What a surprise D A T A for once not spewing nonsense about "overpowered Lights" ... but then again: The new chosen topic isn't that much better looking either.
D A T A, on 03 March 2023 - 10:28 AM, said:
I'd like to hear what people think about the topic.
I have my doubts about you really wanting to hear what others have to say about "the topic".
D A T A, on 03 March 2023 - 10:28 AM, said:
1) LRMs have very low skill requirements,
"very low" by what standards? Their lock windows and lock on times are already absurdly narrow / absurdly long for what they are supposed to be capable of within the already limited fictional background that this game is based on. ECM bubbles are all around. Terrain of the majority of maps eats them regularly.
D A T A, on 03 March 2023 - 10:28 AM, said:
they are very close to an aimbot,
And here the intellectual dishonesty starts to take over. Even in their "worst" days LRMs weren't even remotely close to an aimbot. In case you are waiting for "proof" here I'll gladly "Hitch-slap" you with: That which can be asserted without proof can be dismissed without proof.
D A T A, on 03 March 2023 - 10:28 AM, said:
which is the negation itself of the concept of PvP: they just should not be nearly as good as the other weapons, because they require no aim to be used.
Well, well, here are the next intellectual dishonesties along with an entirely false premise:
- Particularly with their now extremely narrow lock-on windows they still require some level of aim and they also have some tracking requirements as well. Lock-on times on most mechs just suck, so there's even more need to "aim" and "track" while either LRM mech and / or target are moving.
- LRMs in this game are far from being "as good as the other weapons". Even when fired at ideal range in direct fire mode they still spray across the entire target and some of them still can miss entirely ... where your preferred weapons more are usually pinpoint in nature.
- Nothing in the "concept of PvP" is ever negated by weapons that require no aim, because "aim" simply isn't an inherent trait of the "concept of PvP". But guess what: Indirect fire weapons that lock onto targets but aren't true fire and forget weapons and are called LRMs are an inherent premise of the fictional universe this game is based upon.
D A T A, on 03 March 2023 - 10:28 AM, said:
2) Due to their easy nature, tier 3-4-5 are INFESTED by LRM rains,
Unless you're seal-clubbing (as seemingly you often do) you should rarely ever come into contact with those lower tiers and it's highly amusing that you as a tier 1 player are whining about LRMs. I would have expected something like that from actual tier 5 to 3 players.
And just for the record: I'm actually a player within those tiers (and rightfully so given my age and certain disabilities) and I can't confirm that - within my personal experiences - games in those tiers are actually "infested" that much by LRM rains.
D A T A, on 03 March 2023 - 10:28 AM, said:
and at times these filthy aimbots bring cancer even in comp,
In "comp"? Really? I'd like to see verifiable data (pun intended) on that.
D A T A, on 03 March 2023 - 10:28 AM, said:
which is laughable per se.
Just as "laughable" as what you've presented so far and since I've already read the rest: The rest doesn't fare that much better either.
D A T A, on 03 March 2023 - 10:28 AM, said:
3) The overabundance of LRMs causes the ECM spam as a reaction,
I'd like you to provide proof to this claim, because I have this gut feeling that "ECM spam" would still prevail even if LRM were removed entirely from this game.
D A T A, on 03 March 2023 - 10:28 AM, said:
because all the other countermeasures got nerfed directly or indirectly into the dust.
Do tell, which other countermeasures that got nerfed would that be exactly?
D A T A, on 03 March 2023 - 10:28 AM, said:
4) LRM rains invalidate many slow mechs without ecm,
Interesting take but here's a unpleasant truth: indirect fire weapons are specifically designed to be used against slow moving / immobile / currently stationary targets and to provide area denial... those are two of their main purposes. And they still require on the one hand someone being within targeting / spotting range so that the indirect fire plattform can actually acquire the indirect lock and on the other hand those slow mechs without ECM are still part of a larger group that usually has ECM (you just said there is ECM spam, didn't you). So a team not using their ECM to cover those slow mechs without ECM is actually a failure of the team and not a problem with LRMs themselves.
D A T A, on 03 March 2023 - 10:28 AM, said:
~laugh~ Let's get this straight: According to you machine gun Lights and Mediums should be made obsolete and now LRM mechs should be made obsolete as well and you really want to claim that the game would be "more diverse" then?
D A T A, on 03 March 2023 - 10:28 AM, said:
because they are just too big to use many objects as covers
For clarity: Name the maps where this happens on a regular basis - after we ignore that team members can and should provide ECM and AMS cover against indirect fire and whenever direct fire comes into play your slow mechs (that usually can deal equally high alphas) can certainly shoot back
D A T A, on 03 March 2023 - 10:28 AM, said:
and LRMs now travel too fast to even let them go to cover, due to the stupidity of the LRM velocity buffs delivered by Chris, pre cauldron.
Yeah right, 210 (indirect) to 294 (direct) m/s before skills sounds highly inappropriate when compared against instant (hitscan lasers) and 800 m/s to 2200 m/s of ballistics and PPCs that usually make up your "weapons of choice".
D A T A, on 03 March 2023 - 10:28 AM, said:
5) AMS/LAMS are useless, you get rained regardless
On the rare occasions that I take out one of my LRM mechs I tend to see my crosshairs staying "blue" while various AMS/LAMS vaporize pretty much everything that isn't a maximum volley from a "boat LRM at the expense of everything else mech build" ... and those tend to be killed with "ease" by those "overpowered Lights" on a regular basis.
D A T A, on 03 March 2023 - 10:28 AM, said:
6) LRMs can not be balanced on AMS solely, because many clan omnis can not effectively mount it.
Well, didn't you already say that LRM are actually "balanced" via "ECM spam" (as flawed as that claim was)?
But at least here you're onto something but fail to deliver at the end: If clan omnis cannot effectively mount AMS despite their usally larger crit space pools you should be looking at options to actually mount AMS "effectively" on Clan omnis ... like adding an AMS slot to let's say every [insert pod location of choice] on the pods of omni mech chassis X. At that point it becomes an explicit decision to forego AMS on your omni of choice and you are the only one to blame for making that decision ... and knowing you and your antics I'd bet that you'd not use AMS because that would force you to give up power of your prefered setups and then we'd be back to you whining about "overpowered LRMs", wouldn't we?
D A T A, on 03 March 2023 - 10:28 AM, said:
7) LRMS got buffed repeatedly in a direct or indirect way in the last 4 years (velocity buff, velocity tree, velocity quirks, missile HP boost, ECM nerf, Radar Deprivation nerf)
~laugh~ Yeah ... those "buffs" certainly made LRMs the weapon of choice ... just like machine guns. Machine guns Lights and LRM boats are clearly dominating the scene.
D A T A, on 03 March 2023 - 10:28 AM, said:
This is going to be just as good as the rest so far ...
D A T A, on 03 March 2023 - 10:28 AM, said:
I am sick of a situation where you get hit by missiles so quick that Betty can't even finish saying "warning incoming missile" anymore.
So you're sick of a situation that shouldn't even happen too often to you because - unless you are indeeed regularly engaging in seal clubbing in lower tiers on an alt account - by your own accounts you shouldn't even face that many LRM mechs in the first place because it's tiers 5 to 3 that are allegedly "infested" in that manner. So what's the actual truth there? You being a seal-clubber and still being irritated by LRM mechs in those lower tiers?
And if you're truly hit by LRMs before Betty can finish saying "warning incomming missile" you're already so close to the LRM mech that it is usually firing directly at you and still suffers from missile spread where your weapons of choice hit with far less to non-existant spread and with proportionally higher damage per zone.
D A T A, on 03 March 2023 - 10:28 AM, said:
I am sick of seeing most 70-100 tonners without ecm behave just like LRM landing platforms.
That's one of their inherent weaknesses. Get your fellow team members to support you ... oh wait, that's what you're already doing because good old D A T A is rarely ever seen without his friendly helpers in the first place. So might I ask how you're actually seeing that many assaults without ECM (which in many cases means that the player actually chose not to bring AMS) becomming "LRM landing plattforms", unless you're watching others going "rambo mode" because they think that their sniper or brawler assaults should simply have no real counters?
D A T A, on 03 March 2023 - 10:28 AM, said:
I can't wait to "hear" that ~laugh~
D A T A, on 03 March 2023 - 10:28 AM, said:
Nerf LRM velocity so that slower mechs have more time to travel to their cover, and so that AMS has more time to shoot down incoming missiles.
Counter proposal: Unnerf the lock-on windows and lock-on times and we might talk about a slight reduction of LRM velocity
Edited by Der Geisterbaer, 05 March 2023 - 12:27 AM.