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Cauldron Question


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#21 RockmachinE

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Posted 15 May 2023 - 05:45 AM

View Postpbiggz, on 14 May 2023 - 05:26 PM, said:


Do you know who'd be doing balancing if it wasn't them?

Nobody.

You have a personal beef or you got sniped and you feel insecure about it so your policy now is that the game should simply be terminated because it isnt the way you think it should be.

You're implying "balancing" is happening. There's no balancing taking place. The meta is being arbitrarily changed to suit the desires of a few people. So yea I'd love for the game to be balanced let me know when that starts happening.

I disagree with the meta completely because its boring, and I'm not alone on this either. Cauldron has made the game less fun and I have a huge problem with this.

#22 w0qj

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Posted 15 May 2023 - 06:08 AM

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !


Guys, remember the infamous March 2021 MWO Patch, as done by MWO (and not Cauldron)?
https://mwomercs.com...390-16march2021
https://mwomercs.com...auldron-changes

+20% to +35% cooldown for ERPPC & PPC family, also the same for Gauss for both IS + Clan.
etc. etc.

It was epic in an extremely bad way, and literally everyone was up in arms, with many threatening to quit.
I myself quietly contemplated quitting MWO right there and then, despite just bought well into triple digits worth of premium mech packs.

Go ahead and read the 851 comments on this Mar'2021 patch! It was a maelstrom.
https://mwomercs.com...0-16-march-2021

==========================

==>MWO then immediately reached out to Cauldron, saying, "We [MWO] need your help".

==>Cauldron was the only monolith MWO fanbase that MWO could quickly tap to reverse this March 2021 patch fiasco.

==>Cauldron proposed, MWO selectively implemented, and we now have a working (and dare I suggest growing) MWO game all over again!

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !
(And no, I do not agree with every decision, but this is the best that we MWO fans can have!)

Edited by w0qj, 15 May 2023 - 06:10 AM.


#23 feeWAIVER

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Posted 15 May 2023 - 06:12 AM

View Postw0qj, on 15 May 2023 - 06:08 AM, said:

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !


Guys, remember the infamous March 2021 MWO Patch, as done by MWO (and not Cauldron)?
https://mwomercs.com...390-16march2021
https://mwomercs.com...auldron-changes

+20% to +35% cooldown for ERPPC & PPC family, also the same for Gauss for both IS + Clan.
etc. etc.

It was epic in an extremely bad way, and literally everyone was up in arms, with many threatening to quit.
I myself quietly contemplated quitting MWO right there and then, despite just bought well into triple digits worth of premium mech packs.

Go ahead and read the 851 comments on this Mar'2021 patch! It was a maelstrom.
https://mwomercs.com...0-16-march-2021

==========================

==>MWO then immediately reached out to Cauldron, saying, "We [MWO] need your help".

==>Cauldron was the only monolith MWO fanbase that MWO could quickly tap to reverse this March 2021 patch fiasco.

==>Cauldron proposed, MWO selectively implemented, and we now have a working (and dare I suggest growing) MWO game all over again!

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !
(And no, I do not agree with every decision, but this is the best that we MWO fans can have!)


I really liked.that patch. It gave ppcs a higher risk and reward. It rewarded you for accuracy because the damage was good, and it punished you for missing because the heat was high.

#24 Weeny Machine

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Posted 15 May 2023 - 06:22 AM

View Postw0qj, on 15 May 2023 - 06:08 AM, said:

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !


Guys, remember the infamous March 2021 MWO Patch, as done by MWO (and not Cauldron)?
https://mwomercs.com...390-16march2021
https://mwomercs.com...auldron-changes

+20% to +35% cooldown for ERPPC & PPC family, also the same for Gauss for both IS + Clan.
etc. etc.

It was epic in an extremely bad way, and literally everyone was up in arms, with many threatening to quit.
I myself quietly contemplated quitting MWO right there and then, despite just bought well into triple digits worth of premium mech packs.

Go ahead and read the 851 comments on this Mar'2021 patch! It was a maelstrom.
https://mwomercs.com...0-16-march-2021

==========================

==>MWO then immediately reached out to Cauldron, saying, "We [MWO] need your help".

==>Cauldron was the only monolith MWO fanbase that MWO could quickly tap to reverse this March 2021 patch fiasco.

==>Cauldron proposed, MWO selectively implemented, and we now have a working (and dare I suggest growing) MWO game all over again!

I have nothing but respect for the Cauldron, for their selfless efforts in revitalizing this MWO game since April 2021 !
(And no, I do not agree with every decision, but this is the best that we MWO fans can have!)


At least PPCs are balanced because of velocity and heat... even with that lower cooldown. Lasers aren't touched and they really need it. Instead the ERLLs damage got up. The assaults still shoot either 2x3 ERLL or 3x2 ERLL from the other end of the map. So much for controlling their dps output

#25 PocketYoda

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Posted 15 May 2023 - 06:54 AM

View Postpbiggz, on 14 May 2023 - 05:26 PM, said:


Do you know who'd be doing balancing if it wasn't them?

Nobody.

You have a personal beef or you got sniped and you feel insecure about it so your policy now is that the game should simply be terminated because it isnt the way you think it should be.


My point exactly.. I dislike the Cauldron for a few reasons but without them the game would be dead as now... more dead.

#26 pbiggz

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Posted 15 May 2023 - 10:10 AM

View PostRockmachinE, on 15 May 2023 - 05:45 AM, said:

You're implying "balancing" is happening. There's no balancing taking place. The meta is being arbitrarily changed to suit the desires of a few people. So yea I'd love for the game to be balanced let me know when that starts happening.

I disagree with the meta completely because its boring, and I'm not alone on this either. Cauldron has made the game less fun and I have a huge problem with this.


Ah so its just opinions and insults.

Stay mad.

#27 Heavy Money

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Posted 15 May 2023 - 11:13 AM

View PostWeeny Machine, on 15 May 2023 - 06:22 AM, said:

At least PPCs are balanced because of velocity and heat... even with that lower cooldown. Lasers aren't touched and they really need it. Instead the ERLLs damage got up. The assaults still shoot either 2x3 ERLL or 3x2 ERLL from the other end of the map. So much for controlling their dps output


It wasn't lower cooldown, it was HIGHER cooldown and also higher damage. The PPDFLD alpha strikes were off the charts compared to what we have now. If people think the current alpha strike poke-and-hide gameplay is a problem, this was much worse.

View PostfeeWAIVER, on 15 May 2023 - 06:12 AM, said:

I really liked.that patch. It gave ppcs a higher risk and reward. It rewarded you for accuracy because the damage was good, and it punished you for missing because the heat was high.


It'd be nice if there was a way to have this without also increasing PPFLD alphas. But it would also make PPCs much more unfriendly for lower tier players to use.

Edited by Heavy Money, 15 May 2023 - 11:15 AM.


#28 Thorqemada

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Posted 15 May 2023 - 01:34 PM

That the game is still alive is first and foremost Dearons work as far as i can see what happened - he gave hope and refreshed interest in the game to the players that like this kind of balance.

Thank Dearon and the C Thing for a prolonged survival as well as the will of PGI to keep the licence going as long there is any money to make that pays the bills.

It is bcs of that the Cauldron has something to act on that you may enjoy...

Dearon should get a Hero Mech!

#29 PocketYoda

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Posted 15 May 2023 - 04:46 PM

View PostThorqemada, on 15 May 2023 - 01:34 PM, said:

That the game is still alive is first and foremost Dearons work as far as i can see what happened - he gave hope and refreshed interest in the game to the players that like this kind of balance.

Thank Dearon and the C Thing for a prolonged survival as well as the will of PGI to keep the licence going as long there is any money to make that pays the bills.

It is bcs of that the Cauldron has something to act on that you may enjoy...

Dearon should get a Hero Mech!


What is his favorite mech?

#30 Thorqemada

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Posted 15 May 2023 - 10:16 PM

That i do not know...he probably spoke about it on some streams and podcasts but it stuck not in my mind...

#31 RockmachinE

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Posted 18 May 2023 - 01:24 AM

View Postpbiggz, on 15 May 2023 - 10:10 AM, said:


Ah so its just opinions and insults.

Stay mad.


Yea you're right, the Cauldron is nothing but opinions. No facts or balance. Just a few peoples' opinions on how the game should be played.

#32 Weeny Machine

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Posted 18 May 2023 - 01:36 AM

View Postpbiggz, on 15 May 2023 - 10:10 AM, said:


Ah so its just opinions and insults.

Stay mad.


You can argue about the style of writing but do you really think he hasn't a point when you look at the current meta? Seriously?

Edited by Weeny Machine, 18 May 2023 - 06:26 AM.


#33 AntiCitizenJuan

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Posted 18 May 2023 - 06:12 AM

The game hasn't felt this good since pre-Stalker, which is where PPFLD became an issue (anyone remember 6PPC Stalkers?) in terms of viability for most playstyles, so they're definitely doing good work

How do they feel about the current state of pokey mid/long range combat? Are there any talks about reigning it in?

Edited by AntiCitizenJuan, 18 May 2023 - 06:13 AM.


#34 Weeny Machine

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Posted 18 May 2023 - 06:34 AM

View PostAntiCitizenJuan, on 18 May 2023 - 06:12 AM, said:

The game hasn't felt this good since pre-Stalker, which is where PPFLD became an issue (anyone remember 6PPC Stalkers?) in terms of viability for most playstyles, so they're definitely doing good work

How do they feel about the current state of pokey mid/long range combat? Are there any talks about reigning it in?


I doubt that they want to curb the snipefest considering that quite a few members of the council cry about light mechs whenever possible and when you see them playing they usually sit in sniper assaults.

You know that something is wrong when an assault can climb on one hill of the map and basically can shoot across the whole map. This is too much control with hitscan weapons. Especially when they run 3x2ERLL which they cycle nearly continously. The nearer you get, the more gauss and ppc fire becomes an additional problem.

Luckily Diablo comes out soon. Time for a long break again

#35 AntiCitizenJuan

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Posted 18 May 2023 - 08:04 AM

View PostWeeny Machine, on 18 May 2023 - 06:34 AM, said:

I doubt that they want to curb the snipefest considering that quite a few members of the council cry about light mechs whenever possible and when you see them playing they usually sit in sniper assaults.

You know that something is wrong when an assault can climb on one hill of the map and basically can shoot across the whole map. This is too much control with hitscan weapons. Especially when they run 3x2ERLL which they cycle nearly continously. The nearer you get, the more gauss and ppc fire becomes an additional problem.

Luckily Diablo comes out soon. Time for a long break again


Do the Cauldron guys have a place where they discuss changes and give feedback thats viewable to the public or is it something we only see when we have balance changes in the patches

Not sure if the Cauldron even existed back when I was playing last

Would love to hear what members had to say about the current state of the game

#36 pbiggz

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Posted 18 May 2023 - 03:34 PM

View PostWeeny Machine, on 18 May 2023 - 01:36 AM, said:


You can argue about the style of writing but do you really think he hasn't a point when you look at the current meta? Seriously?


No he doesnt have a point. Neither do you. Harp all you want about the "sniper fest" but something being good doesnt make it nerf-worthy, you just feel entitled to not adapt. If all weapons that fired beyond 300 meters were removed from the game, you'd just pick another boogeyman to complain about.

#37 foamyesque

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Posted 18 May 2023 - 06:58 PM

View Postpbiggz, on 18 May 2023 - 03:34 PM, said:

If all weapons that fired beyond 300 meters were removed from the game, you'd just pick another boogeyman to complain about.


Try it in EQ and let's see, I guess :P

#38 Meep Meep

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Posted 18 May 2023 - 10:52 PM

Eh I want long range weapons to be viable just like medium and short range builds. The problem is that they currently are ~too~ effective especially against moving targets. Extreme long range weapons should be mostly effective vs static or slow moving targets. Thats why I was suggesting increasing er large duration and slowing down gauss. This would make it harder to apply to distant fast moving targets but still ream the crap out of an overextended assault or heavy. Not nailing evading lights at 1000m.

#39 Widowmaker1981

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Posted 19 May 2023 - 12:53 AM

View PostMeep Meep, on 18 May 2023 - 10:52 PM, said:

Not nailing evading lights at 1000m.


Hyperbole much? That just isnt happening, outside of a freak lucky shot anyway.

#40 Meep Meep

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Posted 19 May 2023 - 01:46 AM

View PostWidowmaker1981, on 19 May 2023 - 12:53 AM, said:


Hyperbole much? That just isnt happening, outside of a freak lucky shot anyway.


I was circling a conquest cap erratically in a flea making sure to not go past the same point twice and a gaussbot marauder iic hit me twice from at least 1000m. Either reallllly good aim or a bot but either way does it matter? Plus those cycling er laser macro users can keep a bead on you at that range too or longer. Slower gauss and longer duration would mitigate much of that but still let you ream large slower targets like long range weapons should be used against. I get the feeling that you might be on the giving end of a sniper more than the receiving. Posted Image





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