PPC: decreased back down to firing 2x at once without ghost heat penalty (June-2022 patch)
IS: Snub-Nose-PPC: does splash damage (similar to Clan ER-PPC), damage profile 2.5 / 10 / 2.5
IS: Light-Gauss: [Maintenance_HSL]: changed to "no" ghost heat penalty (can only charge/fire 2x at once though).
IS: Light-Gauss: no longer part of ghost heat linked penalty group of IS Gauss Family & IS PPC Family.
IS: STD SRM4: increased to firing 5x at once without ghost heat penalty.
IS: Rocket Launcher: does slight (exponential decay) damage below minimum range (similar to Clan LRM).
IS: CASE: now 0 tons, still consume 1x critical slot. Equippable in Arm, Leg, Left/Right Torso.
IS & Clan: AMS ammo does not explode anymore upon crit.
IS & Clan: MASC redline threshold increased to 85% (from 75%); MASC lasts longer (fill rate decreased).
Clan: ER-Micro-Laser: changed to "no" ghost heat penalty (fire as many as you want at once!)
Clan: Micro-Pulse-Laser: increased to firing 12x at once without ghost heat penalty.
Clan: Micro-Pulse-Laser: no longer part of ghost heat linked penalty group of Clan ER-Micro-Laser.
Clan: AC5: increased to firing 4x AC5 at once without ghost heat penalty.
Clan: AC5: decreased to 1x projectile shell per shot (down from 2x).
Clan: AC10: decreased to 2x projectile shells per shot (down from 3x).
Clan: AC20: increased to firing 2x AC20 at once without ghost heat penalty.
Clan: AC20: decreased to 3x projectile shells per shot (down from 4x).
Clan: ATM3: increased to firing 6x ATM3 at once without ghost heat penalty.
Note: [
Maintenance_HSL] = Since one can only charge/fire a maximum of 2x Gauss of any kind at once,
the [Maintenance_HSL] is devised to overcome the PPC/Gauss linked Ghost Heat penalty group.
===========================
Useful sources of information:
https://mwo.nav-alpha.com/mechs
https://mwo.nav-alph...pment/ghostheat
https://mwo.nav-alph...uipment/weapons
https://mwo.nav-alph...uipment/modules
https://mwomercs.com...-hsl-quirk-list
https://mwomercs.com...auldron-changes
Edited by w0qj, 28 September 2022 - 09:31 PM.