

Change/update Game Modes
#1
Posted 13 December 2022 - 05:59 AM
Add
CAPTURE THE FLAG - go to enemy "base" capture the flag (intelligence or device or what have you)
-disables stealth when holding the flag
-taking more than 10-20 (what amount?) of damage causes flag to be dropped (stays there for x amount of time then returns to base or just stays?)
Remove
SKIRMISH (most play all game modes this way anyway)
ASSAULT
Change
INCURRSION
-add large laser turrets
-add LRM turrets (old assault had these)
-add detection of stealth mechs after they cause damage to base (right now you can take out the base with a stealth mech w/o getting fired on by the base)
#2
Posted 13 December 2022 - 07:25 PM
add turrets back to the assault base.. (there use to be 4 that could kill bad light pilots)
Edited by KursedVixen, 13 December 2022 - 07:26 PM.
#4
Posted 27 December 2022 - 05:37 PM
#6
Posted 28 December 2022 - 07:22 AM
KursedVixen, on 28 December 2022 - 05:07 AM, said:
Assault used to have turret defenses, those were removed.
It, assault is more like conquest, but with only two points.
I see no real reason to keep that mode, replace it with Capture the Flag!
Add large laser and missile turrets to incursion.
#7
Posted 28 December 2022 - 09:04 AM
VixNix, on 28 December 2022 - 07:22 AM, said:
It, assault is more like conquest, but with only two points.
I see no real reason to keep that mode, replace it with Capture the Flag!
Add large laser and missile turrets to incursion.
#11
Posted 31 December 2022 - 08:43 AM
VixNix, on 29 December 2022 - 11:53 AM, said:
I guess domination too but... yeah.
BUT DON'T BRING BACK ESCORT!!
Edited by KursedVixen, 31 December 2022 - 08:44 AM.
#13
Posted 07 January 2023 - 05:55 AM
CAPTURE THE FLAG - go to enemy "base" capture the flag (intelligence or device or what have you)
-disables stealth when holding the flag
-taking more than 10-20 (what amount?) of damage causes flag to be dropped (stays there for x amount of time then returns to base or just stays?)
Remove
SKIRMISH (most play all game modes this way anyway)
ASSAULT
Change
INCURRSION
-add large laser turrets
-add LRM turrets (old assault had these)
-add detection of stealth mechs after they cause damage to base (right now you can take out the base with a stealth mech w/o getting fired on by the base)
Edited by VixNix, 07 January 2023 - 05:57 AM.
#14
Posted 07 January 2023 - 03:28 PM
VixNix, on 07 January 2023 - 05:55 AM, said:
CAPTURE THE FLAG - go to enemy "base" capture the flag (intelligence or device or what have you)
-disables stealth when holding the flag
-taking more than 10-20 (what amount?) of damage causes flag to be dropped (stays there for x amount of time then returns to base or just stays?)
#15
Posted 08 January 2023 - 06:09 AM
KursedVixen, on 07 January 2023 - 03:28 PM, said:
Why/why not and what changes other than more drops will make it work?
If only more than one drop (i.e. drop deck) then what does that look like (only one mech of each weight class or???) more detail please?
#16
Posted 15 January 2023 - 05:26 AM
please make these requested changes
#17
Posted 21 January 2023 - 08:08 AM
PLEASE MAKE REQUESTED CHANGES!
#18
Posted 29 January 2023 - 05:17 AM
Changes requested please.
#19
Posted 06 February 2023 - 09:56 AM
#20
Posted 13 February 2023 - 05:59 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users