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The Sniper Meta Is A Problem


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#221 Orion_

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Posted 17 May 2023 - 03:26 AM

View PostLockheed_, on 14 May 2023 - 08:29 PM, said:

calling assaults no longer fatties because it's impolite? to the mechs? a fictional war machine?
I think I've seen everything now…

May I introduce you to the Ling-Temco-Vought A-7, nickname SLUF? Short Little Ugly F u c k e r


TBF the A7 is just so ugly it transcends the rules of society.

#222 Meep Meep

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Posted 17 May 2023 - 01:54 PM

I went over to the dark side at last. Though not in a meta sniper. Too big and clunky.

This however is working a charm.

bj-3

Pair up with a direwhale and enjoy.

#223 kalashnikity

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Posted 17 May 2023 - 03:02 PM

View PostWeeny Machine, on 17 May 2023 - 02:38 AM, said:

173 dmg... not so hot in my book


I think you missed the point, super annoying sniper FLE... LOL

I've ran several games with this build, I don't think I went up in Tier even one time. It's really hard to break 300dmg.

But it is so satisfying and fun to be the most annoying mech in the match. No heat skills but it's hard to even get it warm, much less overheat.

You can strip armor and fit 3LPPC too, I might try that next.

#224 BLACKR0SE

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Posted 17 May 2023 - 03:13 PM

raven 3x ell try.. It hides nicely.

Posted Image
I think Raven's cockpit looks great, and the sound of wind rushing by while running is very pleasant.

Edited by TAMTAMBABY, 17 May 2023 - 03:18 PM.


#225 Meep Meep

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Posted 17 May 2023 - 08:57 PM

View PostWeeny Machine, on 17 May 2023 - 02:38 AM, said:

173 dmg... not so hot in my book


I know the fit he is talking about because its probably me that was stinking up the matches with a 2x lppc fire ant. Yes you do have to work ~hard~ for the overall damage but its the best harassment mech by any stretch. Best damage was 800ish but I got lucky and the other side was mainly rolling in slow assaults and heavies and were easy pickings. Normally its around 400~600 damage a match depending on the opposing roster.

fle-fa

The high mounts make incubus jealous.

You can do it on the fle20 too but you have to drop to an xl145 to make it fit. Thats still 151 kph with masc though so its more than fast enough to git r done but you won't be outrunning any other lights if you get caught out. However if you have good aim the pinpoint damage vs the typical laser light can be the winner in a 1 vs 1.

However this is the go to ecm light if you want to do lppc spam and not worry too much about return fire.

lct-pb

The fire ants superb high mounts can mitigate a good amount of return fire though if you have a map with handy ridges to poke.

As for triple lppc this is about the only one I like to run and its quite good at it.

sdr-5d

#226 foamyesque

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Posted 17 May 2023 - 09:14 PM

View PostMeep Meep, on 17 May 2023 - 08:57 PM, said:


I know the fit he is talking about because its probably me that was stinking up the matches with a 2x lppc fire ant. Yes you do have to work ~hard~ for the overall damage but its the best harassment mech by any stretch. Best damage was 800ish but I got lucky and the other side was mainly rolling in slow assaults and heavies and were easy pickings. Normally its around 400~600 damage a match depending on the opposing roster.

fle-fa

The high mounts make incubus jealous.

You can do it on the fle20 too but you have to drop to an xl145 to make it fit. Thats still 151 kph with masc though so its more than fast enough to git r done but you won't be outrunning any other lights if you get caught out. However if you have good aim the pinpoint damage vs the typical laser light can be the winner in a 1 vs 1.

However this is the go to ecm light if you want to do lppc spam and not worry too much about return fire.

lct-pb

The fire ants superb high mounts can mitigate a good amount of return fire though if you have a map with handy ridges to poke.

As for triple lppc this is about the only one I like to run and its quite good at it.

sdr-5d



The twin LPPC flea is incredibly annoying, yeah, but on the other hand, how's about twin snubs on a 121kph (*before* including Speed Tweak), MASC- and JJ-equipped machine?

https://mwo.nav-alph...=11ea1a9f_VT-5S

I don't know if it's a good build, precisely, but man has it been a pile of fun to drive every time I take it out.

Edited by foamyesque, 17 May 2023 - 09:17 PM.


#227 Heavy Money

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Posted 17 May 2023 - 09:22 PM

The problem with these Light and ERPPC builds on lights is that they struggle to do enough to matter. You can shoot all match and contribute basically nothing.

View Postfoamyesque, on 17 May 2023 - 09:14 PM, said:


https://mwo.nav-alph...=11ea1a9f_VT-5S

I don't know if it's a good build, precisely, but man has it been a pile of fun to drive every time I take it out.


It is incredibly good! One of the best.

#228 epikt

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Posted 17 May 2023 - 09:24 PM

View Postfoamyesque, on 17 May 2023 - 09:14 PM, said:

https://mwo.nav-alph...=11ea1a9f_VT-5S
I don't know if it's a good build, precisely, but man has it been a pile of fun to drive every time I take it out.

It's a good build. Even used to be meta.

Another good annoying harasser with speed+JJ+snub is the Spider-5V.

#229 Meep Meep

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Posted 17 May 2023 - 09:48 PM

View PostHeavy Money, on 17 May 2023 - 09:22 PM, said:

The problem with these Light and ERPPC builds on lights is that they struggle to do enough to matter. You can shoot all match and contribute basically nothing.



It is incredibly good! One of the best.


That vulcan fit has been showing up more and more and its incredibly annoying to counter when I'm running lights.

As to the lppc flea or locust contributing its all about positioning so you can get in a steady stream of shots. Also sometimes raw damage isn't the best influencer of a match. I've been in plenty of situations where I post up in a crossfire position with overwatch from my team and can literally force their main line to retreat because I just peck away without them being able to counter without exposing themselves to my own sides fire. This often leads my team into better positions where they obtain the win. Plus annoying the hell out of snipers so they can't shoot your team because they are too busy trying to return fire on you can certainly influence a match far beyond the raw damage being done. Ask sneaky snek and his john deere wallflower dire. Posted Image

#230 foamyesque

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Posted 17 May 2023 - 09:58 PM

View PostMeep Meep, on 17 May 2023 - 09:48 PM, said:


That vulcan fit has been showing up more and more and its incredibly annoying to counter when I'm running lights.




Yeah, I've found it really solid at light-hunting, since you've got the pinpoint punch to intimidate, the manouverability to track, and the speed and JJs to pursue. The snubs turning off ECM is also a big benefit.

(It's also really, really good at eating Shadow Cats alive :D)

#231 Heavy Money

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Posted 17 May 2023 - 10:01 PM

View PostMeep Meep, on 17 May 2023 - 09:48 PM, said:

Also sometimes raw damage isn't the best influencer of a match.


Sure, but it usually is :P

#232 Meep Meep

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Posted 17 May 2023 - 10:14 PM

View PostHeavy Money, on 17 May 2023 - 10:01 PM, said:


Sure, but it usually is Posted Image


Well of course. When I run harassment mechs its entirely to allow my damage dealing mechs to have more opportunities to apply that damage. When you cause that wallflower sniper to focus on you then your team certainly will feel more inclined to push out if they are not getting constantly whacked by gauss and ppc and blue lazorz.

edit; Hmmm played around a bit with that snub vulcan fit and its quite good but the short range isn't very enjoyable to me personally. This seems a much better fit for my normal skirmish flanking playstyle.

vt-5s

Edited by Meep Meep, 17 May 2023 - 11:34 PM.


#233 LordNothing

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Posted 17 May 2023 - 11:20 PM

constant harassment can turn a well ordered firing line into a chaotic mess in no time.

#234 AntiCitizenJuan

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Posted 18 May 2023 - 06:19 AM

In Tier 2 you can still get away with brawling if everyone is coordinated but you'll still have moments of going from 100% to borderline or actually cored out in the blink of an eye from PPC/Gauss builds

I feel like the long range weapons still need some type of adjustment when they're used in combination, like you cant charge multiple Gauss / HGauss at the same time or that only certain mechs should be able to fire more than 2 ERPPCs

I wonder if PGI would ever consider lowering the heat ceiling across the board to reduce reepeated alpha striking as the norm

#235 AntiCitizenJuan

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Posted 18 May 2023 - 06:34 AM

View Postthe check engine light, on 18 May 2023 - 06:25 AM, said:

HGauss isn't a long range weapon


You're right

Going off the line of thinking about not allowing multiple Gauss Rifles to charge at the same time, nerf just regular Gauss with this hypothetical and heavier builds would just switch to HGauss and combo with other weapons, or go to Light Gauss and PPCs, whack-a-mole style, they would need to adjust the entire Gauss platform

Edited by AntiCitizenJuan, 18 May 2023 - 06:34 AM.


#236 Meep Meep

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Posted 18 May 2023 - 09:17 AM

@ Heavy Posted Image

Posted Image

Maybe its due to me having a certain affinity for fast lights. Dunno, but this build is super fun and effective at least for me. Posted Image

#237 Weeny Machine

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Posted 18 May 2023 - 09:22 AM

View PostMeep Meep, on 18 May 2023 - 09:17 AM, said:

@ Heavy Posted Image

Posted Image

Maybe its due to me having a certain affinity for fast lights. Dunno, but this build is super fun and effective at least for me. Posted Image


2xLPPC?

#238 Meep Meep

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Posted 18 May 2023 - 09:31 AM

View PostWeeny Machine, on 18 May 2023 - 09:22 AM, said:

2xLPPC?


Yes. You killed me in the previous match on the same map with a well aimed alpha. Kudos. I got two of your team and was aiming for a third when you nailed me. Posted Image

edit; very next match. Run. Shoot a bunch. Run. Shoot a bunch. Simple but effective.

Posted Image

Edited by Meep Meep, 18 May 2023 - 10:04 AM.


#239 foamyesque

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Posted 18 May 2023 - 11:32 AM

View PostMeep Meep, on 17 May 2023 - 10:14 PM, said:

edit; Hmmm played around a bit with that snub vulcan fit and its quite good but the short range isn't very enjoyable to me personally. This seems a much better fit for my normal skirmish flanking playstyle.

vt-5s


You halve the damage per-shot (and reduce the overall DPS pretty significantly as well) with the LPPC build. Not sure it's worth it; the short range is a pain even with the range quirk (I miss the secondary SNPPC range quirk, you feel every metre at these ranges), but with 161kph foot speed when you've got MASC and tweak engaged (plus JJs), I've not found controlling engagement range particularly difficult.

#240 Meep Meep

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Posted 18 May 2023 - 12:28 PM

Sure. As I said the snub fit is a great build just not to my personal playstyle. Instead of pushing with the frontline shoulder to shoulder I prefer to find flanking positions with some measure of overwatch and just blast away with the 600m optimal and the jj allows for a huge selection of potential positions. Plus I'm getting older and my close in game isn't what it used to be so unlike in a tiny 177kph masc flea with its lag shield the vulcan is a fairly large target and doesn't quite benefit as much from going over 160kph. But if you do well in it then farm away! Posted Image





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