Duke Falcon, on 18 June 2023 - 12:37 AM, said:
I often hear that FP players are w@ng-teated elitist crotch-bewbs and such. How they are toxic and curse you because you appear even and just in the queue...
I not met with such things, really. I must say my teams so far always tolerated that I am "far below their skill level" and some even granted me advices. Or shot by your team mates considered toxic? Or foul speech? I hard to imagine, repeat, as I not met with such things.
The difficulty level of FP? Sure more challenging than QP and need different play-style. But that is the point: The challenge!
You know what a feeling when you defeat an opponent far superior than you? Worth that lots of failures I think. And FP also has some unique feel I think. I prefer FP over QP since my cadet time and thus I find it sad that FP matches are so rare (long wait times, yes, but more players should cut the time). I would really appreciate some changes like randomise attackers\defenders. Some more events - not because the rewards but the many new players whom may stay and return later.
Why does FP sucks? It does not.
But QP-lovers often forget that FP need some special approach. No yolo-nascar zumm-zumm around (what strategy I still find odd when met with it in QP, I mean why nascaring at all?!)...
But we could flip the things: Why QP sucks? Because it's inhabited by QP players?
Seriously, some QP players are... <censored for the sake of all gods>. I met a brain-damaged jerk in every third QP matches. But hey! Why the question why FP sucks? QP sucks as much because RL people has no "quality check\controll".
If you want to pin-point the troubles of FP, sure, do it! It has some, really. But why always just FP is investigated? QP is not the virgin mother of the savior but much more the butt of devil. Both modes has it's qualities, troubles, errors. What even PGI seems to forgotten is how to exploit the DIFFERENCES between the two modes and so far they failed it miserably (maybe not only their fault I admit)...
Oh QP is plenty wretched in its own right and QP players are bad enough, don't misunderstand me. QP at least tends to get things over with faster with less pretense and less downtime. QP also doesn't have an extra learning curve beyond the same one every other player encounters.