KingCobra, on 19 April 2023 - 01:12 PM, said:
When MWO came out many of us thought what a baren unsocial game?
I think I had no idea what to do with it untill the GUI had a complete redesign and looked like the current one!
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And it has been for 10 years that in many players opinions is why it never achieved the player numbers the older mechwarrior games achieved.
Many of us older players tried many times to alert PGI to this aspect and asked for a main chat lobby system to be installed in the UI so new players could get the actual help they needed hands on from the players themselves not just on a forum.
I have said that soo many times in the past!
You were basically forced to go into Faction Warfare, pick a side, and then still only be able to reach roughly 50% of the players via the chat...
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But as time went by it was only once a reality for a few weeks a PGI employee did actually make a replica of the old MSN Gamming Zone system but it was pulled before it even had a chance to be tested.
That is just sad... Even for someone who dislikes everything related to MSN like their Messenger at the time!
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I think from time to time what MWO could have been if it would have been done right as far as a Social Game System players could have taken and expanded the game on.
+1
KursedVixen, on 19 April 2023 - 02:54 PM, said:
That's a great way to lose players the normal cooldown is good enough.
Apparently it is not enough if you look at all the lamers and trolls out there!
C337Skymaster, on 19 April 2023 - 02:57 PM, said:
While all that's true, the more advanced equipment wasn't called by the same name.
Beagle Active Probe is always Beagle Active Probe, and is always 1.5 tons and 2 crits.
The upgraded equipment is called "Bloodhound Active Probe".
The Clans made their own advancement at the same time, or a little later, which is called "CEWS", which I think means "Combat Electronic Warfare System" (or Clan EWS?), which is a combination of active probe and ecm in one piece of equipment.
I want those goodies ingame! Like... NOW!!!
KursedVixen, on 19 April 2023 - 08:51 PM, said:
The watchdog CEWS is a light active probe and ecm in one package weighting in at 1.5 tons and 2 slots since we have the light active probe it's kinda redundant.
But it's not the same ?!
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yeah the set of 8 thing really ruined omnimechs either put the quirks on the omnipods or give us a like set of 4 or somthing bonus.
Indeed! More mix and matching = YES!
Or have for example a 10% quirk give 2,5% quirk per Omnipod or something...
Magic Pain Glove, on 19 April 2023 - 06:13 PM, said:
What do you think happened in Season 46 ? ( yeah thats right , Soup queue )
What is a Season ?!
You are talking about Quick Play so it can't be Solaris related which was a 3 month period/1 quarter of a year ?
Is that also the case here ?!
I really want to know because it could EXACTLY MATCH my experience over the last couple of years sadly...
TAMTAMBABY, on 19 April 2023 - 06:43 PM, said:
Take other games as an example. battlefield,cod server is always open.
Players are connecting to servers.
and players come out whenever they want.
you are thinking small, think big.
If there is one thing that I have always found annoying about MWO then it has to be the fact that there are no Dedicated Servers we can host by ourselves!
Doing this all via some sort of P2P or Match Maker system is annoying and something that should have stayed in the PlayStation/X-Box World and never have come to PC Gaming !!!
- Pick a Server
- Play on it as long as you like.
- If the games suck then leave and pick another one.
- And so on...
- Most of the time an Admin online who can punish bad behaviour by kicking or banning the player!
PERFECTION !!!
Strelok7, on 19 April 2023 - 07:28 PM, said:
-looking at bringing Drop Decks to Quick Play
Stop looking. It is called Quick Play for a reason. I am not staying in game with a lame team, with 4 mech drop deck, for half hour.
AMEN!
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-map update
Thumbs down.
An example of how not to try to satisfy everyone. Map went form cool, new, interesting, offering new game dynamic.
To old, boring million obstructions in a way. Purple barf on the walls x10.
The whole map is one big THUMBS DOWN !!!
Just SHIFT+DEL or
rm -rf and focus on a new one!
C337Skymaster, on 20 April 2023 - 06:28 AM, said:
The only quirk that I can understand being tied to a set-of-8 is one that makes the stock build work, but goes away when you try to abuse it. In particular: HSL quirks for 'mechs that are rather underpowered, otherwise. The DWF-A's 3x LPL HSL quirk made sense, and specifically as a set-of-8 quirk, since otherwise you could add 9 more energy hardpoints and be cycling groups of 3 LPL's at a time. Expanding it to include ERPPC is overreach, and didn't need to happen.
HSL+1/+2 stuff should just apply to the mech and not the Omnipods
Your mech will overheat at some point anyways...
My DWF with 8 x ER LL as a TROLOLOL build has proved that many times! LOL!
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The TBR-D's 4x SSRM HSL quirk is another one that makes sense as a S08, so you're not moving that quirk over to the TBR-S, and suddenly have a poptart that can fire 4 SSRM6 over a hill without penalty, absolutely obliterating lights and mediums without taking much return fire.
Would it ?!
As far as I know you would need a lot of Streak SRM2 for that and not Streak SRM6 ?!
C337Skymaster, on 20 April 2023 - 07:27 AM, said:
Maybe my eyes are just getting older, but I keep getting sniped on that map, WAY more than brawled, and I can't ever see who the heck is shooting me to shoot back at them.
Snipers seemed to be more of a problem than LRMs before the patch, too.
They are BOTH a huge issue, but I do agree that ER LL and ER PPC
camperism is totally annoying on that map!
Who had the brilliant idea to make that map so damn purple in the first place ?!
DAEDALOS513, on 20 April 2023 - 08:55 AM, said:
When they tried out 8v8, personally, I didn't enjoy it at all.
Me neither...
100% BORING !!!
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It didn't feel like a battle.. it was more like scout mode on steroids.
I had more fun in Scouting matches than the 8 vs. 8 stuff to be honest...
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Matches were dull because there was less variety on the field and people were more afraid to move so there was less action.
Players are always afraid to get scratches on their mech sadly...
Even in 12 vs. 12 Quick Play as it is!
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Also, with fewer mechs on the field, outcomes were decided much quicker bec whichever team got the first kill or two, they had a huge advantage.. more so than with 12v12.
Not sure about that part...
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Stomps have ALWAYS been a part of the game, (even in MWO's hay day), the causes of which went by many different names.. 'soup queue' is but one of them.
The problem is how often you experience them and I think the number has gotten higher and higher over the last 2 years or so!
IMHO it's because a lot of good players left and n00bs who have no idea what they are doing replaced their spot or were left behind...
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This is a complex game and before we can begin to solve or mitigate stomps, population size must go up so MM can do its job.
This is a game with a huge steep learning curve and more players won't solve that!
We need to EDUCATE THE CURRENT PLAYERS and then things might start to change!
Tarteso, on 20 April 2023 - 03:08 PM, said:
What are you trying to say ?!
Link to a direct post please!
Magic Pain Glove, on 20 April 2023 - 06:52 PM, said:
And while you yourself didn't enjoy 8v8 overall feedback was overwhelmingly positive
Ehm... it was not at all ?!
Very mixed and more like 51% vs. 49% against it or at least something like that !!
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and at the same time wouldn't have alienated a lot of playerbase that didn't was SOUP in their matches and subsequently quit because of it.
Maybe... Maybe not...
Times change, birds fly, people lose interest in stuff they used to do... and so on...
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The reason why its being reconsidered again is because what we have now is BAD , its simple as that.
Again... Not the whole story!
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And folks like you would obviously want solo pugs being served to you on a platter
I do too and I don't even play in Groups when it comes to Quick Play
But seriously : Your guess is as good as mine when it comes to this stuff! Don't see it as the absolute truth!
Magic Pain Glove, on 20 April 2023 - 08:08 PM, said:
3. I enjoy what exactly ? Matches being more even than they are atm ?
I would enjoy that!
Those 10-12 and 12-11 matches are the best!
I can even remember some DRAW rounds!
100% YES PLEASE !!!
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2) It screwed over spawns positions ( so a lot of maps had to be reworked and teams placed in one place , because solo assaults would be put where lights previously used to be spawned which would lead to them getting left behind )
If we teach Light and Fast Medium players to run over to them and support/escort them then there would be no issue at all ?!
First thing that I do when we are not playing Domination or I am not the only fast mech in the team!
Voice of Kerensky, on 20 April 2023 - 09:52 PM, said:
It seems to me that it was not only the combination of solo and group queues in a quick play that led to some growth in the size of the player base.
For sure!
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Yes, some people have returned to the game being fascinated by the possibility of a Friday beer walk with a friend in a quick play. But these beer warriors very quickly lost their enthusiasm when faced with the harsh reality: they thought that their joint walks in a quick game would bring pleasure, that they would win; but in the game in opponents they met not the same drunken cheerful opponents, but seasoned thugs. And so, instead of easily and cheerfully defeating ordinary players, these people suddenly began to lose humiliatingly.
HAHAHA!!! NICE!!! Cool little story!
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Ohhh... I remember very well the stream that The b33f hosted on the first day of the group and solo queues merging, where he and 3 unit mates went into a quick play on 4 Rifleman IIC 6xAC-2. And The b33f kept score on the stream. I finished watching the stream at a score of 34:2. Teams with The b33f group won 34 times, his team lost 2 times. Although it was more than a demonstrative stream, the PGI did not draw the right conclusions from it.
The conclusion would be that DAKKA kicks *** and if you have enough of it then ofcourse your team will WIN ?!
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1) The graph shows that the growth in the number of players began in March 2020, i.e. at least a month before the (test!!!) merging of solo and group queues.
I can remember a little fake thing happening around that time too... Worldwide! LOL!
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Given all of the above, it turns out that there was no positive effect from groups in a quick play on the number of players?
Ofcourse not! This game is OLD !! VERY OLD !!
This is something for fanatics! Average Joe won't touch this game at all : He has CoD and Battlefield or that FortNight crap to mess around in!
C337Skymaster, on 21 April 2023 - 03:41 AM, said:
Otherwise, I, and most of the members of my unit, REALLY miss scouting matches. 4v4, with all the rewards of Faction.
+1
Ruth Bader Ginsburg, on 21 April 2023 - 10:11 AM, said:
Here's my idea:
Rename Faction Play to "Group Play" and force all groups to drop there. Groups of 2-4 might drop scouting. Groups of 4+ drop invasion. Don't give players the choice. Drop decks all you want. Also, I don't think I care that much if we drop a Steiner Scout Lance on scouting, so let them bring whatever they want. Variety is fun.
Rename Quick Play back to "Solo Play" Only allow solo droppers and strip team name info out of the drop info. No drop decks: run what you brung.
Add "Comp Play" 8v8, so that those people will go their and play their game. Make it all about the teams and etc. You could even have open viewing of matches, or even scheduled matches. ON the main game. All the drop deck stuff you want. Make rankings public. I loved the S7 scorecards and teams can gain infamy through public celebration for their success in comp play: which is what they want. Advertise it. Make it the big deal.
Add a function to 1v1 challenge any online player. Make use of the Solaris 7 maps again. You can even play with rankings based on who, specifically, you have beaten and lost to. Make rankings long-term ongoing instead of seasonal. No drop decks, Choose any mech without the other guy knowing what. Choosing a mech in a 1v1 is like rock-paper-scissors, and that sounds fun to me. Get your grudge matches and Batchalls right here.
I understand that wait times will go up. But mixing these groups makes none of the individuals happy, and makes it impossible for anyone to play what they want to play. Nobody is enthusiastic about having group or comp players in solo queue, especially not group or comp players: give everyone an exclusive experience.
YES!!!
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Finally: Make legendary mechs only available for a limited time. Creating a sense of urgency to collect them before they're gone forever.
NO!!! HORRIBLE!!!
DAEDALOS513, on 21 April 2023 - 05:32 PM, said:
esp with radar dep being so easy to procure..
That also made spotting basically useless and lead to horrible games!
I keep asking people to SPOT!!! but I can understand them completely when they be like "Why would I if my spot disappears so fast ?!"
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not to mention the abundance of ecm and multi-ams mechs as well.
The COR-7A still does well, but that's about it...
The lack or "Team Support Awards" by dishing out extra XP and C-Bills and Match Score could be one of the reasons people can't be bothered anymore to use such equipment ?!
TAMTAMBABY, on 21 April 2023 - 05:37 PM, said:
but not everyone likes close range combat.
but not everyone likes long range combat.
TAMTAMBABY, on 21 April 2023 - 05:58 PM, said:
sometimes you wait The team can't wait.
sometimes the team waits. you don't wait.
Waiting is sometimes helpful.
Sometimes your team gets weak.
It is difficult to win in teams that do not make synchronized attacks.
Maybe one day people will actually start using their brain a bit more in this game... Who knows... In another 10 years or so ?!
All those times you yell for support and no one responds... EPIC! LOL!
(And I am not talking about running of on your own to the middle of nowhere and then expecting any kind of support!)
Edited by Roodkapje, 22 April 2023 - 07:51 AM.