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The Sniper Meta Is A Problem


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#41 Ihlrath

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Posted 28 March 2023 - 12:18 PM

View PostCurccu, on 28 March 2023 - 02:05 AM, said:

Yep both functional, but IMO to use quirks to max and take advantage very fast and small frame to shoot from far away and not getting return fire very easily and easy to relocate. So I don't really understand why the fellow to whom I quoted about this earlier is so shocked seeing ERLL in Locust.


Are you really able to do that much damage with one ERLL? I mean I run a Pirate's Bane around with small lasers and MGs and I tend to get a kill or two from picking at scraps and average around 300 damage or so with it so I imagine its possible to snipe and move but it seems to me once someone has you in their sights, like a fellow light chasing you down, you're pretty handicapped with one weapon with a 3+ second cool down. Though I could be wrong.

#42 JediPanther

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Posted 28 March 2023 - 01:07 PM

View PostWeeny Machine, on 28 March 2023 - 06:15 AM, said:

The problem is the silly range of ERLL



If only there was a counter to missile locks, which would let you snipe the missile boat and before he can lock on you you hunker back into cover...

Seriously, how many ECM boats are there per match?


Enough that you need 8 tons of equipment for IS to get your own locks. And no one has stoped be from being a lrm boater since lrm are still in the game even though they are the worst damage per ton weapon in the game with six hard and soft counters. Still my lrm 5 lct is fun as **** and make people like you hate me. You play the game your way and I'll play it mine. Just deal with it.

#43 Curccu

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Posted 28 March 2023 - 01:10 PM

View PostIhlrath, on 28 March 2023 - 12:18 PM, said:


Are you really able to do that much damage with one ERLL? I mean I run a Pirate's Bane around with small lasers and MGs and I tend to get a kill or two from picking at scraps and average around 300 damage or so with it so I imagine its possible to snipe and move but it seems to me once someone has you in their sights, like a fellow light chasing you down, you're pretty handicapped with one weapon with a 3+ second cool down. Though I could be wrong.


You clearly didn't even check the build I posted that features that build?
With skilltree it's 1,76 second cooldown, burn time of 0,6 seconds which is way shorter burn time than standard IS LPL, with those numbers it's 3.8DPS (without skill tree it can shoot 31 times a row before overheating that is 279 dmg).
It can have two L/MG or 3 with less ammo and 1 MG on bit compromised armor section (other arm). each of those LMGs do 1,28DPS
optimum range for all weapons is 396 or 455 meters with skilltree(not sure if that is worth to take).
With two LMGs and ERLL that it can keep up dps 6+ for a minute or so.

So I would say pretty formidable and because of that ERLL max range it can shoot every game almost whole game not having to wait or try to create good situation to get into range like knife fighting lights do (Yolo is also an option but that will hinder max damage usually).

Try it.

Edited by Curccu, 28 March 2023 - 01:13 PM.


#44 feeWAIVER

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Posted 28 March 2023 - 03:14 PM

View PostCurccu, on 28 March 2023 - 01:10 PM, said:


You clearly didn't even check the build I posted that features that build?
With skilltree it's 1,76 second cooldown, burn time of 0,6 seconds which is way shorter burn time than standard IS LPL, with those numbers it's 3.8DPS (without skill tree it can shoot 31 times a row before overheating that is 279 dmg).
It can have two L/MG or 3 with less ammo and 1 MG on bit compromised armor section (other arm). each of those LMGs do 1,28DPS
optimum range for all weapons is 396 or 455 meters with skilltree(not sure if that is worth to take).
With two LMGs and ERLL that it can keep up dps 6+ for a minute or so.

So I would say pretty formidable and because of that ERLL max range it can shoot every game almost whole game not having to wait or try to create good situation to get into range like knife fighting lights do (Yolo is also an option but that will hinder max damage usually).

Try it.


The trouble I found with the erll 1v, is that you are shooting so often that you are drawing a giant line to yourself.
If you want to get a good score, your gonna have to shoot a lot. Once you have the enemy attention, it's easy to get popped.
Too much risk for too little reward imo.

The snub is better, because you can move for cover while the projectile still in the air, it has no burn time, and it's also doing almost twice the damage per shot.

Edited by feeWAIVER, 28 March 2023 - 03:15 PM.


#45 Heavy Money

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Posted 28 March 2023 - 03:16 PM

Yeah a single ERLL even with all those quirks is mostly just annoying. You can poke at people all match with it and you'll have a damage score but probably not have contributed much. Shadow Cat syndrome.

#46 Fu Sun

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Posted 28 March 2023 - 03:42 PM

View PostKynesis, on 25 March 2023 - 01:21 AM, said:

Games now frequently consist of both teams hiding while being picked apart, until one side feels that their snipers have been more successful and then it's all just clean up.
It's not interesting, it's definitely not fun and it essentially makes the game unplayable for me.

I'm just one person though - does the community more generally like or prefer the game as it is now?


Sniping matches only happen for certain on some maps, and sometimes people just bum rush each other. It's part of the game, just like LRMs, which so many people complain about. What sort of game would be perfect, everyone using short range weapons? It's nice to have variety, I have a nice med clan with 2 LBX2 I like to run sometimes to practice aiming, gets boring taking out some brawler and running at people. I don't do much damage, it's more vex and annoy.

You almost never end games at long range though, have to close eventually. . .

#47 CFC Conky

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Posted 28 March 2023 - 06:43 PM

View PostfeeWAIVER, on 28 March 2023 - 06:22 AM, said:

Drop the machine guns. Snub only.
Max engine, max armor, no ams.


Single LPL is fun too.

Good hunting,
CFC Conky

#48 Maj Destruction

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Posted 28 March 2023 - 06:47 PM

Hmmm, if the sniper meta is "a problem" then maybe I should try being a sniper. :P

Matt

#49 PocketYoda

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Posted 29 March 2023 - 12:00 AM

Nothing beats a Mad IIC...

#50 Leadpaintchips

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Posted 29 March 2023 - 07:56 PM

We have a choice of either this or NASCAR, pick your poison.


If the major damage range is medium to close again then we go back to the NASCAR meta. NASCAR was boring as heck. Poptart meta was boring as heck. This sniper meta is boring as heck.


The problem is partly the maps really do encourage one playstyle to rule them all, and partly on us. We spam meta because it's, well meta. Most effective tactic available. When we can't have a few long range mechs supporting assaults pushing in, with heavies holding their flanks, mediums wolfpacking, and lights fighting for information superiority the game gets boring.

#51 Heavy Money

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Posted 29 March 2023 - 08:14 PM

View PostLeadpaintchips, on 29 March 2023 - 07:56 PM, said:

We have a choice of either this or NASCAR, pick your poison.


If the major damage range is medium to close again then we go back to the NASCAR meta. NASCAR was boring as heck. Poptart meta was boring as heck. This sniper meta is boring as heck.


The problem is partly the maps really do encourage one playstyle to rule them all, and partly on us. We spam meta because it's, well meta. Most effective tactic available. When we can't have a few long range mechs supporting assaults pushing in, with heavies holding their flanks, mediums wolfpacking, and lights fighting for information superiority the game gets boring.


On average, the top performing playstyles in quickplay are medium range laservomit and dakka.

#52 MarcinT1981

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Posted 29 March 2023 - 11:54 PM

Because the UAC is mounted at the very top, it has very good quirks, and the huntsman itself is quite delicate and does not work well in brawl .He is also quite good with 2 LPL and 5 erml

Edited by MarcinT1981, 29 March 2023 - 11:57 PM.


#53 kalashnikity

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Posted 30 March 2023 - 01:17 PM

If you are patient, it will always devolve into CQB. ALWAYS.

The only problem comes when you occasionally get stuck in a spot without cover and taking fire from two directions who are out of range. It does happen, but can be alleviated and avoided (usually) by sticking with the main group.

#54 Sjorpha

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Posted 03 April 2023 - 04:45 PM

I don't feel like sniping is dominating the metagame at all, lot's of good close and midrange mechs.

#55 Curccu

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Posted 03 April 2023 - 10:09 PM

View PostMarcinT1981, on 29 March 2023 - 11:54 PM, said:

Because the UAC is mounted at the very top, it has very good quirks, and the huntsman itself is quite delicate and does not work well in brawl .He is also quite good with 2 LPL and 5 erml

What do you mean it doesn't work well in brawl?
Huntsman is awesome brawler.

#56 The Captain Dead

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Posted 04 April 2023 - 02:06 AM

the meta sniper is the least of the worries regarding the level of some players who for example vote for conquest and does not capture any objective, or worse those who are next to you but who runs away from the fight when we are 2 against 1. Playing mainly medium class mechs at short distance, now I have the choice between hiding and being reported for afk or dying because my teammates never play as a team.

#57 Tyman4

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Posted 04 April 2023 - 07:55 PM

There's no weapon difference so of course it's all sniper.
Pinpoint ballistic and energy weapons have the most range in the game, and players can hit each other from spawn most maps except for terrain in the sightline.
Add to that every nerf in the universe for missiles and you have fire and manuever as the only tactics.

#58 MW Waldorf Statler

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Posted 04 April 2023 - 08:25 PM

View PostKynesis, on 25 March 2023 - 01:21 AM, said:

Games now frequently consist of both teams hiding while being picked apart, until one side feels that their snipers have been more successful and then it's all just clean up.
It's not interesting, it's definitely not fun and it essentially makes the game unplayable for me.

I'm just one person though - does the community more generally like or prefer the game as it is now?



People who can't snipe are blind people and people without tactics and to dump to use Cover andwho can't wait and want to play everything like COD in super rush
. plain and simple. Probably the ones who still get pimples and feel the need to inflate their ego by blindly bashing everything in melee, ripping things up in their little safe space because they lack the cajones to really fight.

A bit like that guy who thinks he's god with all the D A T A and then complains about rockets.

Better Plays mortal Combat or Medival Games without Archers .or Single Player Games with today dump AI Bots.

Edited by MW Waldorf Statler, 04 April 2023 - 08:34 PM.


#59 Rain Dark Sky

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Posted 04 April 2023 - 08:44 PM

I've been struggling to find a loadout for my Chironex, turns out Gauss x2 ERLLx2 is a winner, I used the same configuration as the infamous Night Gyr, but no ECM.

Got over 1000dmg last match.

#60 W4R GOD

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Posted 06 April 2023 - 02:16 PM

Sniping is the ultimate try hard mode. Its not new only worse because map design favors it and the comp players have successfully made themselves heard. Its lame but can't blame them for mobilizing and influencing game design in their favor. May as well just adapt to it and snipe back or occasionally get lucky with a brawl rush.





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