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Why Does Faction Play Suck Soooo Bad?


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#21 Ignatius Audene

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Posted 29 June 2023 - 12:44 AM

If u are not interested in the mode, that is ok. But trolling in the forum about a player base u never get in touch with is quite strange.
Who said u have to fix the mode or even play it if u don't like the basic concept (I don't play event que, and only QP until fp got some more life in the EU main time) ? The easy fixes have been communicated quite often. But instead pgi is moving generators...

Edited by Ignatius Audene, 29 June 2023 - 02:15 AM.


#22 LordNothing

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Posted 29 June 2023 - 04:39 PM

only thing i want out of the mode is more games. if a change wont repopulate the mode its useless. monthly events at least intermittently populate the mode.

#23 Ignatius Audene

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Posted 29 June 2023 - 10:28 PM

So assuming u got the mech lab part ok. U can still work the friends part and gitgud. Even just one guy grouping with u, will drastically improve your chance to get an match. If u got 24 single players on your side, normally u get skipped 50% of the time. Just one buddy and u are guaranteed a spot (in this admittedly strange example). And u even got one guys to communicate and if all fails to share the salt with.

Assuming this is not an alt account u are quite average in your skill, so just see it as an opportunity to work on your trading. What u and many pure solo players tend to call tryhards are just the few remaining players that know the mode very well. Sadly the skill level in mwo is so low, that an average shooter player with some XP playing with his few remaining fellas is like the ultra tryhards

Don't try to get matches when que is dead /outside of eu/us main time.

Edited by Ignatius Audene, 30 June 2023 - 09:22 AM.


#24 Duke Falcon

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Posted 30 June 2023 - 11:45 AM

Quote

Just one buddy and u are guaranteed a spot

So bad the only from my unit who also frequently plays FP is an IS-guy... So PUG-life remains for me...


Quote

Don't try to get matches when que is dead /outside of eu/us main time.

Not even main time is a guarantee. But easier to get into any kind of match :)

Quote

an opportunity to work on your trading

Literally meaning: Try not to die first :)

Hmmm, when this summer looting would be done I revise my dropdecks with some fresh heroes! I sure choose a second Ebon Dragoon for SRM-bombing, the current LLazor sniper is to situational...

I <3 FP, yeah :)

#25 Baba Yogi

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Posted 15 July 2023 - 12:29 PM

You never play faction play. In fact i am mad the fact that we have a very lucrative event based on Faction play. They should never have added so much in-game incentive for such a horrible game mode.

#26 Ignatius Audene

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Posted 16 July 2023 - 01:38 AM

Looks like someone brought his lurm atlas to fp

Edited by Ignatius Audene, 16 July 2023 - 01:38 AM.


#27 Baba Yogi

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Posted 16 July 2023 - 04:31 AM

Actually it was 2xERPPC Arctic Wolf, 4xLPL RiflemanIIC, ecm + 4LPL MadCat + 4xERLL HBKIIC. But sure, you can pretend they were lrm15 atlases if it makes you feel better.

#28 badpiggy

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Posted 16 July 2023 - 04:55 AM

View PostLordhammer, on 16 July 2023 - 04:31 AM, said:

Actually it was 2xERPPC Arctic Wolf, 4xLPL RiflemanIIC, ecm + 4LPL MadCat + 4xERLL HBKIIC. But sure, you can pretend they were lrm15 atlases if it makes you feel better.


That’s a pretty weak deck for FP.

#29 oligodeoxyhexosulose

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Posted 16 July 2023 - 06:32 AM

View PostLordhammer, on 16 July 2023 - 04:31 AM, said:

4xLPL RiflemanIIC, ecm + 4LPL MadCat


Did you just spend an additional 25 tons and gain extra ghost heat to gain a piece of ECM?

#30 Duke Falcon

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Posted 16 July 2023 - 11:00 PM

View PostLordhammer, on 16 July 2023 - 04:31 AM, said:

Actually it was 2xERPPC Arctic Wolf, 4xLPL RiflemanIIC, ecm + 4LPL MadCat + 4xERLL HBKIIC. But sure, you can pretend they were lrm15 atlases if it makes you feel better.


Two medium and two heavy is not optimal. Maybe try a 4x heavy deck or add an assault and a light to have all weight classes. I prefer the full-heavy decks but for siege assaults could be more than handy!
Just my opinion though...

#31 Davegt27

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Posted 17 July 2023 - 05:21 AM

new players play with the mechs they have

#32 Baba Yogi

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Posted 17 July 2023 - 08:55 PM

I love how nobody seems to listen to what im saying and instead trying to give me tips on loadout. Not a new player, check leaderboards if you wanna get an idea. Im a medium mech main so thats why i bring 2 mediums. That Arctic Wolf did 1.5k on first drop i brought it to, and HBKIIC 4xERLL is the best p4p ll sniper you can bring, you dont get a mech with higher hardpoints. Problem isnt the mechs, its the game mode. Especially the FP-only maps. I dont care what the supposed tactic is, how the match plays out is the problem, win or lose. Anyways, i would have no problem if PGI for some reason didnt tie 2k'ish MC reward + cbills to FP which gives a very strong incentive to play something so horrid.

#33 Ignatius Audene

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Posted 17 July 2023 - 11:27 PM

U don't like it. Ok! I don't like qp. Don't force yourself to play something because of digital reward worth under 10 bucks. Not worth getting upset. Especially the attack and defend nature makes it such unique and viable game style when played in groups. The usual faction game play is way different then the current tier 5 how to open the gates stuff.

The reinforcement nature and the layout result in 0 rotato. In solo and small groups engagements tends to be slower paste (simply easier to communicate). Group play validates far more strategic options.

A lot of randoms I dropped with had a good time and where quite thankfull for tipps and calls. The one with omg this is bad moments where usually boreal attack, sub 500 dmg in typical lurm deck of choice...

Edited by Ignatius Audene, 17 July 2023 - 11:29 PM.


#34 oligodeoxyhexosulose

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Posted 18 July 2023 - 06:46 AM

View PostLordhammer, on 17 July 2023 - 08:55 PM, said:

I love how nobody seems to listen to what im saying and instead trying to give me tips on loadout. Not a new player, check leaderboards if you wanna get an idea. Im a medium mech main so thats why i bring 2 mediums. That Arctic Wolf did 1.5k on first drop i brought it to, and HBKIIC 4xERLL is the best p4p ll sniper you can bring, you dont get a mech with higher hardpoints. Problem isnt the mechs, its the game mode. Especially the FP-only maps. I dont care what the supposed tactic is, how the match plays out is the problem, win or lose. Anyways, i would have no problem if PGI for some reason didnt tie 2k'ish MC reward + cbills to FP which gives a very strong incentive to play something so horrid.


If you're doing 1.5k damage in a single mech and then going on to complain about the game mode, then here is nothing wrong with the game mode. You are just too good for it, its boring you and you don't find it a challenge. The rest of the players that aren't as good as you are enjoying it. If you want a bit more of a challenge, join competitive MWO and play in the A division, you get much more MC from that game mode as well.

Don't know why a player of your skill is complaining about C bills and MC. You should be raking it in with your game performance.

Edited by oligodeoxyhexosulose, 18 July 2023 - 06:47 AM.


#35 KingCobra

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Posted 02 September 2023 - 09:50 AM

View PostDestroyer69, on 13 June 2023 - 08:44 AM, said:

Seriously, the damage seems different, mechs seem weaker, I feel like cheating is enabled for the other team. Anyone else notice this?


Keep the snide remarks out of this thread. If you love faction play, go to another thread.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------Your right to some degree damage is different in FP why? Because unlike QP where your only getting hit by maybe 1-2 players average your being hit by 2-8 players in FP on an average and depending on their skill levels and coordination you feel like you're being killed in one shot.

This is the only way I can explain it to you about damage in FP that you can understand the differences in game play between QP and Faction Play. But there was a time in year 1-3 that there were less highly skilled players in FP where teams were more equally matched and game play was much more fun than today's Faction Play games.

And of course you had 500,000 more players in FP so you did not run onto the same high-level teams all the time in game play like you do now with only a few thousand players still playing this game mode because of team stomping and baby seal killing until players refuse to play the game mode and just leave FP completely and telling other players in QP it is not worth playing FP because of these reasons.

Edited by KingCobra, 02 September 2023 - 09:53 AM.


#36 Lukas den Hau

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Posted 22 November 2023 - 01:46 PM

I agree with KingCobra, FP was once the most enjoyable mode everybody worked for. For QP you only need one mech in a good configuration. But for FP you need one, preferably two or more drop decks. In the beginning of FP, the matches were more balanced due to the bigger player base, new maps and less weapons. And there were fewer mechs with good hardpoints. Altogether it made it easier for casuals to compete, making it more fun.
While configuration of a mech makes a lot of fun, it increases the chance of quick/insta kills a lot in FP. Maybe PIG should add a classic mode of FP, where you are only allowed to choose predefined stock mechs. Quick kills in an assassin equiped with only a medium laser, a LRM-5 and a SRM-2 will be very hard to achieve;-) The good player would still win, but the casual would have more time to respond and would surely have more fun in FP. If you choose an Omni as Clan, one possibility could be, that you can configure it, but would get one drops less per Omni (resembling the bidding process). Just an idea.

#37 Void Angel

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Posted 22 November 2023 - 05:38 PM

View PostLukas den Hau, on 22 November 2023 - 01:46 PM, said:

I agree with KingCobra, FP was once the most enjoyable mode everybody worked for. For QP you only need one mech in a good configuration. But for FP you need one, preferably two or more drop decks. In the beginning of FP, the matches were more balanced due to the bigger player base, new maps and less weapons. And there were fewer mechs with good hardpoints. Altogether it made it easier for casuals to compete, making it more fun.
While configuration of a mech makes a lot of fun, it increases the chance of quick/insta kills a lot in FP. Maybe PIG should add a classic mode of FP, where you are only allowed to choose predefined stock mechs. Quick kills in an assassin equiped with only a medium laser, a LRM-5 and a SRM-2 will be very hard to achieve;-) The good player would still win, but the casual would have more time to respond and would surely have more fun in FP. If you choose an Omni as Clan, one possibility could be, that you can configure it, but would get one drops less per Omni (resembling the bidding process). Just an idea.


Clan 'mechs would smash Inner Sphere stock builds, despite the balance changes to MWO. Clan 'mechs were much better optimized "out of the box" in the original game, so they'd just tear through default Inner Sphere configurations, even now.

#38 Void Angel

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Posted 22 November 2023 - 05:42 PM

View PostIgnatius Audene, on 17 July 2023 - 11:27 PM, said:

A lot of randoms I dropped with had a good time and where quite thankfull for tipps and calls. The one with omg this is bad moments where usually boreal attack,


I still have rage-inducing flashbacks to the Clanner Skyline Laser Rave from Back in the Day... My unit was Inner Sphere, and that map was hellish on the attack.

#39 Jugger Grimrod

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Posted 07 December 2023 - 06:32 PM

I miss the days of Units tagging Planets... farming MC into Unit Coffers... which we could then pass on to Unit Members... that they could then spend on Heroes, Mech Bays, Mech Packs, etc. The Map had meaning... once.

#40 Will9761

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Posted 08 December 2023 - 10:34 AM

View PostJugger Grimrod, on 07 December 2023 - 06:32 PM, said:

I miss the days of Units tagging Planets... farming MC into Unit Coffers... which we could then pass on to Unit Members... that they could then spend on Heroes, Mech Bays, Mech Packs, etc. The Map had meaning... once.

For me, I miss the community aspect of it. You had players making their own Operations, Faction based smack-talk, players coming over from different teamspeak servers and what not, choosing which faction to attack and players making their own media about it. Sure, it may have had its flaws, but the passion it sparked was amazing. Sure it was "spacenerd" politics, but I'd rather have that instead. Now all we have is this stupid excuse of a replacement called Faction Play or as I like to call it, "Fail Play". Even looking at the map pisses me off to no end knowing the fact we have an underutilized Clan Homeworlds and no Periphery worlds from the Taurian Concordat, Magistracy of Canopus and Marian Hegemony. This, along with the 11 years of stagnation of the game and the fact it regressed into COD with mechs are why I refer to MWO as "Many Wasted Opportunities" instead of Mechwarrior Online and showcases why I gave up playing the game entirely and spending money on it.

The Battle of Wazan was the best hallmark of MWO:
Posted Image

Edited by Will9761, 13 December 2023 - 10:00 PM.






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