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Patch Notes - 1.4.278.0 - 23-May-2023
#61
Posted 20 May 2023 - 05:03 AM
#62
Posted 20 May 2023 - 05:17 AM
4k support
#63
Posted 20 May 2023 - 05:19 AM
When will groups be removed from quick play?
When will you take the steps that will really improve the gameplay?
#64
Posted 20 May 2023 - 05:43 AM
Navid A1, on 19 May 2023 - 08:21 PM, said:
Did the Juggernaut get nerfed?
Did the Dreadnaught get nerfed?
No, they didn't.
Changes are based on game balance. Some quirks might turn out too much, and become blatant p2w.
The two new ones are more likely to keep their stuff since they have a safer approach to quirks.
Stop with your logic. We must be mad when mech is 'pay to win' AND mad when mech is no longer pay to win. They can't be too strong when they're released and they most certainly can NEVER be rebalanced to correct any quirks that are too powerful. Clearly it is better to be mad at them for being 'P2W' than for them to be dialed back.
How the dev team didn't play test these mechs in glorious 2v1's before releasing them for balance is simply unbelievable! How could they use us as a test bed instead of play testing themselves!
I shouldn't need to add this but /s
Voice of Kerensky, on 20 May 2023 - 05:19 AM, said:
For our sakes, never. I for one like finding a game once every 10 minutes.
#65
Posted 20 May 2023 - 05:46 AM
work at Faction play - lie
working on new maps - yes super even more violet cards .... eye cancer guaranteed
try to take the money out of the players' pockets - truth
Edited by Al_Bundy, 20 May 2023 - 05:57 AM.
#66
Posted 20 May 2023 - 06:29 AM
the check engine light, on 19 May 2023 - 07:55 PM, said:
Why would they need to remove nodes to add more, different skill nodes in the first place...?
I like the overheat mitigation but did you actually need to remove Vectoring (sincere question)? If it's a precursor to a better form of thrust vector control, great. If it's a matter of a hard limit on node amounts, you could just condense some trees. If you had to eliminate nodes instead of condensing trees, get rid of hill climb and just give hill climb back to everyone by default. Etc.
jump jets suck up too many nodes. you need 20 for the jj skills and 5 more if you want to keep your legs alive. thats on top of finding tonnage and space for jump jets. i was suggesting in the previous skill tree redux to just making jjs one skill in the mobility tree, perhaps 12-16 nodes tops.
#68
Posted 20 May 2023 - 07:57 AM
Samziel, on 20 May 2023 - 02:03 AM, said:
No, I don’t believe most people who are expressing concern over nerfing legendary mechs are saying they need to be OP. At least, that is not what I’m saying. What I’m saying is, it’s not a good business model to sell Mechs for IRL money then turn around and nerf them the next month for the sake of “game balance”. Either hold off on its release until the Mech is sufficiently “balanced” through beta testing with players. Or, release the Mech with its quirks, but allow players to keep playing, with what they paid for, and don’t allow “balance” changes for a specific timeframe (ie..3 months or 6 months).
Regardless, whoever is making the decision to “balance” the Legendary Mechs immediately after release is responsible for me not buying the new Legendary Mechs in May. I realize I’m just one person, but I’m probably not the only one.
Edited by W A R L O R D, 20 May 2023 - 08:01 AM.
#69
Posted 20 May 2023 - 08:25 AM
W A R L O R D, on 20 May 2023 - 07:57 AM, said:
Regardless, whoever is making the decision to “balance” the Legendary Mechs immediately after release is responsible for me not buying the new Legendary Mechs in May. I realize I’m just one person, but I’m probably not the only one.
You are not alone.
#70
Posted 20 May 2023 - 08:28 AM
Not sure FP needed to kitbash generators and drop some more useless turrets...
#71
Posted 20 May 2023 - 09:07 AM
W A R L O R D, on 20 May 2023 - 07:57 AM, said:
Regardless, whoever is making the decision to “balance” the Legendary Mechs immediately after release is responsible for me not buying the new Legendary Mechs in May. I realize I’m just one person, but I’m probably not the only one.
I can agree with some of that. Scattershot was clearly messed up from the beginning and should have not been released that way. Moonwalker had bugged actuators that were fixed in a week (should have been faster though). Other 2? Didnt receive any nerfs. These future legends? Dont see much to be nerfed since they dont really have much quirks. Feel like people are overblowing the problems here.
Of course you can argue moonwalker was intentionally made that way but idk. It was also fixed in a hotpatch.
Edit
And of course customer "trust" is a big thing. I dont blame you for losing your trust in PGI and I'm also not trying to make a sales pitch here.
Edited by Samziel, 20 May 2023 - 09:12 AM.
#72
Posted 20 May 2023 - 09:53 AM
crazytimes, on 19 May 2023 - 04:44 PM, said:
It's called "corner peeking"
![Posted Image](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Orion_, on 19 May 2023 - 04:56 PM, said:
I'm all for something overpreforming and dialing it back from P2W but if that's a +65% spread nerf that seems extreme.
Scattershot was supposed to be a meme. Apparently the skills on it weren't sufficiently meme-ish, so they're doubling down. The idea is that when it shoots, its shots go EVERYWHERE (hence "Scattershot"). For some reason, the original quirks weren't enough to make that happen.
Edited by C337Skymaster, 20 May 2023 - 09:53 AM.
#73
Posted 20 May 2023 - 09:59 AM
Lee Cross, on 19 May 2023 - 05:38 PM, said:
And if you wanted Shock Absorbance, you have to move your skills, yourself.
W A R L O R D, on 19 May 2023 - 05:31 PM, said:
And you nerfed the Moonwalker by lowering its acceleration and deceleration...it's literally called the Moonwalker because of its "walking" quirks...
They changed Accel/Decel. It's "Moonwalker" because of its reverse speed quirk.
#74
Posted 20 May 2023 - 11:00 AM
InnerSphereNews, on 19 May 2023 - 03:32 PM, said:
WEAPON ADJUSTMENTS
CLAN ER MEDIUM LASER
- Reduced damage to 6.0 (from 6.5)
- Reduced Heat to 4.8 (from 5.5)
- Reduced Beam duration to 1.05 s (from 1.15 s)
You guys ever consider just dropping the Ghost Heat limit on cERML back from 6 to 5, or 4? And just give 'mechs like the Nova Prime or Stormcrow-B a SO8 HSL quirk to make up the difference? Instead of bouncing the heat and damage around so much trying to nerf when these things are paired in a group of 5 or 6 with some combination of large lasers.
#75
Posted 20 May 2023 - 11:16 AM
C337Skymaster, on 20 May 2023 - 11:00 AM, said:
You guys ever consider just dropping the Ghost Heat limit on cERML back from 6 to 5, or 4? And just give 'mechs like the Nova Prime or Stormcrow-B a SO8 HSL quirk to make up the difference? Instead of bouncing the heat and damage around so much trying to nerf when these things are paired in a group of 5 or 6 with some combination of large lasers.
Or just go back through mech and reel in the massive numbers of hardpoints they've been dolling out?
#76
Posted 20 May 2023 - 12:28 PM
sycocys, on 20 May 2023 - 11:16 AM, said:
Unfortunately, in the case of Omnimechs, none of their hardpoints were ever inflated. Each 'mech comes only with exactly the hardpoints it needs to mount its stock loadout. Most stock loadouts don't actually boat a whole bunch of the same thing, but they do tend to move those things around. Through the miracle of omnipods, you can collect those myriad clusters of hardpoints until you've got a monster boat of a crap-ton of all the same type of hardpoint, and can mount insane numbers of a type of weapon (usually medium lasers).
#77
Posted 20 May 2023 - 12:29 PM
Navid A1, on 19 May 2023 - 08:21 PM, said:
Ok I'm not going to be nasty in my reply mainly because I respect what your group are overall doing for the game but that really was a fine pitch you laid out. So how about in the future you ~fully~ test out these mechs quirks ~before~ they are put up for sale? This can be spun all you want but its pretty shady to promote a mech with powerful quirks only to pull them back later for 'balance' after the bulk of impulse sales have been made. I think the playerbase can be satisfied that a mistake was made in the QA process in their haste to get it to market but only if that mistake is publicly admitted by those who pushed it out in its initial form and a promise of no further bait and switch shenanigans whether intended or not.
Edited by Meep Meep, 20 May 2023 - 12:34 PM.
#78
Posted 20 May 2023 - 12:42 PM
Hey PGI, just make a Legendary Atlas with 57 Laser Hard Points for yer next Legendary... Might as well, as all the other Legendary's are jokes...
Heavy PPC for the Urbanmech R80? COME ON?! Who's niche Mech is that? A Cauldron Member maybe?
Smaller Maps? What a terrible idea... Clearly PGI's on a roll...
Fixing Matchmaker and Faction Play? Gods I wish... I truly wish...
All in all, SUPER disappointing PGI... This game is getting worse instead of better. Legend rebrand, Legend Mechs, all friggin terrible ideas... Cauldron is terrible too... Somehow these arbitrary terrible Quirks ( Like Heavy PPC on an Urbie.) is probably some Cauldron Pet Urbie that PGI thought "Yeah, great Idea." Sad... Sad time for MechWarrior...
5-20-3052 Battle of Tukayyid... Never forget... Today the Inner Sphere kicked the Clans arse's... Pay yer ComStar Bills...
#79
Posted 20 May 2023 - 01:05 PM
#80
Posted 20 May 2023 - 04:24 PM
Sorry PGI but the wallet is closed and the only way to prove to them they cant roll us over and give us a thumb in the bbutt is not giving them any money,
P.S and i thought i would get back the mechs i bought LOL what a dang fool i was to trust them.
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