Why Does Faction Play Suck Soooo Bad?
#1
Posted 13 June 2023 - 08:44 AM
Keep the snide remarks out of this thread. If you love faction play, go to another thread.
#2
Posted 13 June 2023 - 08:52 AM
Destroyer69, on 13 June 2023 - 08:44 AM, said:
Keep the snide remarks out of this thread. If you love faction play, go to another thread.
You are running into well coordinated teams at times who have very good aim and teamshot people into dust. If you don't have someone helping coordinate, you will probably have a rough go.
Edited by the check engine light, 13 June 2023 - 11:08 AM.
#3
Posted 13 June 2023 - 02:10 PM
#4
Posted 14 June 2023 - 03:19 AM
Destroyer69, on 13 June 2023 - 08:44 AM, said:
Keep the snide remarks out of this thread. If you love faction play, go to another thread.
Mostly because new players tend to loose in mech lab. U need to use the right tools for the job (mainly at least one extreme range drop deck). 2nd there is no real mm, so u end up facing veterans in these extremely modified mechs and perhaps even in an premade on comms.
So get right tools.
Get friends
Gitgud
Lack of one can be partially compensated bye the other two points.
But tier 5 pilot in stock atlas on Alpine conquest vs premade is not going to end well
#5
Posted 14 June 2023 - 04:43 AM
#6
Posted 14 June 2023 - 06:30 AM
So, if you're at the low end of the skill distribution, you face much more skilled players than you do in quickplay, and if you're at the high end its a boring exercise in potato farming a lot of the time.
Add to that longer matches so a big skill imbalance between the teams is brutal for longer.
Add to that Offense / Defense gameplay where the defending side has a huge advantage, so matches are inherently unbalanced even if there was a matchmaker.
#7
Posted 14 June 2023 - 07:58 AM
Destroyer69, on 13 June 2023 - 08:44 AM, said:
Keep the snide remarks out of this thread. If you love faction play, go to another thread.
Clans have the advantage as range but once inner sphere get in close the game is over i've even seen spawn camping.
#8
Posted 14 June 2023 - 09:09 AM
Edited by Ignatius Audene, 14 June 2023 - 09:10 AM.
#9
Posted 14 June 2023 - 10:28 AM
KursedVixen, on 14 June 2023 - 07:58 AM, said:
Clans have the advantage as range but once inner sphere get in close the game is over i've even seen spawn camping.
I was on the clan side, makes sense. They were camping at our drop location, it just seemed like the damage per weapon was greater than in normal play.
Ignatius Audene, on 14 June 2023 - 09:09 AM, said:
That is exactly what they were doing.
#10
Posted 14 June 2023 - 11:20 AM
Ignatius Audene, on 14 June 2023 - 09:09 AM, said:
This!
Exactly this.
But as a side note (rare experience for me) when match reach "camping" it become f**kin' borin' toooooo...
IS and Clan side seems pretty balanced now BTW.
#11
Posted 15 June 2023 - 04:56 AM
the trouble with Faction is the snowball goes even quicker than in QP with the matches lasting longer so it just feels worse. in a QP match when you get stomped its over rather quickly (unless you have that one coward who goes off to hide instead of fighting) while in FP your team has to burn through many more mechs before you can roll the dice again. it just makes things seem worse. (its one of the main reasons i think drop decks for QP are a very bad idea)
as for the lack of a MM given the current population QP might as well not have one either as i have seen many times t1s in the same match with t5s (even the odd cadet).
(i only played like 4 matches during the recent faction event and it was better. didn't end up against a 12 man premade once. ok one match was 8 from the same Unit but that was it. my win loss was 2/2 for the 4 games. something i am happy with)
#12
Posted 15 June 2023 - 05:33 AM
#13
Posted 15 June 2023 - 09:01 AM
VeeOt Dragon, on 15 June 2023 - 04:56 AM, said:
the trouble with Faction is the snowball goes even quicker than in QP with the matches lasting longer so it just feels worse. in a QP match when you get stomped its over rather quickly (unless you have that one coward who goes off to hide instead of fighting) while in FP your team has to burn through many more mechs before you can roll the dice again. it just makes things seem worse. (its one of the main reasons i think drop decks for QP are a very bad idea)
as for the lack of a MM given the current population QP might as well not have one either as i have seen many times t1s in the same match with t5s (even the odd cadet).
(i only played like 4 matches during the recent faction event and it was better. didn't end up against a 12 man premade once. ok one match was 8 from the same Unit but that was it. my win loss was 2/2 for the 4 games. something i am happy with)
not exactly but closer then anyone else
it goes back to Russ's comment about 12 mans avoiding each other (which was true) but they sure crapped on Russ for that statement
in the end its really PGI's responsibility to come up with the right mix of things to make a game mode work
the players did not help with all there crying
so PGI spent all there energy fixing (or trying to fix) small problems
the massive potential of FP was never seen
#14
Posted 16 June 2023 - 07:34 AM
#15
Posted 16 June 2023 - 10:53 AM
the check engine light, on 13 June 2023 - 02:10 PM, said:
That brings back fond memories of Community Warfare season 1/2 drama. Good times.
#16
Posted 17 June 2023 - 01:32 AM
Edited by xX PUG Xx, 17 June 2023 - 07:22 AM.
#17
Posted 17 June 2023 - 06:42 AM
Jenbu, on 16 June 2023 - 07:34 AM, said:
Ignatius Audene, on 14 June 2023 - 09:09 AM, said:
Or are you wanting me to complain about how something is OP in this game??? (be careful what you wish for or, possibly hint at with what you say)
Edited by KursedVixen, 17 June 2023 - 08:13 AM.
#18
Posted 17 June 2023 - 09:01 PM
Why would the bulk of the playerbase bother with a mode where you wait longer than QP for a worse match than QP that drags on longer than QP with even more vitriol directed at their presence than QP
Faction play sucks bad enough that the diehards can barely keep it alive without an event with rewards to bait in randos.
Why does FP suck?
Because it's inhabited by FP players.
Edited by the check engine light, 17 June 2023 - 09:03 PM.
#19
Posted 18 June 2023 - 12:37 AM
the check engine light, on 17 June 2023 - 09:01 PM, said:
Why would the bulk of the playerbase bother with a mode where you wait longer than QP for a worse match than QP that drags on longer than QP with even more vitriol directed at their presence than QP
Faction play sucks bad enough that the diehards can barely keep it alive without an event with rewards to bait in randos.
Why does FP suck?
Because it's inhabited by FP players.
I often hear that FP players are w@ng-teated elitist crotch-bewbs and such. How they are toxic and curse you because you appear even and just in the queue...
I not met with such things, really. I must say my teams so far always tolerated that I am "far below their skill level" and some even granted me advices. Or shot by your team mates considered toxic? Or foul speech? I hard to imagine, repeat, as I not met with such things.
The difficulty level of FP? Sure more challenging than QP and need different play-style. But that is the point: The challenge!
You know what a feeling when you defeat an opponent far superior than you? Worth that lots of failures I think. And FP also has some unique feel I think. I prefer FP over QP since my cadet time and thus I find it sad that FP matches are so rare (long wait times, yes, but more players should cut the time). I would really appreciate some changes like randomise attackers\defenders. Some more events - not because the rewards but the many new players whom may stay and return later.
Why does FP sucks? It does not.
But QP-lovers often forget that FP need some special approach. No yolo-nascar zumm-zumm around (what strategy I still find odd when met with it in QP, I mean why nascaring at all?!)...
But we could flip the things: Why QP sucks? Because it's inhabited by QP players?
Seriously, some QP players are... <censored for the sake of all gods>. I met a brain-damaged jerk in every third QP matches. But hey! Why the question why FP sucks? QP sucks as much because RL people has no "quality check\controll".
If you want to pin-point the troubles of FP, sure, do it! It has some, really. But why always just FP is investigated? QP is not the virgin mother of the savior but much more the butt of devil. Both modes has it's qualities, troubles, errors. What even PGI seems to forgotten is how to exploit the DIFFERENCES between the two modes and so far they failed it miserably (maybe not only their fault I admit)...
#20
Posted 18 June 2023 - 01:15 AM
the check engine light, on 17 June 2023 - 09:01 PM, said:
Why would the bulk of the playerbase bother with a mode where you wait longer than QP for a worse match than QP that drags on longer than QP with even more vitriol directed at their presence than QP
Faction play sucks bad enough that the diehards can barely keep it alive without an event with rewards to bait in randos.
Why does FP suck?
Because it's inhabited by FP players.
Hmmm... pretty sure I started a casual unit that was based on only playing FP, took in new players that wanted to learn and play as part of a team. We welcomed players, helped them with builds, called drops with PuG's and solos and generally were pretty relaxed......BUT the number of times I was told by "casual" players during a game that they weren't interested in following the calls or even sticking with the team and that I "shouldn't be telling them what to do" eventually stopped me from calling and now even talking over VOIP.
So, in my experience the "solo" players are actually the ones with toxic behaviour and I've gotten to the point where, if I play at all, I only use the comm wheel and stay silent otherwise.
Edited by xX PUG Xx, 18 June 2023 - 01:16 AM.
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