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Patch Notes - 1.4.280.0 - 25-July-2023


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#161 P H O T O N

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Posted 28 July 2023 - 03:08 AM

PGI, please take the upper and lower arm actuators out of the arms in the SR-6S!

https://mwo.nav-alph...m/mechlab/sr-6s

There are no hardpoints there, the actuators are useless and consume vital space for heatsinks.

#162 Freimaurer

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Posted 28 July 2023 - 04:16 AM

CLAN AUTOCANNON 10

  • Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
  • Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty

was not implemented

#163 w0qj

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Posted 28 July 2023 - 04:36 AM

Yes, this was implemented. Ghost Heat a lot higher than before!


View PostFreimaurer, on 28 July 2023 - 04:16 AM, said:

CLAN AUTOCANNON 10
  • Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty
  • Increased heat penalty multiplier to 24.0 (from 1.0) - Firing 5 or more applies a large penalty
was not implemented


#164 Freimaurer

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Posted 28 July 2023 - 04:44 AM

View Postw0qj, on 28 July 2023 - 04:36 AM, said:

Yes, this was implemented. Ghost Heat a lot higher than before!



no ghost heat at 4 UAC 10 was not implemented

Edited by Freimaurer, 28 July 2023 - 04:49 AM.


#165 Ghostfox1

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Posted 28 July 2023 - 06:41 AM

View PostFreimaurer, on 28 July 2023 - 04:44 AM, said:



no ghost heat at 4 UAC 10 was not implemented


You do understand ac10s and uac10s are different, right?

#166 Freimaurer

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Posted 28 July 2023 - 07:36 AM

CLAN AUTOCANNON 10
  • Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty

Clan Autocannon 10 are UAC

don't scoff at me


You can fire 4 without penalty !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#167 Ghostfox1

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Posted 28 July 2023 - 07:42 AM

View PostFreimaurer, on 28 July 2023 - 07:36 AM, said:

CLAN AUTOCANNON 10
  • Increased heat penalty minimum threshold to 5 (from 3) - You can fire 4 without penalty

Clan Autocannon 10 are UAC

don't scoff at me


You can fire 4 without penalty !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Nope. You're wrong, and making yourself look worse. Hopefully you figure it out before too long. :)

#168 Freimaurer

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Posted 28 July 2023 - 08:06 AM

Nope. You're wrong, and making yourself look worse. Hopefully you figure it out before too long. Posted Image
[/quote


yes you are right it was my mistake

#169 Voice of Kerensky

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Posted 29 July 2023 - 07:07 AM

The new map is so pinky. Eyes are bleeding.

Stuck here:
Posted Image

But overall I liked the map. Very variable and interesting for brawlers.

#170 Cyborne Elemental

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Posted 29 July 2023 - 11:37 PM

View PostDAEDALOS513, on 28 July 2023 - 09:44 AM, said:

Not to be a party pooper but I'm still seeing IS STD LASER DURATION -25% on the cicada 2b..patch notes say this was to be removed?



CICADA
CDA-2B:
  • Removed -25% STD Laser cooldown
  • Added -25% Laser cooldown
Seems like they changed it from STD cooldown, to all lasers getting the -25% cooldown is all.




Not seeing anything about duration (burntime).

Probably so a build like this works better?
4 ERML + 1 LPL, xl320 and 2 DHS.

or 3 LL or 3 ERLL and a smaller engine.. either way all lasers cooldown -25%.
Gives 2LPL builds a little more DPS too.

Edited by Cyborne Elemental, 30 July 2023 - 01:54 AM.


#171 Tesunie

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Posted 02 August 2023 - 08:42 AM

View PostInnerSphereNews, on 21 July 2023 - 05:08 PM, said:

<p style="text-align: center;">



BATTLEMASTER
BLR-1D:
  • Added -100% Weapon Jam chance (UAC/RAC)


Ummm... Is this suppose to be 100% reduction? As in... the weapons can't jam at all? Posted Image

#172 KursedVixen

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Posted 02 August 2023 - 09:00 AM

View PostTesunie, on 02 August 2023 - 08:42 AM, said:

[/b][/b][/b]

Ummm... Is this suppose to be 100% reduction? As in... the weapons can't jam at all? Posted Image
I think it's correct as it's a lowering of the original jam chance so from 100% to 0%

View PostGhostfox1, on 28 July 2023 - 07:42 AM, said:

Nope. You're wrong, and making yourself look worse. Hopefully you figure it out before too long. Posted Image
this is only for the C-ac10 this does not apply to the C-UAC 10.

#173 Void Angel

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Posted 02 August 2023 - 12:12 PM

View PostKursedVixen, on 02 August 2023 - 09:00 AM, said:

I think it's correct as it's a lowering of the original jam chance so from 100% to 0%


So THAT'S why I keep seeing Battlemasters!

Tested it in the Testing Grounds; works as advertised. Heheh. I've got to try this; I mean, it's still a 'mech that GrimMechs doesn't even bother to provide a build for... but maybe it'll be fun.

Edited by Void Angel, 02 August 2023 - 12:24 PM.


#174 Void Angel

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Posted 02 August 2023 - 02:27 PM

Ah, that build is slower than snail slime and can barely put out enough damage to kill maybe one light and another assault, even assuming all rounds land on target. I seriously doubt it's going to break the game mode - and even if it does, its inanely low speed and mobility are liabilities that are lethal in a team match. It will be cut to pieces by a pretty large array of Medium 'mechs, for example.

The Gausszilla is a very strong 'mech, combining the Annihilator's excellent hit boxes with the Clans' tiny Ballistic weapons, but I think it's too soon to scream that the sky is falling. Will the chassis likely dominate a 1v1 Solaris tournament? Of course! It'll be the Annihilator and 1-2 other chassis, most like. Just like the Heavy 1v1 was dominated by Crusaders, as I recall. 1v1 combat has ALWAYS been jacked up; that's kinda what happened to the regular game mode after all. That doesn't necessarily mean that the 'mech is just as strong in a small arena as it is when it has to hoof it over rough terrain to get the job done.

#175 Void Angel

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Posted 03 August 2023 - 04:40 PM

View Postthe check engine light, on 03 August 2023 - 02:57 PM, said:

No argument about 1v1 being a poor fit for the game. The EQs with the Solaris mode definitely show off the shortcomings.

I am still really wary of this trend.


It bears watching; Making fun 'mechs is fine, and you are going to miss the balance mark sometimes. But it's important that nothing behind a paywall becomes indispensable.

Edited by Void Angel, 03 August 2023 - 04:41 PM.


#176 w0qj

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Posted 05 August 2023 - 03:15 PM

Guys, the Dire Wolf is very viable vs Stone Rhino too!

But yeah, Stone Rhino with Endo/FF + resizable engine really helps to customise your SR!

And all Stone Rhino variants would be available for CBills/MC in a few (long) months ;)

#177 BigBadVlad

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Posted 05 August 2023 - 11:16 PM

With Clan AC10's getting a nice buff, how about the poor old Annie 1A, pretty sure it's the 1A, with 4 IS AC10's and can't even Alpha it's stock loadout without ghost heat. Time for at least this annie to be able to fire stock loadout without ghost heat hmmm?

#178 Ralph Edwards

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Posted 07 August 2023 - 07:45 AM

Yeah the 1a, the 2a, and the 1x should be able to alpha their ac without ghost heat. Also the mean baby and 1e should be able to use their ppc the same way

#179 Void Angel

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Posted 07 August 2023 - 03:19 PM

There's no reason a stock loadout should be able to alpha without heat scale penalties, though. Stock loadouts are designed for the old tabletop game, so these loadouts cannot be any sort of yardstick for balance.

#180 Ralph Edwards

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Posted 07 August 2023 - 06:03 PM

I play stock weapons loadouts. I change a few things engine, heat and armor wise because of the type of game it is. But I am old. I played the tabletop. So wanting a mech to be out of the box viable in its stock weapons loadout isn't asking too much. Some will always be better than others but the annihilator and others like it suffer from low slung arms. That's not a factor in tabletop. There are plusses to it being live action and downsides. I know the majority of players do not feel the same way I do and that's fine. I do pretty well enjoying the game the way I play. I know there are others like me and that's why I asked.





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