Ihlrath, on 23 May 2023 - 03:37 PM, said:
Look I think there's a fair argument that can be made that things are slanted just a tad too much toward long range with all the ERLL, ERPPC, Gauss, AC2 etc buffs that have been implemented. You can obviously see it when you're dropping. Anyone that says that it isn't the case is either color blind and cant see blue lazors or is purposely being dishonest because they enjoy that playstyle.
I don't see it when I'm dropping. Which buffs do you mean? Except for the original weapon changes the Cauldron did over 2 years ago, most of these have only been nerfed. Also, AC2 boats are pretty weak.
Ihlrath, on 23 May 2023 - 03:37 PM, said:
De-linking torso speed from engine rating was a very obvious 'We need to be able to track lights in our fatties' move and it made lights, already on the rim of poor performance, even worse. Then they nerf the MGs because lights were murdering assault laser boaters in the back. Both poor choices and to many, looked like a clear favortism move to a certain play style. They also have made anything that locks on basically useless and have made no moves to seriously address those issues because from everything you see and hear most of them hate lock on and consider it low skill.
That delinking was not done by the Cauldron, and happened long before they began making changes. Blame PGI for that one. The Cauldron attempted to undo some of it with their big mobility patch as it had made many assaults borderline unplayable. DWF, MAD II, Atlas, FNR, were all pretty worthless before they did that.
MGs got nerfed some yeah but they are still good. They are better now for mechs that can't boat them. Also SPL, LPPC, and SNPPC got buffed. There's a lot of really nice light/fast medium brawlers and skirmishers running around now that never existed before.