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I'm Over The Cauldron.


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#21 pbiggz

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Posted 23 May 2023 - 09:43 AM

View PostGilgamesh Hoi, on 22 May 2023 - 05:33 PM, said:

I want to nerf what I dont play and buff what I play so i never die and never have to deal with anyone else outplaying me, and if anyone figures out how to outplay me, i want what they used nerfed too.


View PostRockmachinE, on 23 May 2023 - 06:43 AM, said:

I want to nerf what I dont play and buff what I play so i never die and never have to deal with anyone else outplaying me, and if anyone figures out how to outplay me, i want what they used nerfed too.


Seriously stop making these threads. I don't even fully agree with the cauldron, i would love to see more diversity between different mechs and i would love to see really wacky weird quirks but get a grip guys, you're so obsessed with the idea that an evil cabal is conspiring against you personally that you that you'd rather shut the servers off. Spend less time developing victim complexes.

#22 Bud Crue

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Posted 23 May 2023 - 11:26 AM

View PostThe Brewer, on 23 May 2023 - 08:21 AM, said:

I, for one, am glad it’s not all MPLs...


Speaking of MPLs, one of my two biggest gripes with the Cauldron are that for a lot of my builds, I feel like MPLs have become slightly less playable than the same mech running Snubs or LPPCs. I think MPL need a slight heat and cool down buff to return them to a place of desirability/equilibrium.

Unrelated, but 2) is that some of the variant specific quirks I think are just insufficient or misguided. For the former, I think some of the build specific variants need more/more extreme quirks to make them competitive (e.g. the small laser quirks on the Charger 1A1 feel could be even more outlandish and the small laser build would still be underwhelming), and as to the later why some more capable mechs are given giga quirks while other less capable but similarly situated mechs are not.

#23 Meep Meep

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Posted 23 May 2023 - 11:35 AM

I think that mpl getting no love and superseded by other weapons was part of the plan to diversify other underused classes and entice their use. Now that its been a while yeah might be time to give the old king a new crown. Well maybe not a crown but something nice to make him happy. I'd love to play some more 5 mpl urbie but other weapons are simply more attractive now.

#24 Gas Guzzler

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Posted 23 May 2023 - 12:04 PM

Asking for MPL buffs will trigger the Power Creep Proximity Alarm which will automatically unilaterally nerf everything that isn't an MPL, ER PPC or UAC10.

#25 Ilostmycactus

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Posted 23 May 2023 - 12:47 PM

I like mpls but ermls and mls just work better. The slightly higher damage and less burn time isn't worth the extra ton and heat. I might as well get ermls and have a better range and more heatsinks or a bigger engine.

Above anything flamers and streaks need a rework. New mechanics or whatever.

#26 Ilostmycactus

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Posted 23 May 2023 - 01:04 PM

You could make them an energy machine gun I guess, keep the overheat bar maybe. Or greatly increase range. Imo locks shouldn't require you to be on reticule. It should be 180 degrees etc. Breaking lock just because you had to twist is dumb. tag/laser guided isn't the same as a radar lock.

#27 TheCaptainJZ

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Posted 23 May 2023 - 01:11 PM

A long time ago, someone suggested the pulse lasers could operate like laser versions of machine guns. We do have a lot of lasers--it might be interesting if pulse lasers operated differently. Like, 1/4 the damage, 1/4 the cooldown, 1/2 duration or something like that to make them more unique in function. It would also help reduce some forms of laser vomit. Pulse lasers could then have a niche as something that can fire often and relatively high damage if you can keep LoS on target. Heating up would also be easier to manage because it would be more incremental.

#28 Ilostmycactus

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Posted 23 May 2023 - 01:25 PM

Actually, pulsing a laser does make it stronger irl. So it shouldn't be weaker.
First result of google :With pulsed lasers, the laser beam is interrupted at regular intervals, allowing the energy to accumulate, reaching a higher peak power than continuous-wave lasers

Edited by Ilostmycactus, 23 May 2023 - 01:26 PM.


#29 Heavy Money

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Posted 23 May 2023 - 01:26 PM

View PostWeeny Machine, on 23 May 2023 - 03:05 AM, said:


Jup, everyone who says that there is a sniper / laser vomit meta has no clue and only the pros know what is going on. The rest is just dumb, right?



I see you've added laser vomit to your complaint as compared to a few weeks ago. If you'd said just sniper, I'd just reply "Yes.". You're nearly there. I've been posting for weeks that sniping isn't the meta. It is laservomit and medium to long range dakka.

There are some very powerful snipers like the DWF-C and NTG with Gauss+ERLL. These are certainly the meta of snipers, but snipers are not the meta overall.

#30 Meep Meep

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Posted 23 May 2023 - 01:42 PM

View PostGas Guzzler, on 23 May 2023 - 12:04 PM, said:

Asking for MPL buffs will trigger the Power Creep Proximity Alarm which will automatically unilaterally nerf everything that isn't an MPL, ER PPC or UAC10.


It doesn't have to be a global buff. Say give certain mechs that used to carry them effectively some mpl specific quirks. The K9 would love some of those.

#31 Heavy Money

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Posted 23 May 2023 - 01:48 PM

View PostMeep Meep, on 23 May 2023 - 01:42 PM, said:


It doesn't have to be a global buff. Say give certain mechs that used to carry them effectively some mpl specific quirks. The K9 would love some of those.


I think they need a global buff. A heat reduction is a good way to make them more appealing without changing time to kill significantly. It also allows them to be used as secondary weapons on larger brawlers more effectively.

#32 epikt

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Posted 23 May 2023 - 01:50 PM

View PostMeep Meep, on 23 May 2023 - 01:42 PM, said:

It doesn't have to be a global buff. Say give certain mechs that used to carry them effectively some mpl specific quirks.

That's already the case: Thunderbolt-5SS, Hunchback-4P, BlackJack-1X, etc

#33 PurplePuke

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Posted 23 May 2023 - 03:20 PM

To any of the Cauldron members who may be reading this thread, and all the others like it, either in laughter or dismay:

I've been playing MWO for years and I'm grateful for your efforts. Thanks for working to keep the game fun and playable. I really like MWO and I appreciate your work.

#34 Risen Trash

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Posted 23 May 2023 - 03:33 PM

S'okay, buddy. I'm totally over Hellbore. No JJs, no fun.

#35 Ihlrath

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Posted 23 May 2023 - 03:37 PM

Look I think there's a fair argument that can be made that things are slanted just a tad too much toward long range with all the ERLL, ERPPC, Gauss, AC2 etc buffs that have been implemented. You can obviously see it when you're dropping. Anyone that says that it isn't the case is either color blind and cant see blue lazors or is purposely being dishonest because they enjoy that playstyle.

Now, that being said, does it make all other game play styles unusable? No, and again anyone that says this is either frustrated (which can be understandable when teams stand 800+ meters apart for 5 minutes plinking at each other) or they're not paying attention. Games almost always inevitably break down into closer range. Patience can be a hard thing to show when you're in game, trust me I'm often one to rush out like an idiot.... and then I die like an idiot. Showing patience pays dividends in the end.

I am not a long range sniper, I just can't. I'm getting old and my hands are shakier than a chihuahua after railing a line and chuffing redbull all night. Plus I find it boring. But I got friends that play that style and enjoy it and they do well with it. The Cauldron has done a decent job with making way more chassis viable and making more weapon systems viable as well. They deserve credit for that.

This does not, however, make them above criticism either. De-linking torso speed from engine rating was a very obvious 'We need to be able to track lights in our fatties' move and it made lights, already on the rim of poor performance, even worse. Then they nerf the MGs because lights were murdering assault laser boaters in the back. Both poor choices and to many, looked like a clear favortism move to a certain play style. They also have made anything that locks on basically useless and have made no moves to seriously address those issues because from everything you see and hear most of them hate lock on and consider it low skill.

Overall I think they've done a decent job and people shouldn't down them so much. But they do also need to listen and instead of shouting down any dissention from the peasants make good faith efforts to not favor one style so much.

#36 Heavy Money

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Posted 23 May 2023 - 04:03 PM

View PostIhlrath, on 23 May 2023 - 03:37 PM, said:

Look I think there's a fair argument that can be made that things are slanted just a tad too much toward long range with all the ERLL, ERPPC, Gauss, AC2 etc buffs that have been implemented. You can obviously see it when you're dropping. Anyone that says that it isn't the case is either color blind and cant see blue lazors or is purposely being dishonest because they enjoy that playstyle.



I don't see it when I'm dropping. Which buffs do you mean? Except for the original weapon changes the Cauldron did over 2 years ago, most of these have only been nerfed. Also, AC2 boats are pretty weak.

View PostIhlrath, on 23 May 2023 - 03:37 PM, said:

De-linking torso speed from engine rating was a very obvious 'We need to be able to track lights in our fatties' move and it made lights, already on the rim of poor performance, even worse. Then they nerf the MGs because lights were murdering assault laser boaters in the back. Both poor choices and to many, looked like a clear favortism move to a certain play style. They also have made anything that locks on basically useless and have made no moves to seriously address those issues because from everything you see and hear most of them hate lock on and consider it low skill.



That delinking was not done by the Cauldron, and happened long before they began making changes. Blame PGI for that one. The Cauldron attempted to undo some of it with their big mobility patch as it had made many assaults borderline unplayable. DWF, MAD II, Atlas, FNR, were all pretty worthless before they did that.

MGs got nerfed some yeah but they are still good. They are better now for mechs that can't boat them. Also SPL, LPPC, and SNPPC got buffed. There's a lot of really nice light/fast medium brawlers and skirmishers running around now that never existed before.

#37 Ihlrath

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Posted 23 May 2023 - 04:58 PM

View PostHeavy Money, on 23 May 2023 - 04:03 PM, said:


I don't see it when I'm dropping. Which buffs do you mean? Except for the original weapon changes the Cauldron did over 2 years ago, most of these have only been nerfed. Also, AC2 boats are pretty weak.





Then I dunno where you're dropping at my man. Every match there's tons and tons of gauss, ERLL, and ERPPC builds all over the place. Tonight has been absolutely wretched when it comes to the long range spam.

#38 foamyesque

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Posted 23 May 2023 - 05:02 PM

View PostIhlrath, on 23 May 2023 - 04:58 PM, said:



Then I dunno where you're dropping at my man. Every match there's tons and tons of gauss, ERLL, and ERPPC builds all over the place. Tonight has been absolutely wretched when it comes to the long range spam.


According to Derek Scout, apparently the single most-dropped mech is a Dire Wolf C, and, while that's a very powerful CT omnipod in general, the huge majority of DWF-C configs are leveraging the ECM to shoot people at extreme range IME. So there's at least some statistical evidence in favour of 'long range feels everywhere'.

#39 Ihlrath

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Posted 23 May 2023 - 05:08 PM

*LE GASP*

Nuh uh!

#40 CFC Conky

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Posted 23 May 2023 - 05:19 PM

View Postfoamyesque, on 23 May 2023 - 05:02 PM, said:

According to Derek Scout, apparently the single most-dropped mech is a Dire Wolf C, and, while that's a very powerful CT omnipod in general, the huge majority of DWF-C configs are leveraging the ECM to shoot people at extreme range IME. So there's at least some statistical evidence in favour of 'long range feels everywhere'.


Dire Whales melt pretty quickly in a brawl so range is you friend, at least until you get pushed. Long-range is what they do for a living.

Good hunting,
CFC Conky





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